New pit idea...interesting read IMO!
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posted03/09/2003 10:07 PM (UTC)by
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FrostyCold007
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02/27/2003 09:23 AM (UTC)
Since we all want a stage fatality(ies), i just thought of this...wouldn't it be cool if they had a "stage" that was somewhat like the pit (1,2, or 3) but you didn't fight on a narrow bridge or a circular arena or anything like that.

Instead, when the finisher signal came up, you access your character's "stage" fatality button combo. Following that, it cuts into a "movie" fatality where it shows the winner of the fight walk over to the defeated player. The loser, is not dead (yet) and is lying on the ground beaten with brusies, blood, and torn clothes. (We all want to see that, righ?) Then the winner picks him or her up and carries them to the edge of the pit and throws them over. While falling, it cuts to many different angles showing the character who is still not dead. Then when they hit the spikes, the character obviously dies and there body begins twitching and shit.

I for one am getting tired of the older pits where before you knock them off, it shows the loser wobbling back and forth before uppercutted into the pit. Just an idea that most likely won't happen, but would be cool indeed!
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SUB-ZERO7
03/06/2003 03:44 AM (UTC)
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thats pretty good idea but they wont put it in the game.

I still like the way the old pit stages were too.
I dont think they need to change the basic idea.
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ReptileMKDA
03/06/2003 04:27 AM (UTC)
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I think they should just go with the idea that they were going to use for MK:DA.
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FrostyCold007
03/07/2003 12:36 AM (UTC)
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and what was that?
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Jonin01
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03/09/2003 10:07 PM (UTC)
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Cinekills were already done...in Eternal Champions:Challenge from the Dark Side.

Besides, individual cinematic fatalities would consume waaaaay too much space, even for a DVD. And they would get old fast.
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