"Abandon hope, all ye who enter here." -message translated from a Latin passage that was taken from the top of Gates To Hell.
"It's only after you lost everything that you are free to do anything." -Tyler Durden
Xbox Live: Fecies of a Nun
"Abandon hope, all ye who enter here." -message translated from a Latin passage that was taken from the top of Gates To Hell.
"It's only after you lost everything that you are free to do anything." -Tyler Durden
Xbox Live: Fecies of a Nun
"Abandon hope, all ye who enter here." -message translated from a Latin passage that was taken from the top of Gates To Hell.

First off, you can only read .pak files if you have the software that created them. So all the people who did hack the game can't even read the .pak files even if they didn't want ignore them. I just want to know if there are any in the game, because it might answer some questions I have about SUs. However, they only guy I know competent enough to hack it is The Fox. Unfortunately, he didn't become a good hacker by leaving well enough alone. If I let him hack my game, he'd hack it alright. Then he'd manipulate it, try to mod it, and just generally mess my game the feezy up. So if you wanna see if he can find anything, which I know he can, then send me fifty bucks so I can buy a game specifically for the purpose of him destroying. Otherwise, we have to wait until Boon speaks up.
"Abandon hope, all ye who enter here." -message translated from a Latin passage that was taken from the top of Gates To Hell.
"It's only after you lost everything that you are free to do anything." -Tyler Durden
Xbox Live: Fecies of a Nun
First off, you can only read .pak files if you have the software that created them. So all the people who did hack the game can't even read the .pak files even if they didn't want ignore them. I just want to know if there are any in the game, because it might answer some questions I have about SUs. However, they only guy I know competent enough to hack it is The Fox. Unfortunately, he didn't become a good hacker by leaving well enough alone. If I let him hack my game, he'd hack it alright. Then he'd manipulate it, try to mod it, and just generally mess my game the feezy up. So if you wanna see if he can find anything, which I know he can, then send me fifty bucks so I can buy a game specifically for the purpose of him destroying. Otherwise, we have to wait until Boon speaks up.
I made scads of PS2 DVDs trying to do something interesting with MKD. You can't write to the original DVD but you sure as hell can write to a DVD-/+R. I never could do much beyond getting it to load the wrong images on the select screen and change some text.
As far as reading the pak file goes. The pack file can be anything they need it to be. It could be compressed, but it doesn't have to be. All it needs to do is hold all the game data so people cant read it. As far as compression goes most file types have some form of bult in compression of thier own. So if they used any common file types there isn't much point in trying to recompress something that is compressed. Try ziping a 1gig movie file. You end up saving 1-3 Megs. There would be a lot of game unique data stored.
Quake paks may have been zips but the MKDA pak isn't . They can save the information any way they want and put ".pak" at the end of it. The file extension really means nothing. Its just for refrence. There can be 18,000 different types of pak files none which are even remotly alike. From the looks of the MKDA.pak(MKD uses a file called MKDA) file they don't seam to actualy use file names much. The information looks like its referenced in some other way or stored in a few big chunks. Like the mko, sec files.
The actual character data could also be spread in anyway so its not like there is any way to go "Hey that is a lot of info. It must be a character!" There are several aspects of a character that all look to be broken down by the game into respective parts. First you need the model. The model has 2 parts. The 3D shape then the 2D images for texureing wich may or maynot be stored together. Then you have the motion scripts that tell the model how to move. It looks like MKD has seperate unique scripts for each style. As well as seperate entries for fatalites. MKD also apears to have seperate entries for the specal moves for each character or at least the effects that those moves use. Like for fire or ice. The Gore effects are loaded as a seperate thing as well. Then you have the game code that tell the system how to load and use all these things together.
