Priority List for MK6
3D Kombat Klassics
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Priority List for MK6
These are what I think needs to be in MK6
What do you think?
1. Character Development (some from MKDA, new)
2. Fatalities (2nd, Stage, etc)
3. Weapons/Fighting Styles
4. Special Moves 5. Secrets/Unlockable Players, Areans, etc.
What do you think?
1. Character Development (some from MKDA, new)
2. Fatalities (2nd, Stage, etc)
3. Weapons/Fighting Styles
4. Special Moves 5. Secrets/Unlockable Players, Areans, etc.
About Me

Join the Mortal Kombat Odyssey http://mkodyssey.net/
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I'd add: logic into gameplay, not just adding a bunch of moves, attacks and combos which in a 90% of the cases are useless. And make characters a bit more balanced... MK:DA was a joke in this matter...
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YOU MUST SHOW NO MERCY NOR HAVE ANY BELIEF WHATSOEVER IN HOW OTHERS JUDGE YOU FOR YOUR GREATNESS WILL SILENCE THEM ALL... .........."WARRIOR WISDOM".
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| redbaron Wrote: These are what I think needs to be in MK6 What do you think? 1. Character Development (some from MKDA, new) 2. Fatalities (2nd, Stage, etc) 3. Weapons/Fighting Styles 4. Special Moves 5. Secrets/Unlockable Players, Areans, etc. |
I totally agree with you on that.
But the main thing that gives a mystery look to the game is its music & graphics
About Me
YOU MUST SHOW NO MERCY NOR HAVE ANY BELIEF WHATSOEVER IN HOW OTHERS JUDGE YOU FOR YOUR GREATNESS WILL SILENCE THEM ALL... .........."WARRIOR WISDOM".
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and oh I would also like it if they put in a glitch just like they had put in MKII. It gave us an opportunity to see or as I should say create our own fatalities
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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

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1.) Deeper gameplay/properties system.
2.) Overdose on specials.
3.) Greater definition with-in the styles.
4.) Deeper gamelay/properties system.
2.) Overdose on specials.
3.) Greater definition with-in the styles.
4.) Deeper gamelay/properties system.

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| redbaron Wrote: These are what I think needs to be in MK6 What do you think? 1. Character Development (some from MKDA, new) 2. Fatalities (2nd, Stage, etc) 3. Weapons/Fighting Styles 4. Special Moves 5. Secrets/Unlockable Players, Areans, etc. |
Amen dude! All this, and greater interaction with the stages (and I do not only talk about to that there is average dozen of Stage Fatalitys like minimum
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| Satyagraha Wrote: 1.) Deeper gameplay/properties system. 2.) Overdose on specials. 3.) Greater definition with-in the styles. 4.) Deeper gamelay/properties system. |
I agree with that for the most part.
i think 'overdose on specials' should be replaced with creative fatalities though.
if the fighting system was tweaked and styles were more in depth and unique, there really wouldn't be much of a need for specials, i think they could get away with only one per character.
sub zero's freeze.
scorpion's spear.
kung lao's hat throw.
cyrax's net.
kano's roll, ect ect.
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agree.

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| redbaron Wrote: These are what I think needs to be in MK6 What do you think? 1. Character Development (some from MKDA, new) 2. Fatalities (2nd, Stage, etc) 3. Weapons/Fighting Styles 4. Special Moves 5. Secrets/Unlockable Players, Areans, etc. |
I agree but also add :
6. Graphics
7. Significantly improved stages.
About Me
www.amishrakefight.org/gfy - A site for people who didn't like MK:DA
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1. Gameplay/character moves/styles
2. Plotline continuation
3. Fatalities
4. Keeping the character roster fresh and not bringing back bitches
2. Plotline continuation
3. Fatalities
4. Keeping the character roster fresh and not bringing back bitches
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No. 1 Gameplay + more believable physics and styles - drop the 3-style nonsense.
No. 2 Photorealistic Graphics.
No. 3 Other things.
No. 2 Photorealistic Graphics.
No. 3 Other things.
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| redbaron |
That is the best oven-bake pizza I've ever had, Pizzeria 4-cheese is my fave. Now back on topic, I agree with everything you said on top. Hopefully we will get cool new characters, that have deep storylines.
yea the actual gameplay could improve, it was pretty easy to be cheap with high and low attacks, and it really is a pain in the ass to have to hit a button to block. maybe some more game modes too ... and something like "tekken Force" mode would be awesome in the mk universe
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