MK:Deception Feature Wishlist
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MK:Deception Feature Wishlist
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posted02/22/2004 06:25 PM (UTC)byMember Since
02/19/2004 08:10 PM (UTC)
Here is what I would like to see In MK Deception - Graphic Revamp Now I know MKDA had decent graphics but It wasn't good enough, they need to times the graphic ability by at least 3, MKDA was too cartoony, the design and the colours were too bright. Include special effects like lighting, water rippling etc, they need to really overhaul the graphics to maintain its brilliancy. Also there should be facial features, blinking, screaming, characers having one-liners, chest moving, coughing spitting out blood etc. -Returning Characters They In my opinion she keep everyone in MKDA (with the exceptions of Hsu Hao-Mokap and Johnny Cage) Because from my knowledge I belive the events in MK6 take immediately after MKDA, so keep everyone in MKDA with the exception of a few, add a few new characters along with old characters who were in 2,3,4, etc. Sindel, Sheeva, BARAKA, Mileena etc. Give back MKDA characters their signature moves back - Sonya - Leg Grab, Cyrax, Net, Rayden - Torpedo etc. New Characters I think this is an important section, We have so many characters in Mk world I dont think there is much room for more, may 4 at the maximum, they really need to conerntrate on Gameplay and graphics first. -Fatalities/Gore/Violence/Realism I feel that fatalities really brought the franchise to the peak, they were the tip of the iceberg. This truly is one of the most integral and important factors in the game. The blood effects were pretty abismal in MKDA, when the blood trailed off the warriors in huge chunks and didn't leave any trail/residue. The blood on the floor was good in MKDA nonetheless. There sould be torn clothing, slashes and cuts/bruises on their bodies, limping, brokien arms, which can't be used , dirtied clothing etc. Enviroment effects - If there is a really muddy or wet area there should be damp patches or mud on them to really push the game to its fullest - or in Hot areas - sweating or in cold areas - shivers icy breath. There should only be three types of fatalities in MKDA - Warrior, weapon and Stage Fatalities. There should be at least 2 fatalities per character and at least 1 falality per stage, but only if they do them right. I think that MIDWAY SHOULD CREATE SOMETHING WHERE WE POST SOME FATALITY IDEAS SO THEY CAN GET IDEAS AND WORK OFF THEM, then there is a better chance of more gory and elaborate fatals. Gameplay I honestly think they should keep MKDA's Fighting engine and use it as a foundation, for as in MK6 They can build upon it to revamp and drastically improve it, keep the 3 fighting styles (2 hand-hand and 1 weapon stance). If they can create a very improved version of MKDA then there laughing and rolling in our money Arenas/Stages The barrier thing was very annoying, as 75% of the arean was unreachable, which limited fighting possibilities. They should intergrate interactivity in the levels for example - weapons/objecvts which can be used, traps, multi-tier levels, smash through walls into new rooms to expand the lifespan of the game, and to create nearly limitless possibilities Mini-Games-/Options/Kontent Kepp testyour Might/Sight and add a few more mini-games. Have options to customise gameplay to have it how you would like. Keep the krypt but limit it don to 150 koffins, and make every koffin worth your while, make them more expensive to increases game longetivity. Keeper Aracade/Tournament Mode, Story Mode, Konquest, Practice, Tag Team, and other game modes, to make this game incredible. Include Multi-Endings for each character, how ever well you do in the game will reflect on your ending, FMV's are surely a very popular and demanded Feature as you may know. MIDWAY SHOULD TAKE THEIR TIME WITH THIS GAME, I WOULDNT MIND IF IT DIDNT COME OUT INTIL EARLY 2006, they need to not rush this like they did with MKDA, I think They have been at MK6 for 8-9 months (I think - MKDA was released in February in the UK - 2003) So please MIDWAY, REALLY LISTEN TO THE FANS to get ideas and to work on our ideas. We have hight hopes and expectations for MK Deception so please don't rush it Thanks

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I agree with almost eveything you've said. I'd like there to be more than 150 koffins though. But what is in them should be worth the time and effort taken to purchase them. Some of the other things will take up way too much tme and money, but they're still good ideas.
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No one agree?
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