A lot of stuff is gonna be in MKD. So with so much of info being read at once, do you think this would mean longer loading screens or game freezes?
For example, fatalities. In MK4 on the PS1, just to perform a fatality and the game would temporarily freeze. In MKDA, there was only one fatality per fighter, so it was understandable that the game was smooth when you tapped in a fatality combo. But Shang Tsung's morphs were removed, evidence that the consoles couldn't handle it?
And what about deathtraps? In MK4 just as you perform a stage fatality the game would freeze for a split second. Could we have trouble in MKD? And looks like there will be quite a few fatalities per fighter!