Scenes, stages in Mk6!!
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Scenes, stages in Mk6!!
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posted10/25/2003 07:01 PM (UTC)byAbout Me
-The more mortal Brazilian site of web Kabbal Mortal Kombat
Member Since
03/28/2003 11:09 AM (UTC)
Scenes Very it is argued on the MK6 the personages and the player. Not that it is a flat subject, quite to the contrary. But a game without interesting scenes is without favour. Mortal Kombat 6 power to be 10 times better that MKDA, placing in return the following scenes:
. The Pits (I, II, III)
. The Deadpool
. The Tomb
E many other periods of stages...
. The Pits (I, II, III)
. The Deadpool
. The Tomb
E many other periods of stages...
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And this has been debated a lot of times too
About Me
-The more mortal Brazilian site of web Kabbal Mortal Kombat
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Because then not vi this in none of the subjects abordadso recently. It can very be spoken, but we can approach in some ways subject the same. It thinks about this...
| ScorpionsBrother Wrote: And this has been debated a lot of times too |
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shut up and read what i've gotta say u losers
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They could put a scene after and before every fight. Kind of like Dynasty Warriors, when they put a scene after, before, and even somtimes in the middle of a stage. i'm not sayin to put a freaken China guy with a army and guards, just an idea for a new type of scene order. that would be da shit.
About Me
-The more mortal Brazilian site of web Kabbal Mortal Kombat
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It would be sufficiently interesting. Some fatal ones also could be as scenes to give more realism. They bind already pro Boon!!!
| jjmonster2006 Wrote: They could put a scene after and before every fight. Kind of like Dynasty Warriors, when they put a scene after, before, and even somtimes in the middle of a stage. i'm not sayin to put a freaken China guy with a army and guards, just an idea for a new type of scene order. that would be da shit. |
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www.amishrakefight.org/gfy - A site for people who didn't like MK:DA
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Dude, I'm not trying to be a grammar nazi but you need to proofread your messages before posting them. I barely understood what you were saying in the first post.
Anyway, I think that the Pit (the level shape) would be kinda tricky. I mean the original was based on a 2d design. How wide should the bridge be? I mean the whole appeal of the pit was the uppercut finisher. I think a 3-D pit stage would be very complicated for it to work and look right.
Anyway, I think that the Pit (the level shape) would be kinda tricky. I mean the original was based on a 2d design. How wide should the bridge be? I mean the whole appeal of the pit was the uppercut finisher. I think a 3-D pit stage would be very complicated for it to work and look right.


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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

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| SolidSnake18 Wrote: Dude, I'm not trying to be a grammar nazi but you need to proofread your messages before posting them. I barely understood what you were saying in the first post. |
Look at his nationality, dude. I give him mad props for his posative efforts at contributing to the community. I think he writes it in what ever language, then uses a web based translator or something. Anyway, we absolutley need Pit 1. I'm almost certain that acid bath with be in MK6 as well. I personally think that the pits are going to be more along the lines of MK4, where you interact with the environment, not simply fall off a ledge. I mean, you really can only do so many falling animations.
About Me
-The more mortal Brazilian site of web Kabbal Mortal Kombat
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The grammar is bad, although to be the best program of translations - Delta Translator
| SolidSnake18 Wrote: Dude, I'm not trying to be a grammar nazi but you need to proofread your messages before posting them. I barely understood what you were saying in the first post. Anyway, I think that the Pit (the level shape) would be kinda tricky. I mean the original was based on a 2d design. How wide should the bridge be? I mean the whole appeal of the pit was the uppercut finisher. I think a 3-D pit stage would be very complicated for it to work and look right. |
About Me
www.amishrakefight.org/gfy - A site for people who didn't like MK:DA
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oh shit, my bad. Its just that some of the stuff comes out really weird in that translator. I didn't know that you were using one of those. You never know with some of the asses you meet on the internet. My apologies.
About Me
shut up and read what i've gotta say u losers
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okay, 4 one thing, sorry u didn't see what i was talkin bout. By the way, thanks 4 the props Snake. i don't wanna sound like a dumb ass, but what the fuck is a translator? is dat like to translate what people write on du cpu. gime a brake, cuz i'm new on dis cpu shit. what i meant was:
scene,fight,scene. in that order, from the beginning to the end of the game.
scene,fight,scene. in that order, from the beginning to the end of the game.
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A translator is a device used to translate English to other languages and other languages to English. So if someone types in another languague, you can copy and paste it and enter it into the translator and it comes out English.
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See this is why I strongly suggest Boon start making pit levels that were meant for 2d in 3d also. Because look.. you cant fight on a pit in 3d anyways - you're on a bridge! Technically if you were really fighting on it you couldnt move 3d or else you fall off. Doy! Imagine how sweet it would be.. instead of concentrating textures on a giant 3d level you can concentrate all that on the background as well and how intricate you can make the pit.
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I think it you made 2 long concrete paths, than it came out and was a small 3d ring, well not huge huge, like only 2 jumps back for each fighter from their starting stances, in 360* which is realitively small.....and again you would have 2 long straight paths leading to this, like in mk2 pit II. Cuz I mean if you went to do the fatality in the middle of the stage you couldnt. There should be like a red dotted neon light like on the inner part of the stage like 8 feet in or whatever in on the stage all the way around where if you did finish the fighter on the inside nearer the edge you would be able to do a fatality. I think they should keep the wall thing for only stages like this for rounds one and two and if a tie 3. Other stages where there is no need for the wall obviously dont have it, I mean there will be limits to the stage not much bigger than mk:Da just not all in a circle maybe or something.oh well either way thats my idea.
They should come up with an acid bath, with like gashing water out of a sweage going in one direction like a river and the stage should be designed the same as above, and when you get closer to the edge or even if they let you move a lil beyond the edge, you should have some health taken away for being in that shittt, than again I dont kno.
They should come up with an acid bath, with like gashing water out of a sweage going in one direction like a river and the stage should be designed the same as above, and when you get closer to the edge or even if they let you move a lil beyond the edge, you should have some health taken away for being in that shittt, than again I dont kno.

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Once I had the brief opportunity to play the "Dead or Alive 3" and saw a pair of things that they had very interesting. First, I believe that it knows everybody, is its high level of interaction in the scenes (it remembered me to the UMK3 of my "Drive Mega" but in 3D and improved clearly), and the second thing is that there was a brief one I engage in a dialog between the personages before the fight. Personally I believe that it could be very well, that was something similar, and that not always outside the same, that depended on against who you have faced previously (example MKDA - Jax is to Mavado and it says to him: I am going to end you, and soon I will go by your companion who put the mini pump to us; but if one is to Mavado after defeating to Hsu Hao, it says to him: I already defeated its companion, and now I am going to end you)
This is my opinion
This is my opinion
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