MK Armageddon is Mortal Kombat?
3D Kombat Klassics
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MK Armageddon is Mortal Kombat?
I know there have been lots of complaints about MK but.... When I played MK Armageddon, it did not feel like Mortal Kombat to me, especially the Konquest, when I play Konquest I feel like I am playing something else
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uh huh. Thats because Konquest mode is just that, Konquest mode, its not supposed to feel like you're playing Mortal Kombat unless you get to the actual fights
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I feel that the konquest mode from Deception is far better than in Armaggedon and that Armaggedons konquest mode could of contributed better to the overall story of Armaggedon
killerspaz Wrote:
I feel that the konquest mode from Deception is far better than in Armaggedon and that Armaggedons konquest mode could of contributed better to the overall story of Armaggedon
I feel that the konquest mode from Deception is far better than in Armaggedon and that Armaggedons konquest mode could of contributed better to the overall story of Armaggedon
Exactly, I loved the MK Deception, I was so much into the feel of Mortal Kombat, but Armageddon felt so lie all egyptian and not MK, and its all Argus and Delia fault for making taven and Daegon born, for me they ruined the mK

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JunFan Wrote:
I know there have been lots of complaints about MK but.... When I played MK Armageddon, it did not feel like Mortal Kombat to me, especially the Konquest, when I play Konquest I feel like I am playing something else
I know there have been lots of complaints about MK but.... When I played MK Armageddon, it did not feel like Mortal Kombat to me, especially the Konquest, when I play Konquest I feel like I am playing something else
I completely understand how you feel.
Armageddon lacked a lot of that "sacred evil," dark atmosphere MK is suppose to have. Too much of it seemed silly: the KAF instead of real fatalities, the shared moves, the flavorless new music, and the flat design of several things (Krypt, Konquest, arcade ladder).
Konquest definitely didn't feel like MK, and MKD's Konquest was definitely better.
Deception's Konquest delivered the fantasy, oriental, and mysterious atmosphere MK is known to have, along with having an interesting story involving realm dominators and well... all those classical MK story knacks.
Armageddon's Konquest delivered a more neutral, un-intimate, spontaneous atmoshere with a story revolved around people and goals that were seriously far from what were used to getting from MK. Taven and his family were very serious and boring looking, away from the stylish, flashy, and comic-booky appearances most kombatants have, and the story was bullshit since it was all about Taven and his stupid quest to succeed his father... boring crap. As for the gameplay, it was too repetitive, much worse than X-Men Legends, and it wasn't as explorative as Deception's konquest where we could talk to anyone, learn about the characters specifically, learn the story through meeting playable characters, etc.
MKA konquest was garbage, imo. I was so excited to have an action/adventure game in Armageddon, but when I finally played it, I couldn't wait for it to be over. I've only played it twice since last year. I still play Deception's konquest to this day every once in a while.
Also, as much as I dislike Shujinko, I have much more respect for him that Taven.
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I agree in that Armageddon's knoquest had no flavour to it. Even though Shujinko was a (special) move stealer, at least Deception's knoquest was more free roaming and elaborated more on the story and the kharacters involvement with each other and the tornament.
They should have done the same with Armageddon's knoquest instead of using the similar style to Shaolin Monks.
The game play and kaf is far to generic, and to many of the kharacters share an identical if not very similar more which I feel takes away from their own identity.
They should have done the same with Armageddon's knoquest instead of using the similar style to Shaolin Monks.
The game play and kaf is far to generic, and to many of the kharacters share an identical if not very similar more which I feel takes away from their own identity.

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killerspaz Wrote:
I agree in that Armageddon's knoquest had no flavour to it. Even though Shujinko was a (special) move stealer, at least Deception's knoquest was more free roaming and elaborated more on the story and the kharacters involvement with each other and the tornament.
They should have done the same with Armageddon's knoquest instead of using the similar style to Shaolin Monks.
The game play and kaf is far to generic, and to many of the kharacters share an identical if not very similar more which I feel takes away from their own identity.
I agree in that Armageddon's knoquest had no flavour to it. Even though Shujinko was a (special) move stealer, at least Deception's knoquest was more free roaming and elaborated more on the story and the kharacters involvement with each other and the tornament.
They should have done the same with Armageddon's knoquest instead of using the similar style to Shaolin Monks.
The game play and kaf is far to generic, and to many of the kharacters share an identical if not very similar more which I feel takes away from their own identity.
100% agree.
I'll agree that the story element was not as potent in MKA's Konquest as it was in MKD's Konquest. But I have to admit, I found MKA's to be more fun. MKD's was ok at first, but it gets boring fast. You're just running around talking to random people talking on bullshit little missions. And while it does detail the story a great deal. I just can't ignore that 80-85% of the time you're doing nothing but running around in MKD's Konquest.
MKA's on the other hand, keeps you entertained what with the traps, hords of enemies to fight.. you're actually DOING something.
I would have liked to see a mix of the two for MKA. A Konquest mode that was just as long and story involved as MKD's, but with the added fun of all the fights/battles from MKA's.
MKA's on the other hand, keeps you entertained what with the traps, hords of enemies to fight.. you're actually DOING something.
I would have liked to see a mix of the two for MKA. A Konquest mode that was just as long and story involved as MKD's, but with the added fun of all the fights/battles from MKA's.

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TomTaz Wrote:
I would have liked to see a mix of the two for MKA. A Konquest mode that was just as long and story involved as MKD's, but with the added fun of all the fights/battles from MKA's.
I would have liked to see a mix of the two for MKA. A Konquest mode that was just as long and story involved as MKD's, but with the added fun of all the fights/battles from MKA's.
Me too.


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i agree with killesrspaz deceptions konquest is way better than armageddons konquest deceptions konquest you can travel the realms punch people when ever you feel like it and you get more of a free roam
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