Where am I going with all this? There is a forumula you see repeated for every single character in the game. There are two variants. One for the playable characters and one for the characters you can fight but cannot play with. Shang Tsun, sonya, Quan, ect. There are also entries for Nitara, Frost, Drahmin, and blaze that follow the NON-Playable formula. What this means is unless they created an entirely different loading, saving, control method to hide some character then there are NOmore people in the game. From a programing stand point that would be almost impossible. They MUST follow their own rules in order for the game to run. To save an entire character in a way that dosen't follow the basic formula would require going way out of thier way and risk all kinds of problems. There could be other things but people I have to say would be 99.9% not going to happen.
First off, you can only read .pak files if you have the software that created them. So all the people who did hack the game can't even read the .pak files even if they didn't want ignore them. I just want to know if there are any in the game, because it might answer some questions I have about SUs. However, they only guy I know competent enough to hack it is The Fox. Unfortunately, he didn't become a good hacker by leaving well enough alone. If I let him hack my game, he'd hack it alright. Then he'd manipulate it, try to mod it, and just generally mess my game the feezy up. So if you wanna see if he can find anything, which I know he can, then send me fifty bucks so I can buy a game specifically for the purpose of him destroying. Otherwise, we have to wait until Boon speaks up.
I made scads of PS2 DVDs trying to do something interesting with MKD. You can't write to the original DVD but you sure as hell can write to a DVD-/+R. I never could do much beyond getting it to load the wrong images on the select screen and change some text.
As far as reading the pak file goes. The pack file can be anything they need it to be. It could be compressed, but it doesn't have to be. All it needs to do is hold all the game data so people cant read it. As far as compression goes most file types have some form of bult in compression of thier own. So if they used any common file types there isn't much point in trying to recompress something that is compressed. Try ziping a 1gig movie file. You end up saving 1-3 Megs. There would be a lot of game unique data stored.
Quake paks may have been zips but the MKDA pak isn't . They can save the information any way they want and put ".pak" at the end of it. The file extension really means nothing. Its just for refrence. There can be 18,000 different types of pak files none which are even remotly alike. From the looks of the MKDA.pak(MKD uses a file called MKDA) file they don't seam to actualy use file names much. The information looks like its referenced in some other way or stored in a few big chunks. Like the mko, sec files.
The actual character data could also be spread in anyway so its not like there is any way to go "Hey that is a lot of info. It must be a character!" There are several aspects of a character that all look to be broken down by the game into respective parts. First you need the model. The model has 2 parts. The 3D shape then the 2D images for texureing wich may or maynot be stored together. Then you have the motion scripts that tell the model how to move. It looks like MKD has seperate unique scripts for each style. As well as seperate entries for fatalites. MKD also apears to have seperate entries for the specal moves for each character or at least the effects that those moves use. Like for fire or ice. The Gore effects are loaded as a seperate thing as well. Then you have the game code that tell the system how to load and use all these things together.
Where am I going with all this? There is a forumula you see repeated for every single character in the game. There are two variants. One for the playable characters and one for the characters you can fight but cannot play with. Shang Tsun, sonya, Quan, ect. There are also entries for Nitara, Frost, Drahmin, and blaze that follow the NON-Playable formula. What this means is unless they created an entirely different loading, saving, control method to hide some character then there are NOmore people in the game. From a programing stand point that would be almost impossible. They MUST follow their own rules in order for the game to run. To save an entire character in a way that dosen't follow the basic formula would require going way out of thier way and risk all kinds of problems. There could be other things but people I have to say would be 99.9% not going to happen.
FINALLY ... some actual knowledge! the original poster is an idiot and has no clue what the hell he is talking about. nice post FireMonksPain.

First off, you can only read .pak files if you have the software that created them. So all the people who did hack the game can't even read the .pak files even if they didn't want ignore them. I just want to know if there are any in the game, because it might answer some questions I have about SUs. However, they only guy I know competent enough to hack it is The Fox. Unfortunately, he didn't become a good hacker by leaving well enough alone. If I let him hack my game, he'd hack it alright. Then he'd manipulate it, try to mod it, and just generally mess my game the feezy up. So if you wanna see if he can find anything, which I know he can, then send me fifty bucks so I can buy a game specifically for the purpose of him destroying. Otherwise, we have to wait until Boon speaks up.
