New Fatalities: Realistic or Creative?
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posted08/05/2004 05:42 PM (UTC)by
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NoObSaIbOt777
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06/20/2004 05:18 PM (UTC)
As we've seen in the fatality video, fatalities have been given new life, they're gorier, cooler, and more original.

But now, after the fatality video, it's gotten me thinking, "What are the new fatalities going to be like?". Will they be realistic like MKDA, or creative like MK3? I have a chart:

Realistic: MK1, MKDA
Creative: MK2, MK3, MK4

Creative= Imaginative, original, and funny, usually gorier.

Realistic= Something that could be done in real life (if you work out a ton), something without any flashy, dashy stuff, usually more sickening (like Manhunt).

Here are examples:

Realistic: Sub-Zero's Head Rip, Kano's Heart Grab

Creative: Smoke's Armaggedon, Scorpian's Toasty!

So, my question to you is, which kind of fatality would you prefer in Deception, Realistic or Creative?

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saibotWins
08/03/2004 02:15 AM (UTC)
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its hard to pick. i love both. i love sub-zero's head rip and kano's heart rip. but i also like the creative stuff like the kiss of death and reptile's head rip off with the tounge thingy:-p
so i hope they put a little of both.
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Dark_No0B
08/03/2004 02:21 AM (UTC)
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Realistic doesnt really come to my mind here. I mean, what MK fatalities are ACTUALLY really realistic? Not the majority of them.wink

I think there very creative though. Barakas is purely bad ass, and i absolutely love Subzero's. Mileenas is also nice. Thats what i call creative, the MK team definately put alot of time on the fatalities in here, unlike in MKDA.

I cant wait to see everyones fatalities. I go for creativity.
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psyclobex
08/03/2004 02:23 AM (UTC)
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I say Realistic im tired of some of the ones we seen already like hotaru's one where he drags there body and then smashes them into pieces same with ermacs one its basically the same. Its cool a few times but it gets old.The realistic ones have better value cause you want to see them again.Although creative ones are good like subzeros one and kira.I just hope MK push the level of violence as we all know MK are the original kings of gore ect.
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twistedspine
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08/03/2004 04:58 AM (UTC)
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I love Hotaru's and Kira's.

I like creative. Kira's is creative, because she pins you to the ground first, and the opponent reacts accordingly. I like fatalities at least 10 seconds long MINIMUM.

They're all DAMN good so far. That's all I know.
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SmokeNc-017
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08/03/2004 05:06 AM (UTC)
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I don't have broadband so it sucks. But out of curiosity can somebody tell me what's Kenshi's fatality? I know they showed it in the 10 min video with Boon on Gamespot, but like I said, since I have dial up I can't view it. I think the Creative fatalities are better since you really don't know what's going to happen. BTW you should change the word "Creative" to "Imaginary" seeing as though most of those, if not all of them could never happen in real life.
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JadeDragonMeli
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08/03/2004 05:20 AM (UTC)
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From what I have seen there is a good balance of realistic and creative. Although, I wouldn't call MK3's fatality's creative, I prefer the term cartoonish.

Like Kabal filling his opponents head with helium, them lifting off the ground, and finally exploding in the air. The fatality's in MKII were more direct, for instance Kung Lao's hat slice. It was simple and direct, but brutal. While Kabal's was more like something Wile Coyote might do.
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Kamionero
08/03/2004 06:35 AM (UTC)
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CREATIVE!!!! I'm tired of decapitation, torso kick-out, and arm rips...
I want some ACid puke, head eat (thanx to mileena, this will happen!), Freezing explosions, etc.
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Bezou
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08/03/2004 08:21 AM (UTC)
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Realistic would be Scorpion cutting off someone's head with his sword. Realistic would be Stryker shooting someone with his gun.

There has never been a realistic Fatality in the history of MK, except maybe Strkyer's tazer and we all know how popular that was.

