So I went to Game Stars Today...Couple of new details
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posted09/05/2004 05:38 PM (UTC)by
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timsmk
And it was pretty cool tongue.
Of course my ulterior motive was Deception, so I wasted no time in getting to the Over 18's section, and behold there was Mileena on the wall.

They had four stations set up with the game on and when I got on, I was pretty happy.

They didn't allow video/picture taking (unfortunately) so I couldn't do that, but I thought I'd post my report. Nothing new really, just some sorta re-assuring stuff:

Characters:
Scorpion, Sub-Zero, Mileena, Kabal, Nightwolf, Ashrah, Bo'Rai Cho, Darrius, Dairou, Kobra, Baraka and Ermac (the new character select screen setup).

Stages I played on:

Hell's Foundry (Did Metal Press death trap)
Ying/Yang (Couldn't get death trap to work)
Netherbelly (Got to lower level, that's it, heh)
The Dead Pool (Death trap looks VERY nice)
Beetle Lair (Couldn't get death trap to work - where I think it was anyway)
The Prison (Did Crushing spikes death trap)
Crumbling Tower. (Did death trap, fun smile).
The Crown Stage Thing (Got the sword, couldn't see a deathtrap)

Gameplay stuff:

I knew the game was going to be similar to DA in terms of the fighting mechanics (and how they're not the most in depth) and I know a lot of people are saying environment interaction and stuff really doesn't make an excuse for not improving it as much as they might feel, but I can say, the deathtraps and interaction make a HUGE difference. The game is definately sped up and the control is tighter so placing your character for interacting areas has to be quick and accurate (I learned that the hard way, heh).

As far as throws go, throws done with the Special Move button and as far as I can see, no escapes but they can be ducked (obviously) but also blocked (kinda sucks).

Characters have received a few new moves and combos here and there (and obvioulsy in most cases some have switches styles, Scorpion in particular).

EDIT:
Breakers: Breakers were in and are limited to three per MATCH. Was kinda tricky for me to do being used to an XBox controller on a PS2, but still they are easy enough, but as the game is sped up you really have to use them quickly, and bare in mind that three per match is not alot. Useful for death trap positioning but obviously opponent can do it back too. Can't do them on single hit moves, only when there is at least a 2-move string/combo. I couldn't manage to pull one while I was in the air so I'm hoping it means you can't.

Throws. Each character seems to have a different throw. Scorpion has his punches and a knee throw, while Nightwolf kicks the opponent up into the air and then kinda axe kicks them back down which bounces them up allowing for an extra hit. Mileena had Kitana's (and Shang's) jump up and stomp throw from MKDA.

AI: I think the game was set to normal difficulty, but it should be noted that after about the first two matches, the CPU becomes VERY wise to death trap tactics and I found is very good at reversing the situation on you (jumping over your head, throwing you at JUST the right moment, heh). Makes for a good challenge though.
End EDIT.

Chess and Puzzle

I really enjoyed the chess even though I didn't play it for very long. Kept on fighting with my opponent over a power square, lol (which when you engage in battle appears to give you a full health bar).

Puzzle was also a lot of fun (but only if you like the puzzle type genre), and is hugely entertaining to watch the mini's duke it out.

Overall, it was a great experience and well worth the visit.
No actual fatalities though, but I don't know if they were disabled anyway.

Not much new stuff I know, but I sure found it fun smile.

EDIT: Extra small details:

1. You can use a death trap in practice mode.
2. Bo'Rai Cho's first style is now Sumo, and Drunken Fist is now his second style.
3. In the crumbling tower stage, you can't knock the opponent off at first, you have to wait until a slightly higher wall like edge to the stage falls off (doesn't take too long).
4. Nightwolf's "getup" animation, is basically he flips up to his feet with his green glow shadowing him.
5. Characters in the prison: I saw Kitana, Fujin, Shao Kahn, Johnny Cage and I think Sektor.
6. Quan Chi performed announcing duties.
7. Bo's "getup" animation is that he farts to his feet.
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malebolgia
09/01/2004 10:11 PM (UTC)
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Awesome update TimsMK. Thank you!!!grin
One question...did you play on X-Box, or PS2?
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Cyborg
09/01/2004 10:11 PM (UTC)
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Where do you fight in The Dead Pool? I know u do it in Chess but where in the leveldo you fight?

malebolgia Wrote:
Awesome update TimsMK. Thank you!!!
One question...did you play on X-Box, or PS2?


