wouldn't it be nice if they have brutalities in mk: deception?
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wouldn't it be nice if they have brutalities in mk: deception?
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posted02/29/2004 06:40 AM (UTC)byMember Since
02/29/2004 03:04 AM (UTC)
tell me what yall think.
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yeah I agree with you

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Yes I would like them back. the more the merryer. Out of the 30 something people in MKT Ive only master 3 people's brutalities, they are tough to learn but worth it to me

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i think it will be a nice edition to the mk:da engine.
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i attempted the brutality, there where 50 button combo type thingiews, screw that, just used the one touch fatality to see the brutalities.
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but when you mangae to complete it by your self you feel good you get a good feeling.
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i would like to see them back only if...
1. they are more realistic(like someone just said no 17 skulls torsos ect)
2. less hits but more of an ass kicking feeling where the victim starts to block and tries to stop even though he/she is unable
3. easier buttom combos to execute the brutality
4. no gay ass sounds wwhen a hand leg comes in contact with the body
then i think they will be kick ass
1. they are more realistic(like someone just said no 17 skulls torsos ect)
2. less hits but more of an ass kicking feeling where the victim starts to block and tries to stop even though he/she is unable
3. easier buttom combos to execute the brutality
4. no gay ass sounds wwhen a hand leg comes in contact with the body
then i think they will be kick ass
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also instead of the body blowing up it will be nice to see parts falling off or being knocked off while the process is being exicuted
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Like someone else said.... I dont think that they should have specifically a Brutality for everyone but perhaps certain characters could have them as a fatality... Kano's fatality in DA is pretty close to a brutality in my opinion although he rips organs out rather than beating the opponent senseless..... Still everyone should have original and unique fatalities, so perhaps a brutality would serve someone better than another character... Can you honestly see Kung Lao doing a brutality to anyone other than Shang? I can't but I can sure see someone like Baraka or Reptile doing one to almost anyone.
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I would like the character to be mangled... not to blow up
I really hope they do. Before MKDA came out I spammed the board with an idea to revise brutalities. If there are some I think that every character should have them, but in unique ways:
after the 10-press button combination a lenghty brutal combo goes on, but instead of the player exploding the aggressor will either do a natural fatality (neck-snap, etc) or a very strong hit (you know the type) in which the character holds his arm/leg out (whichever he or she finished the victim off with). The camera pans over the body, which looks as if Wolverine got to it, and then pans back to the brutali-tator, who is still in the held-punch/kick/elbow/whatever pose. The victim's blood drips down from it.
Brutalities aren't really that hard to pull off--I was about 14 when I first played MKT, but I played it a couple of years ago and pulled them off easily (I think I even pulled off Noob's while reading it--sight reading brutalities is much easier than sightreading Liszt, heh).
after the 10-press button combination a lenghty brutal combo goes on, but instead of the player exploding the aggressor will either do a natural fatality (neck-snap, etc) or a very strong hit (you know the type) in which the character holds his arm/leg out (whichever he or she finished the victim off with). The camera pans over the body, which looks as if Wolverine got to it, and then pans back to the brutali-tator, who is still in the held-punch/kick/elbow/whatever pose. The victim's blood drips down from it.
Brutalities aren't really that hard to pull off--I was about 14 when I first played MKT, but I played it a couple of years ago and pulled them off easily (I think I even pulled off Noob's while reading it--sight reading brutalities is much easier than sightreading Liszt, heh).
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Depends... as long as it isnt "a Few Kicks and Punches then BOOM!" but like sombody had said earlier "if they are Special and Unique" that would be great like for Expample:
Player 1 Breaks Player 2's Arm then Rips it off
then with the ripped off arm player 1 will beat player 2 to death with it... nothing more Brutal than a Stolen Homegrown Weapon
Player 1 Breaks Player 2's Arm then Rips it off
then with the ripped off arm player 1 will beat player 2 to death with it... nothing more Brutal than a Stolen Homegrown Weapon
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| UltimateSub-Zero Wrote: Player 1 Breaks Player 2's Arm then Rips it off then with the ripped off arm player 1 will beat player 2 to death with it... nothing more Brutal than a Stolen Homegrown Weapon |
Hmmm.... That sounds an awful lot like Quan Chi's MK4 fatality.
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I really don't think Brutality will really add a whole lot the game to be honest. Just give us 3rd fatalities instead, I'd have more fun with those, than I would Brutalities.
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hmm.. why not the secret option in the kypt to replace a fatality in the options.. that way you can have about 6 per char.. since what i think should happen is that when the annoucer says "finish him/her" it auto maticly puts you in fatality stance then hit l1 for 2nd l1 again for brutality.. yes brutailitys should be in like this...
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