MK6 special attack meters?
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posted09/06/2003 11:43 PM (UTC)by
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FROST4584
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08/18/2003 06:27 AM (UTC)
I am curious, would any of you mind that in MK6 mind special attack meters?
Instead be able to pull of special movies at anytime, would you like something like MKM:sub-zero freeze bar or MKT aggressor meters? or would you like perform special moves at anytime? .To me it would be cool if you had to fight to build up a special meter.
Thanks for your time

I can remember back in the MK2 and MK3 days when you played a human at the arcades and they used shang tsung and they kept on using his 3 fire ball attack repeatedly and you couldn’t get near them.
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krackerjack
09/06/2003 08:36 AM (UTC)
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actually it doesnt sound like a bad idea-if they wanted to put more emphasis on the fighting styles and gameplay than fatalities and special attacks. maybe they should have put this in mk;da. this could really work-though it might restrict combos a bit, it would make the game slightley more...i dunno what the right word here is but im gonna go with realistic. sometimes i find myself overusing special attacks and if there were some kinda meter maybe i would lern characters a bit better than jusy theyre special attacks
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FallenSaint_Y3K
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It takes an idiot to do cool things. That's why it's cool.

09/06/2003 11:41 PM (UTC)
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Most character's special attacks really don't do that much damage. A typical 5 hit combo can easily deal more. The meters should only be there if the moves are near impossible to avoid, like in Tao Feng.
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FallenSaint_Y3K
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About Me

It takes an idiot to do cool things. That's why it's cool.

09/06/2003 11:43 PM (UTC)
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Most character's special attacks really don't do that much damage. A typical 5 hit combo can easily deal more. The meters should only be there if the moves are near impossible to avoid, like in Tao Feng.
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