What features are needed to make MK6 a good game?
3D Kombat Klassics
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What features are needed to make MK6 a good game?
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posted09/01/2003 06:55 PM (UTC)by

I thought MKDA was pretty good but I feel there is still things that need to be improved on. What do you guys think?
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it would still sell if they kept the engine the same but added in a few new characters, costumes and arenas with a new story- i mean- just look at the tekken franchise.
There`s plenty of stuff that can be done to improve it (as with most games), but i`ll be happy if they just do a few. I mainly want more realistic graphics (not nescesarily more polygons- just less cartoony character models...) , and a better fighting engine, but i`ve said this all before in the wishlist.
There`s plenty of stuff that can be done to improve it (as with most games), but i`ll be happy if they just do a few. I mainly want more realistic graphics (not nescesarily more polygons- just less cartoony character models...) , and a better fighting engine, but i`ve said this all before in the wishlist.

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I think online play would be a great feature, like Ed Boone said it would bring back the whole idea of fighting strangers in an arcade, i would also like to see more characters, and i would love to see level fatalities and retuns of classic levels if possible, it would be hard to do a bridge pit now because of the 3d engines, but levels like the tomb(whatever its called with the spikes on the ceiling)that would be a great level to remake.
Shoot, as far as I'm concerned, all it really needs is a few more characters and multiple fatalities.
The main thing they need to do is just hold on to the magic and not scale anything back. Keep it visceral and resist the urge to put in all the retarded things that some fans say would be cool. Stay true to the roots the way MD:DA did and it'll be great.
I would like to see CGI endings cuz the CGI intro for MK:DA was very well done.
The main thing they need to do is just hold on to the magic and not scale anything back. Keep it visceral and resist the urge to put in all the retarded things that some fans say would be cool. Stay true to the roots the way MD:DA did and it'll be great.
I would like to see CGI endings cuz the CGI intro for MK:DA was very well done.


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I say, no more juggles or infinites. They're too unrealistic, and too cliche in fighting games. MK is supposed to be fresh with new ideas, not rehashing old ones.
I believe that a darker atmosphere is good for the game. The stagies could be castles and arenas with lighting effects of fire, thunder on the arena and in the body of the fighters.
Also the voices could be more darker and creepy. To me the best voices and screams are in MK1.
And of course, characters more real, less muscle, real faces.
Finally - FATALITIES - good, blood, gory fatalities.
Also the voices could be more darker and creepy. To me the best voices and screams are in MK1.
And of course, characters more real, less muscle, real faces.
Finally - FATALITIES - good, blood, gory fatalities.


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My top ten features that would greatly improve upon a rather lacking MK game.
1.) An oki system.
2.) A counter hit system.
3.) A looser juggle system
4.) An overall deeper properties system.
5.) Yah, yah, more fats.
6.) An overdose on special moves.
6.) Online - they say it'll be there, but I still think it will have massive issues.
7.) Practice mode that is worth a damn.
8.) Old school easter eggs - you know; toasty, look to la luna, pong, etc.
9.) Replay - and save matches.
10.) Oh yah, a deeper properties system.
Personally I loved the style of DA, mood wise. Though, I still think the animation kinda blows. I mean, it's not bad, it just doesn't wet my whistle.
1.) An oki system.
2.) A counter hit system.
3.) A looser juggle system
4.) An overall deeper properties system.
5.) Yah, yah, more fats.
6.) An overdose on special moves.
6.) Online - they say it'll be there, but I still think it will have massive issues.
7.) Practice mode that is worth a damn.
8.) Old school easter eggs - you know; toasty, look to la luna, pong, etc.
9.) Replay - and save matches.
10.) Oh yah, a deeper properties system.
Personally I loved the style of DA, mood wise. Though, I still think the animation kinda blows. I mean, it's not bad, it just doesn't wet my whistle.
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I'll be very non-specific with my answers since my specific answers will probably take me oh...about hours (or even days) to type down into one post and the length will probably expand into quite a few pages...so I'll be very general....
Great gameplay that's evolved a lot from MKDA. More authenticity in the fighting styles as well as more fighting styles and more moves per fighting style.
Great graphics, sound fx, storyline, and music.
it needs to have a dark, mystical, mythological and mysterious atmosphere like in the first 2 and 4th MKs.
lots of characters (at least 20 but I want more than that such as 30-35 altogether)
good amount of replay value and secrets...
and that's about it for now....
Great gameplay that's evolved a lot from MKDA. More authenticity in the fighting styles as well as more fighting styles and more moves per fighting style.
Great graphics, sound fx, storyline, and music.
it needs to have a dark, mystical, mythological and mysterious atmosphere like in the first 2 and 4th MKs.
lots of characters (at least 20 but I want more than that such as 30-35 altogether)
good amount of replay value and secrets...
and that's about it for now....


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MK needs the Chao Garden feature! Chao are A-lifeforms and virtural pets like the Sonya Chao! Chao are so cute! MK also needs anime endings and Guest Charaters for all the next generation consoles!
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