Minor Issues that NEED to be addressed
3D Kombat Klassics
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Minor Issues that NEED to be addressed
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posted03/26/2004 06:59 AM (UTC)by
ITT (in this thread) we list very minor issues that don't really deserve their own threads but still would be nice if they were fixed.
The Fatality Position:
I hated the fact that when I knock out my opponent, he/she would stand right up as if nothing happened then become dizzy and a stupid unrealistic looking dizzy. It looked ok in 2D but in 3D it needs to look better.
My solution is that when you knock out your opponent, they would slowly stand up. First they would get up on both knees then use both arms to stand up and when they are on both knees they would do a dizzy stand but the new dizzy stand resembles BoRaicho's Drunken stance more than the old MK dizzy stance. This whole "standing up" thing would take about 3-4 seconds, by that time the fatality would start.
Weapon Impales:
I didn't like the fact that in MKDA not everyone had weapon impales. It gave some characters a very big advantage over others. So my solution is simple, either give everyone an impaling attacking or change the concept of impale into something a bit different.
What I had in mind is impales would be short-lived and much more dramatic. Basically, when your character shoves his sword into your opponent's gut, your character would hold the sword in for 2 or so seconds then pull it out. Your opponent would have his hand on the wound and would be gushing blood giving you the chance to start a combo. The impale has no lasting effects, you wouldn't bleed until you died and you would get your weapon back. The only thing that doesn't change is the fact that the impale attack has a slow start up.
Bone Breakers and Throws:
Every character should have a unique throw manuever because in DA some character shared the same manuever which seemed rather rushed.
But what I would like to return are Bone Breaker manuevers that were first introduced in MK4. Probably the best thing apart from Quan Chi in MK4. Bone Breakers are a special throw that involved your character violently breaking one or more of your opponent's bones. It was PURE MK and fit perfectly in. They were also very creative.
Any comments? You can post your own minor issues here. :)
The Fatality Position:
I hated the fact that when I knock out my opponent, he/she would stand right up as if nothing happened then become dizzy and a stupid unrealistic looking dizzy. It looked ok in 2D but in 3D it needs to look better.
My solution is that when you knock out your opponent, they would slowly stand up. First they would get up on both knees then use both arms to stand up and when they are on both knees they would do a dizzy stand but the new dizzy stand resembles BoRaicho's Drunken stance more than the old MK dizzy stance. This whole "standing up" thing would take about 3-4 seconds, by that time the fatality would start.
Weapon Impales:
I didn't like the fact that in MKDA not everyone had weapon impales. It gave some characters a very big advantage over others. So my solution is simple, either give everyone an impaling attacking or change the concept of impale into something a bit different.
What I had in mind is impales would be short-lived and much more dramatic. Basically, when your character shoves his sword into your opponent's gut, your character would hold the sword in for 2 or so seconds then pull it out. Your opponent would have his hand on the wound and would be gushing blood giving you the chance to start a combo. The impale has no lasting effects, you wouldn't bleed until you died and you would get your weapon back. The only thing that doesn't change is the fact that the impale attack has a slow start up.
Bone Breakers and Throws:
Every character should have a unique throw manuever because in DA some character shared the same manuever which seemed rather rushed.
But what I would like to return are Bone Breaker manuevers that were first introduced in MK4. Probably the best thing apart from Quan Chi in MK4. Bone Breakers are a special throw that involved your character violently breaking one or more of your opponent's bones. It was PURE MK and fit perfectly in. They were also very creative.
Any comments? You can post your own minor issues here. :)
i agree with your idea on the fatality stance, sounds kool, but not exactly necessary.
bonebreakers were very tight and yes everyone should have their own throw
and i really liked the weapon impales. maybe if u feel it is unfair that u dont get your weapon back, u shouldnt impale.
and fujin was the best addition to mk4 IMO.
good ideas tho man
bonebreakers were very tight and yes everyone should have their own throw
and i really liked the weapon impales. maybe if u feel it is unfair that u dont get your weapon back, u shouldnt impale.
and fujin was the best addition to mk4 IMO.
good ideas tho man
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I think that if U can impale U should also be able to pull the weapon out...and this would then allow a player to regain their weapon....but U can only impale once a round....also the dizzy should be more realistic....I like ur idea...they should get up dazed and slow...this could also make for more fatality time.
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hmm.. i have a question for u.. since when was mortal kombat realistic... hmm.. the dizzying k.o opponet posed to do that.. and its been in there since mk1.. i love it.. so why take it out..
| warrior Wrote: and i really liked the weapon impales. maybe if u feel it is unfair that u dont get your weapon back, u shouldnt impale. |
I think they are unfair because if I impale you, I can run away and let you bleed to death. In MKD, the environments are HUGE which makes running away so much easier and catching up so much harder.
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I w*ouldn't like the idea of bone breakers coming back. I always thought they were kind of dumb...a character gets broken into 3 pieces, then spins right around and is fine immediately afterwards? Some of the fatalities weren't anywhere near as violent as the bone breakers, yet bone breakers were shook off by characters like they were just paper cuts.


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| Daemos Wrote: ITT (in this thread) we list very minor issues that don't really deserve their own threads but still would be nice if they were fixed. The Fatality Position: I hated the fact that when I knock out my opponent, he/she would stand right up as if nothing happened then become dizzy and a stupid unrealistic looking dizzy. It looked ok in 2D but in 3D it needs to look better. My solution is that when you knock out your opponent, they would slowly stand up. First they would get up on both knees then use both arms to stand up and when they are on both knees they would do a dizzy stand but the new dizzy stand resembles BoRaicho's Drunken stance more than the old MK dizzy stance. This whole "standing up" thing would take about 3-4 seconds, by that time the fatality would start. Weapon Impales: I didn't like the fact that in MKDA not everyone had weapon impales. It gave some characters a very big advantage over others. So my solution is simple, either give everyone an impaling attacking or change the concept of impale into something a bit different. What I had in mind is impales would be short-lived and much more dramatic. Basically, when your character shoves his sword into your opponent's gut, your character would hold the sword in for 2 or so seconds then pull it out. Your opponent would have his hand on the wound and would be gushing blood giving you the chance to start a combo. The impale has no lasting effects, you wouldn't bleed until you died and you would get your weapon back. The only thing that doesn't change is the fact that the impale attack has a slow start up. Bone Breakers and Throws: Every character should have a unique throw manuever because in DA some character shared the same manuever which seemed rather rushed. But what I would like to return are Bone Breaker manuevers that were first introduced in MK4. Probably the best thing apart from Quan Chi in MK4. Bone Breakers are a special throw that involved your character violently breaking one or more of your opponent's bones. It was PURE MK and fit perfectly in. They were also very creative. Any comments? You can post your own minor issues here. :) |
I like all of these ideas. Great stuff.
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