I made scads of PS2 DVDs trying to do something interesting with MKD. You can't write to the original DVD but you sure as hell can write to a DVD-/+R. I never could do much beyond getting it to load the wrong images on the select screen and change some text.
As far as reading the pak file goes. The pack file can be anything they need it to be. It could be compressed, but it doesn't have to be. All it needs to do is hold all the game data so people cant read it. As far as compression goes most file types have some form of bult in compression of thier own. So if they used any common file types there isn't much point in trying to recompress something that is compressed. Try ziping a 1gig movie file. You end up saving 1-3 Megs. There would be a lot of game unique data stored.
Quake paks may have been zips but the MKDA pak isn't . They can save the information any way they want and put ".pak" at the end of it. The file extension really means nothing. Its just for refrence. There can be 18,000 different types of pak files none which are even remotly alike. From the looks of the MKDA.pak(MKD uses a file called MKDA) file they don't seam to actualy use file names much. The information looks like its referenced in some other way or stored in a few big chunks. Like the mko, sec files.
The actual character data could also be spread in anyway so its not like there is any way to go "Hey that is a lot of info. It must be a character!" There are several aspects of a character that all look to be broken down by the game into respective parts. First you need the model. The model has 2 parts. The 3D shape then the 2D images for texureing wich may or maynot be stored together. Then you have the motion scripts that tell the model how to move. It looks like MKD has seperate unique scripts for each style. As well as seperate entries for fatalites. MKD also apears to have seperate entries for the specal moves for each character or at least the effects that those moves use. Like for fire or ice. The Gore effects are loaded as a seperate thing as well. Then you have the game code that tell the system how to load and use all these things together.
Where am I going with all this? There is a forumula you see repeated for every single character in the game. There are two variants. One for the playable characters and one for the characters you can fight but cannot play with. Shang Tsun, sonya, Quan, ect. There are also entries for Nitara, Frost, Drahmin, and blaze that follow the NON-Playable formula. What this means is unless they created an entirely different loading, saving, control method to hide some character then there are NOmore people in the game. From a programing stand point that would be almost impossible. They MUST follow their own rules in order for the game to run. To save an entire character in a way that dosen't follow the basic formula would require going way out of thier way and risk all kinds of problems. There could be other things but people I have to say would be 99.9% not going to happen.
And as for the pak files... again, pretty obvious. An extension is nothing more than part of the file name. Don't even need to have an extension. If I wanted to I could go and change every jpg file on my machine to read xyz.pak. What I was talking about was on average... Usually, in my experience .pak files are in a sense zip files. I've not even bothered looking at Deception(Or DA for that matter) on my computer so I don't claim to know anything about Deception, or DA's files. But I've never once ran into a .pak file that wasn't basicly a zip.
And to the, "the original poster has no idea what he's talking about" fellow, I hope you wheren't talking about me as this guy didn't do much else but say what I did in more detail. Well until he started getting into the way DA's 'engine' works.
First off, you can only read .pak files if you have the software that created them. So all the people who did hack the game can't even read the .pak files even if they didn't want ignore them. I just want to know if there are any in the game, because it might answer some questions I have about SUs. However, they only guy I know competent enough to hack it is The Fox. Unfortunately, he didn't become a good hacker by leaving well enough alone. If I let him hack my game, he'd hack it alright. Then he'd manipulate it, try to mod it, and just generally mess my game the feezy up. So if you wanna see if he can find anything, which I know he can, then send me fifty bucks so I can buy a game specifically for the purpose of him destroying. Otherwise, we have to wait until Boon speaks up.
I made scads of PS2 DVDs trying to do something interesting with MKD. You can't write to the original DVD but you sure as hell can write to a DVD-/+R. I never could do much beyond getting it to load the wrong images on the select screen and change some text.
