My Final Thoughts on MKD-1 step forward and one step backwards.
3D Kombat Klassics
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My Final Thoughts on MKD-1 step forward and one step backwards.
0
posted11/26/2004 03:02 AM (UTC)byMember Since
02/10/2003 02:59 AM (UTC)
This review is just on the fighting thats it!
Step Foward:
Combo Breakers-The idea of Combo breakers were cool but the way they looked wasn't cool.Instead of copying DOA,Tekken,and VF I think the Combo breakers should be like special moves.Example:
Scorpion throws a few punches at Sub-Zero but Sub-Zero counters it and he freezes Scorpion's arm.That move could only be in a form of a combo breaker nothing else.
Step Backward:
Removing Reversals-I don't know why they got rid of the reversals.The only problem I had with the reversals in MKDA is that you could only do a move from out of your move list.They should have certain moves depending on what body part you reverse Example:
Lets say Sonya grabs Bo Rai Cho Leg.Now she has 2 options:Take Boi Rai Cho down with a leg throw or Trip him.There could be more Ideas for it but thats all I can think of for now.
My score for it is an 8/10.Other than those 2 problems MKD is great.
P.S.Make the Death traps stage fatalities in MK7.
Step Foward:
Combo Breakers-The idea of Combo breakers were cool but the way they looked wasn't cool.Instead of copying DOA,Tekken,and VF I think the Combo breakers should be like special moves.Example:
Scorpion throws a few punches at Sub-Zero but Sub-Zero counters it and he freezes Scorpion's arm.That move could only be in a form of a combo breaker nothing else.
Step Backward:
Removing Reversals-I don't know why they got rid of the reversals.The only problem I had with the reversals in MKDA is that you could only do a move from out of your move list.They should have certain moves depending on what body part you reverse Example:
Lets say Sonya grabs Bo Rai Cho Leg.Now she has 2 options:Take Boi Rai Cho down with a leg throw or Trip him.There could be more Ideas for it but thats all I can think of for now.
My score for it is an 8/10.Other than those 2 problems MKD is great.
P.S.Make the Death traps stage fatalities in MK7.

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Here is mine(opinion)
Step foward
1. MK: Deception has better graphics than MK: DA hands down. Great inprovement
2. Deception does a great job in the music, better than MK: DA
3.Breaks are a good idea. Still I was hoping for something like KI combo breakers.
4.Online for the short time I did play online and whenever I did find a good player to play against it was a great experiance.
5. Multi tier stages- its cool to have something new like in a MK game. I hope to see it again in MK7 and beyond
6. Voices and Training- Like MK: DA training is very good to build your skills with a character besides of just going into normal pratice. Voices while sometimes corney and a bit weak sort of added a bit more realism to each character.
Step backwards
1. Overall story: Storyline goes no where in Deception. Also there are too many plot holes. There are tons of questions that aren't answered. The answers to the many of the questions aren't even in Konquest and or the endings. In all Konquest in Deception is no where near the level of story and plot information found in MK: DA. Decption's strongest point when it came to story was the returning characters from MK's past. Too many loose ends leaves me questioning when normally in a MK game I am in static in terms what has and what could happen.
2.Fighting system: The fighting system seems to been slowed down from MK: DA. All the attacks have a slow recovery window, thus not agressor friendly.
3. New characters: Only Kira and Ashra are the only new charaters that I've seem to like in Deception. This is mostly do onpart of there character and storylines. The rest of the new characters looks or storyline fall a bit flat.
4 Sort of too heavy on special moves- After playing MK: DA for 2 + years I like the idea the majority of attacks and wins are done in most of the time in MK: DA by hand to hand, I had a problem with special moves in Deception. Not because the game itself, but mostly when it comes to online. The Ai in Deception knows how and will do different attacks and will do special attacks from time to time, but its a whole another story. A good sum amount of people that I've played online abuse special moves alot . In fact not much "Mortal Kombat" even takes place, instead "Special Move Mortal Kombat" takes place. If MK: DA where online I am sure with its well balance special moves per character that wouldn't happen. I hope for MK7 the special moves get lessed down a bit for online sake.
