Who thinks they should leave the fatalities in MK6 open for variation?
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posted04/14/2003 11:59 PM (UTC)by
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OMINOUSEXISTENCE
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02/09/2003 09:40 AM (UTC)
I bet when you read that headline you thought "what the hell is he talking about ?" Am I right? Well let me explain. I've never actually mixed fatalities, but apparently in MK2 you could for instance freeze an opponent with the beginning of Sub-Zero's deep freeze fatality, and then uppercut them into the acid pool. Or turn an opponent into a baby with Baraka, and then cut the baby up with his blade fury move. I think that they should do this in MK6 because it would keep the fatalities fresh. If you were fortunate enough to figure out that you could do something like this, you could use it when you got bored of a character's regular fatalities. Also it would add more fatalities into the game. (not really , but it would appear that way). All they would have to do for this to work would be to make it so that you could move around and still have your buttons function while a fatality was going on.
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Gameanator
04/08/2003 07:05 AM (UTC)
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that woud be cool if you could do your own fatalities like two sword cuts then switch stances and uppercut there head off etc.
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Shakazulu
04/09/2003 06:21 PM (UTC)
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I am totally for the idea of fatality variation. I've always loved that about MK. MK:DA was very 1 dimensional, I think, in the area of content. Variation was one of the best features in the MK series. I really hope they take this inot consideration.
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krackerjack
04/14/2003 11:59 PM (UTC)
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im fully there with you guys on this (though they would have to not be cheap and actually have 2 fatalitys per character) haha imagine: toasty! then 5 seconds later your opponents flamming skull comes flying off their shoulders on the end of a spear! sweet!

something i thought off was being able to alter a characters standerd fatality eg: while scorpion throws his spear you hold a button and it hits say his chest pullung their heat or other organs from their body, oryou hold a different button and instead of yanking their head off flames shoot down the spear engulfing the opponent (mentioned before by various people) now thats variation. though this would take a considerable amount of time to programme for each character.
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