As far as reading the pak file goes. The pack file can be anything they need it to be. It could be compressed, but it doesn't have to be. All it needs to do is hold all the game data so people cant read it. As far as compression goes most file types have some form of bult in compression of thier own. So if they used any common file types there isn't much point in trying to recompress something that is compressed. Try ziping a 1gig movie file. You end up saving 1-3 Megs. There would be a lot of game unique data stored.
Quake paks may have been zips but the MKDA pak isn't . They can save the information any way they want and put ".pak" at the end of it. The file extension really means nothing. Its just for refrence. There can be 18,000 different types of pak files none which are even remotly alike. From the looks of the MKDA.pak(MKD uses a file called MKDA) file they don't seam to actualy use file names much. The information looks like its referenced in some other way or stored in a few big chunks. Like the mko, sec files.
The actual character data could also be spread in anyway so its not like there is any way to go "Hey that is a lot of info. It must be a character!" There are several aspects of a character that all look to be broken down by the game into respective parts. First you need the model. The model has 2 parts. The 3D shape then the 2D images for texureing wich may or maynot be stored together. Then you have the motion scripts that tell the model how to move. It looks like MKD has seperate unique scripts for each style. As well as seperate entries for fatalites. MKD also apears to have seperate entries for the specal moves for each character or at least the effects that those moves use. Like for fire or ice. The Gore effects are loaded as a seperate thing as well. Then you have the game code that tell the system how to load and use all these things together.
Where am I going with all this? There is a forumula you see repeated for every single character in the game. There are two variants. One for the playable characters and one for the characters you can fight but cannot play with. Shang Tsun, sonya, Quan, ect. There are also entries for Nitara, Frost, Drahmin, and blaze that follow the NON-Playable formula. What this means is unless they created an entirely different loading, saving, control method to hide some character then there are NOmore people in the game. From a programing stand point that would be almost impossible. They MUST follow their own rules in order for the game to run. To save an entire character in a way that dosen't follow the basic formula would require going way out of thier way and risk all kinds of problems. There could be other things but people I have to say would be 99.9% not going to happen.
And as for the pak files... again, pretty obvious. An extension is nothing more than part of the file name. Don't even need to have an extension. If I wanted to I could go and change every jpg file on my machine to read xyz.pak. What I was talking about was on average... Usually, in my experience .pak files are in a sense zip files. I've not even bothered looking at Deception(Or DA for that matter) on my computer so I don't claim to know anything about Deception, or DA's files. But I've never once ran into a .pak file that wasn't basicly a zip.
And to the, "the original poster has no idea what he's talking about" fellow, I hope you wheren't talking about me as this guy didn't do much else but say what I did in more detail. Well until he started getting into the way DA's 'engine' works.
The pak file extracters I've tried on MKD's pak file haven't worked. I don't think they follow any standardized form like zip files. I wish they did. I would like to get into the files more than the game code.
And I wasn't clowning on anyone's post. After spending a lot of time with the MKD files I'm just saying I don't think there is any way they could be stashing extra characters. It would have been cool but I just don't see how. There is still hope for some other things like puzzle combat fighting perhaps or fighting those other characters on the disk like Drahmin and Frost. I was real bumed when I found out Frost and Nitara wouldn't be on the game. Then to find out they actualy are but arn't at the same time was a sucky taunt of a thing to do.
It's obveous that the VD has presented an intelegent enough piece of information to have people who are familiar w/ game design and file compression/hiding come out of the woodworks to answer his posts.
Also having worked on the same engine (renderware) as MK:D they most likely put directories into the pak files due to the directories being too deep and having too many files. The renderware engine has a limitation on how many files it can handle. Originally it was around 800 but then they gave us a new irx file that upped it to 1200, which was still not enough. This is what forces you to use pak files. .