Thanks smile.
They had one XBox one set up and three PS2 ones. I managed to get onto one of the PS2 ones.
The loading times are considerably longer, but the loading screen pictures are at least new and pretty cool, heh.



Blackcyborg Wrote: Where do you fight in The Dead Pool? I know u do it in Chess but where in the leveldo you fight?


You start in the centre but it's pretty much like a square arena with the acid at the side (obviously). It's JUST large enough to possibly avoid getting near the edges if you're quick, but otherwise you're in a real problem, heh.
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malebolgia
09/01/2004 10:15 PM (UTC)
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Thanx for the reply.smile One last thing, and I'll leave you alone.wink
Did you feel the load times on the PS2 took away from the game at all?
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Sub-ZeroMasta
09/01/2004 10:15 PM (UTC)
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Cool. Thanks for the info.

So throws can be blocked huh? That sux. But I was expecting that.

Question about the dead pool stage fatal. Is it like it was in MKII? And was it in chess mode?
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Sub-Zero_7th
09/01/2004 10:16 PM (UTC)
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Very interesting information Tim. Out of all the characters you play as, who did you like the most?
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SleepWalKer
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About Me

Only two things are infinite: the universe and human stupidity, and I'm not sure about the former. -Albert Einstein

09/01/2004 10:16 PM (UTC)
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Damit. I was hoping they would at least fix that. What is the point of having throws if they can be blocked?
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queve
09/01/2004 10:17 PM (UTC)
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Very cool.

Thanks dude!

malebolgia Wrote:
Thanx for the reply. One last thing, and I'll leave you alone.
Did you feel the load times on the PS2 took away from the game at all?


Not really, because the levels are so much larger that it kinda increases the number of ways the fight can turn out, making it more interesting, and pretty much worth the wait.

sub-zeromasta Wrote:

Question about the dead pool stage fatal. Is it like it was in MKII? And was it in chess mode?


The opponent gets knocked high into the air (a bit slower than a popup so it's like smooth) twisting and falling, and then straight in, large splash and then a rotting skeleton just floats back up (getting more visible as it rises). Looks very cool.

Sub-Zero_7th Wrote:
Very interesting information Tim. Out of all the characters you play as, who did you like the most?


I only really played as Bo, Kobra, Scorpion and Nightwolf.

Nightwolf's charge is GREAT for death traps, lol.
Kobra is REALLY quick and powerful, and I didn't even get to use his teleport so, I'm guessing he's gonna be pretty big.
Bo is just as skillful with Drunken and his vomiting and stomping.
Scorpion isn't as good as he used to be (obviously) but I'd say his weapin is better than his Ninja Sword he had back in DA.

I kinda enjoyed Kobra the most, just purely because he was quite quick (he's the one I used to do the Dead Pool fatality and got opponent to the edge very quickly).
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Sub-ZeroMasta
09/01/2004 10:28 PM (UTC)
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Thanks man.

One more thing.

Were you able to do any breakers and where they just simply hitting forward and block? And if so, was any of them on throws other than Scorpions? Like just a backbreaker for example vs 2 punches and a kick that Scorpion does.

Thanks for your time man smile

sub-zeromasta Wrote:
Thanks man.

One more thing.

Were you able to do any breakers and where they just simply hitting forward and block? And if so, was any of them on throws other than Scorpions? Like just a backbreaker for example vs 2 punches and a kick that Scorpion does.

Thanks for your time man


Oh yeah, forgot about all that, will update first post smile.

I didn't try to break a throw (only caught in one once), but I think in the vids posted from the gamers day somebody broke Scorpion's throw.

First post now edited.
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malebolgia
09/01/2004 10:30 PM (UTC)
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Thanx again for the info Tim. You da man m8!!!wink
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JAX007
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About Me

09/01/2004 10:32 PM (UTC)
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Blockable throws? Crap no. This sucks.

