mk6 analog compatible?
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posted02/29/2004 04:51 PM (UTC)by
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Shinnox
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01/05/2003 07:19 AM (UTC)
with all the gameplay innovations that midway is promising...the words analog compatible come to mind.(ps2, btw)

with all the multi level arenas and such, it could add much to gameplay.(like to arenas that dont have a "drop off".)instead of smacking an invisible wall, you should be able to hit the actual wall, or possibly pull a liu kang and run up/backflip off of it depending on which way you rotate the joystick+different attack buttons.

the joysticks could add a lot to basic gameplay as well, like a sort of "move modifier". so if i use u+4 for scorp in hapkido, depending on what way i roll either joystick would make him perform it differently or change the move all together...oh the possibilities....

what are some of you thoughts on the game play of mk6?
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outworld222
02/29/2004 06:34 AM (UTC)
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Can you please define analog? I really dont know what that is, thanks.
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Shinnox
02/29/2004 06:39 AM (UTC)
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outworld222 Wrote:
Can you please define analog? I really dont know what that is, thanks.



im just talking about using the joysticks and such (on a ps2 controller) and maybe making the attack buttons pressure sensitive.
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ZenMasterMike
02/29/2004 06:43 AM (UTC)
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well ur description of how to use them confused me alittle, but if i get the jist of what ur saying then hell yes that would fantasic and add an enormous amount of depth to the gameplay.
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Shinnox
02/29/2004 06:58 AM (UTC)
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ZenMasterMike Wrote:
well ur description of how to use them confused me alittle, but if i get the jist of what ur saying then hell yes that would fantasic and add an enormous amount of depth to the gameplay.


indeed..this way, they can keep the same styles and stuff the same, but add whole new depth mixed in with that.
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ZenMasterMike
02/29/2004 07:15 AM (UTC)
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scorpio Wrote:

ZenMasterMike Wrote:
well ur description of how to use them confused me alittle, but if i get the jist of what ur saying then hell yes that would fantasic and add an enormous amount of depth to the gameplay.


indeed..font>


u bastard. Thats my favorite word. u hi-jacked my favorite word. damn u furious
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xphoguytonyx
02/29/2004 10:21 AM (UTC)
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ok dude, u lost me when u said something about likang and a wall. hit the wall, go there the wall?
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Shinnox
02/29/2004 04:30 PM (UTC)
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ZenMasterMike Wrote:

u bastard. Thats my favorite word. u hi-jacked my favorite word. damn u


i dont like being called a bastard, it would be wise for you to apologize...



xphoguytonyx Wrote: ok dude, u lost me when u said something about likang and a wall. hit the wall, go there the wall?
..ever seen the first mk movie????? the fight between sub-zero and liu kang??? during the fight liu does a back flip off of a wall over sub-zero..i think it would be cool to do stuff like that in the game.
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Konqrr
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About Me
MKII is a Glorified RPG...Turn Based Chip Damage!
02/29/2004 04:51 PM (UTC)
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lol, it's funny noone understands your topic scorpio...I would rather use the digital pad for my fighting games, I've tried the analog for Soul Calibur and I absolutely hate it. They can do the same added gameplay you talk about with the D-Pad.
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