5. Mini games: I don't have a problem with puzzle or chess kombat. To me the biggest problem with it is it is in a Mortal Kombat game. In every Mortal Kombat game, but Deception is the lesser inportants of creating these mini games. MK1-MK: DA had mini games just to take a break from fighting like a few rounds. I like the idea of having Mortal Kombat mini games, but not when it eats some up time of a major Mortal Kombat fighting game. The time the MK team put into the creating those mini games that could have been going something to beef up the fighting game. While I loved MK: DA fighting engine and think Deception fighting engine is too slow I am just saying I wish the MK team could have done more with MK: DA's fighting eninge.I hope MK7 is like more of MK1- MK: DA more focus on the core fighting game and add secrets within the game like MK1- MK4 or even MK: DA. in short mini games should be short and sweet like past MK games.
Overview. Don't get me wrong Deception is a pretty good game, but to me its missing certain elements missing like , deep storyline like from past MK's. Also a slow fighting system. I can't much action out of it . I can't wait for MK7 none the less. Score: 7/10
Step foward
1. MK: Deception has better graphics than MK: DA hands down. Great inprovement
2. Deception does a great job in the music, better than MK: DA
3.Breaks are a good idea. Still I was hoping for something like KI combo breakers.
4.Online for the short time I did play online and whenever I did find a good player to play against it was a great experiance.
5. Multi tier stages- its cool to have something new like in a MK game. I hope to see it again in MK7 and beyond
6. Voices and Training- Like MK: DA training is very good to build your skills with a character besides of just going into normal pratice. Voices while sometimes corney and a bit weak sort of added a bit more realism to each character.
Step backwards
1. Overall story: Storyline goes no where in Deception. Also there are too many plot holes. There are tons of questions that aren't answered. The answers to the many of the questions aren't even in Konquest and or the endings. In all Konquest in Deception is no where near the level of story and plot information found in MK: DA. Decption's strongest point when it came to story was the returning characters from MK's past. Too many loose ends leaves me questioning when normally in a MK game I am in static in terms what has and what could happen.
2.Fighting system: The fighting system seems to been slowed down from MK: DA. All the attacks have a slow recovery window, thus not agressor friendly.
3. New characters: Only Kira and Ashra are the only new charaters that I've seem to like in Deception. This is mostly do onpart of there character and storylines. The rest of the new characters looks or storyline fall a bit flat.
4 Sort of too heavy on special moves- After playing MK: DA for 2 + years I like the idea the majority of attacks and wins are done in most of the time in MK: DA by hand to hand, I had a problem with special moves in Deception. Not because the game itself, but mostly when it comes to online. The Ai in Deception knows how and will do different attacks and will do special attacks from time to time, but its a whole another story. A good sum amount of people that I've played online abuse special moves alot . In fact not much "Mortal Kombat" even takes place, instead "Special Move Mortal Kombat" takes place. If MK: DA where online I am sure with its well balance special moves per character that wouldn't happen. I hope for MK7 the special moves get lessed down a bit for online sake.
5. Mini games: I don't have a problem with puzzle or chess kombat. To me the biggest problem with it is it is in a Mortal Kombat game. In every Mortal Kombat game, but Deception is the lesser inportants of creating these mini games. MK1-MK: DA had mini games just to take a break from fighting like a few rounds. I like the idea of having Mortal Kombat mini games, but not when it eats some up time of a major Mortal Kombat fighting game. The time the MK team put into the creating those mini games that could have been going something to beef up the fighting game. While I loved MK: DA fighting engine and think Deception fighting engine is too slow I am just saying I wish the MK team could have done more with MK: DA's fighting eninge.I hope MK7 is like more of MK1- MK: DA more focus on the core fighting game and add secrets within the game like MK1- MK4 or even MK: DA. in short mini games should be short and sweet like past MK games.
Overview. Don't get me wrong Deception is a pretty good game, but to me its missing certain elements missing like , deep storyline like from past MK's. Also a slow fighting system. I can't much action out of it . I can't wait for MK7 none the less. Score: 7/10
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