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ad3814
09/01/2004 10:42 PM (UTC)
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You are one lucky Mofo. I totally wish I were you. They should of at least came out with a demo. Man I so envy you now. Thanks for the info bro. Glad you took the time to do it. Thanks again


*says bastard like Peter from family guy*
You da man
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Daveanator
09/01/2004 11:02 PM (UTC)
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Hey compared to Mortal kombaat 1,2,3,4 and ly alliance how does this one rank??
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CMETH
09/01/2004 11:06 PM (UTC)
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All great news except for the blockable throws part.

Great work man.
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HDTran
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About Me

I don't want a bigger movelist Boon. I want a reason to use more than
10% of the ones you've given me. Fix MK with Move Properties.

09/01/2004 11:09 PM (UTC)
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Throws can both be ducked and blocked...? Uhhh... so when exactly is it good? When they are standing and not blocking and not attacking? WTF is midway thinking, lol.
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Sinister_Spectre
09/01/2004 11:15 PM (UTC)
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Hey dude, can you tell me how Scorpion played overall?
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Sub-Zero_7th
09/01/2004 11:17 PM (UTC)
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Here's something that I've been wondering about. A lot of people are complaining about how the projectiles are useless because of things such as being able to easily sidestep, but I never really understood why it was such a big deal since they can be dodged and blocked as well. How do you think the projectiles can be improved on?
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HDTran
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About Me

I don't want a bigger movelist Boon. I want a reason to use more than
10% of the ones you've given me. Fix MK with Move Properties.

09/01/2004 11:19 PM (UTC)
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The thing with projectiles being blocked is that the enemy is stopped and if the projectile knocks back (like Nightwolf's Arrow) on block, it also helps spacing and pacing of the game. If it can be sidestepped, your opponent is no longer forced to block and continues his/her advance.

Make all projectiles trackable and then you'd have forced blocking situations like old MKs with projectile wakeup games and such after you knock them down. Forced defensive is always a nice thing to have.
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Libra
09/01/2004 11:21 PM (UTC)
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you are so lucky!!! you are making me want to play this game even more. (oh and also, i notice that you didnt play any female character, did you see Mileena or Ashrah in action? if so, are they any good?)

daveanator Wrote:
Hey compared to Mortal kombaat 1,2,3,4 and ly alliance how does this one rank??


In my opinion, this one beats them hands down. I know alotta people are saying MK:DA was like MK1 all over again and Deception will be like MK2. It kinda feels that way too.

Sinister_Spectre Wrote:
Hey dude, can you tell me how Scorpion played overall?


Hapkido is essentially the same except you can link some different moves together in strings, like his punches to his axe kick to thrust kick popup.
Moifah seems to be pretty good for attacking from a slight distance and pushing people away (crumbling tower anyone?).
His sword (Mugai Ryu is it?) is quite cool. Better than his Ninja sword, faster.
His spear looks a little bit faster, though that might just be down to the speed increase, but his other moves are there too.
I'm not sure if hellfire is blockable or not, because I did it to somebody who was blocking but the chances are they let go of block, so I couldn't say.

Basically, he isn't as good as he used to be I don't think (without Pi Gua), but he's hardly useless.

Sub-Zero_7th Wrote:
Here's something that I've been wondering about. How do you think the projectiles can be improved on?


Particularly Kabal's projectile is real slow.
They should be much faster, or they should cause a slight stun (a proper one, not one where you can block immediately like in MKDA).

The only use I could find for projectiles (or rather my opponent) was stopping me using Nightwolf's dash, heh.
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Sinister_Spectre
09/01/2004 11:24 PM (UTC)
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Sub-Zero_7th Wrote:
Here's something that I've been wondering about. A lot of people are complaining about how the projectiles are useless because of things such as being able to easily sidestep, but I never really understood why it was such a big deal since they can be dodged and blocked as well. How do you think the projectiles can be improved on?


The truth in that statement really shows with Sub-Zero's ice blast.

I beleive that is one of the most predictable and avoidable moves in the game.

All I have to do to avoid it is to recognize that sound it makes in the one second that it forms.
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Sinister_Spectre
09/01/2004 11:29 PM (UTC)
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How would you say Scorpion matches up to Sub?
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