Creative all the way. wink
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abomb1987
08/03/2004 02:26 PM (UTC)
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i think it really depends on the character, think about if the character is able to kill you in someway then he should.

subzero had brute strenght and ice power- most of his fatalities have used does aspects.

scorpion is a being from the depths of hell- spewwing hell fire or summoning demons would feel right with him.

what i am saying is that it only feels realistic if the person who does the fatality is almost real. like styrker's teaser fatality, that was real, you would expect a cop character to do that.

i think the only reality factor in mk was the aftermath of what just happened, except from in triology when after an explosion there were 6 tons of bone every where. the aproach to the fatality was always creative but the after or explosions was what was real.

i like a mix between both.
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GrinningEvilDeath
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08/03/2004 04:08 PM (UTC)
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I like my fatalities to be 75% creative, 25% realistic. But so far I don't see any of the MKD fatalities as being very creative at all. Sure, there's one or two gems (namely Sub-Zero's), but from what we've seen, I think the fatalities are pretty generic. Well we'll have 48+ of them, so there are bound to be some good ones...
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queve
08/03/2004 06:35 PM (UTC)
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Fatalities MUST NEVER be 100% realistic!!!!

That’s the only thing I hated about them in MKDA, they lost that “magical feeling” they had, the mysterious aura. Only some like Sonya (The kiss), Tsung (The souls) and Kenshi (psy) managed to keep that magical aura.

They must be creative, a little realistic, but not that much.
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Brunão
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08/03/2004 07:49 PM (UTC)
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SmokeNc-017 Wrote:
I don't have broadband so it sucks. But out of curiosity can somebody tell me what's Kenshi's fatality? I know they showed it in the 10 min video with Boon on Gamespot, but like I said, since I have dial up I can't view it. I think the Creative fatalities are better since you really don't know what's going to happen. BTW you should change the word "Creative" to "Imaginary" seeing as though most of those, if not all of them could never happen in real life.


Well, Kenshi lifts the enemy with his telekinetic powers and then, with those powers, he stretches the enemy till he/she is split in two smile
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SmokeNc-017
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08/04/2004 07:07 AM (UTC)
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Brunão Wrote:
SmokeNc-017 Wrote:
I don't have broadband so it sucks. But out of curiosity can somebody tell me what's Kenshi's fatality? I know they showed it in the 10 min video with Boon on Gamespot, but like I said, since I have dial up I can't view it. I think the Creative fatalities are better since you really don't know what's going to happen. BTW you should change the word "Creative" to "Imaginary" seeing as though most of those, if not all of them could never happen in real life.

Well, Kenshi lifts the enemy with his telekinetic powers and then, with those powers, he stretches the enemy till he/she is split in two


Cool. What's his second one? I know it happens from behind.
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Bad_Girl_Love
08/04/2004 09:02 AM (UTC)
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I agree with those who have pointed out that MK has never had all that realistic fatalities...it's what keeps the game in realms of fiction rather than pure psycho material, that some people want to paint it as.
All of the fatalities so far seem really good...i'm impressed with almost all of them!
Mileena's head bite is my personal favourite so far, but Jades is very cool and I also like Hotaru's and Kira's!
All seem to have a fantasy element to tham, which is very cool!
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dfgnsbsdgrt
08/05/2004 01:12 PM (UTC)
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Since when was pulling out someone's spine realistic? I prefer the physical type ones generally, which you describe as realistic, but i'd say were creative.
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egamirorrim
08/05/2004 05:02 PM (UTC)
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I think i speak for all of us when i say Quan Chi's Neck Stretch fatality in MKDA was one of the worst fatalities ever to be in a mortal kombat game... im down with the realistic fatalities (All of Baraka's), but i do like the ones were body parts are ripped off and then are used to beat the hell out of the opponent... Quan Chi's Leg beat in MK4, Sub Zero's Head Rip Ice Shatter in MKD, and Scorpion's Arms Rip and beat. Gorey and Humorous.
-James
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NoObSaIbOt777
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"Is, uh,...Is your wife a goer, eh? Know whatahmean, know whatahmean, nudge nudge, know whatahmean, say no more?"

08/05/2004 05:42 PM (UTC)
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queve Wrote:
Fatalities MUST NEVER be 100% realistic!!!!

That’s the only thing I hated about them in MKDA, they lost that “magical feeling” they had, the mysterious aura. Only some like Sonya (The kiss), Tsung (The souls) and Kenshi (psy) managed to keep that magical aura.

They must be creative, a little realistic, but not that much.


Agreed, Deadly Alliance's fatality's were dead awful. Even the ones you mentioned queve, were pulled off in pure sucky fasion. Shang Tsung slams his opponent on the ground, then stomps on them until they're soul comes out? That was BAAAD!

And I'll change realistic to physical, such as Hotaru's slam or Kira's body rip. Sorry for the confusion.
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