MK:DA blood
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posted07/23/2003 04:51 AM (UTC)by
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sindel1
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03/15/2003 11:02 AM (UTC)
thoughts and opinions on the amount of blood in MK:DA, should it be more realistic??
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sandspider
07/22/2003 08:41 PM (UTC)
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I liked the way it apeared on the ground and how you could step in it and foot prints would appear, but it could look better th way it comes out of the body, instead of big rain drops.
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Oni Lord Asmodeus
07/22/2003 09:44 PM (UTC)
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I liked the way the bloody effects worked in DA, and in MK6 I have no doubts that they will be even more realistic. I hope the clothing will become bloodsoaked along with blood splaters on walls and everything else.
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mktrill
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07/22/2003 10:14 PM (UTC)
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The blood was cool and everything but what really botherd me was the way they cheepend out on how the blood came out on the fatalities (i.e. if you do a fatality on reptile or cyrax using natara, the blood drippes from her mouth red, but it should be black or green) that showes that the blood came from natara's anamation wrather than cyrax or reptile. they should work on that
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FallenSaint_Y3K
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It takes an idiot to do cool things. That's why it's cool.

07/23/2003 12:55 AM (UTC)
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mktrill Wrote:
The blood was cool and everything but what really botherd me was the way they cheepend out on how the blood came out on the fatalities (i.e. if you do a fatality on reptile or cyrax using natara, the blood drippes from her mouth red, but it should be black or green) that showes that the blood came from natara's anamation wrather than cyrax or reptile. they should work on that


I wholeheartedly agree with that. After Reptile explodes, or something, the pieces should be stained with green blood!

I don't know about you, but I'd like to see coherent pieces of their organs, and maybe some bones in an explosive fatality.

And they shouldn't make a first hit a bloody one, either. A few hits should have to connect first before blood is drawn, you know, to open the wound. Except, of course, for a weapon strike.
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Leno_mk
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07/23/2003 02:31 AM (UTC)
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Yeah those are great observations! I noticed the very same thing.

I think the blood effects should be more realistic in MK6, it just looked odd, and there should be a "high" blood level, if you notice there was just a low, med, and max blood level in MK:DA and the difference between med, and max is too evident.
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UReiko
07/23/2003 04:51 AM (UTC)
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Leno_mk Wrote:
I think the blood effects should be more realistic in MK6, it just looked odd, and there should be a "high" blood level, if you notice there was just a low, med, and max blood level in MK:DA and the difference between med, and max is too evident.


But you know the 'max' level really means a 'high' blood level. They used a different word instead of high.
But I guess they could add a 'high' so there wouldn't be as much.
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