Wow, anyone count that? Mortal Kombat have now 63 characters!!!
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posted01/01/2005 02:10 AM (UTC)by
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Gilac
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07/26/2003 08:35 PM (UTC)
Well this list dont include some of the monks and gods of Mythologies or the Black Dragon in Special Forces (No Face, Tremor)
This number includes Human Smoke and Robot Smoke, Sub-Zero and Classic Sub-Zero, Chameleon, Khameleon (the female of MKT N64).
Really impressive for a fighting game have that number of characters.
From MK1
1 Cage - 2 Kano - 3 Raiden - 4 Liu Kang - 5 Scorpion - 6 Classic Sub-Zero 7 Sonya - 8 Reptile - 9 Goro - 10 Shang Tsung
From MK2
11 Kung Lao - 12 Sub-Zero (Young) - 13 Kitana - 14 Jax - 15 Mileena - 16 Baraka - 17 Jade - 18 Ninja Smoke - 19 Noob Saibot - 20 Kintaro - 21 Shao Kahn.
From MK3, UMK3 and MKT
22 Sindel - 23 Stryker - 24 Robot Smoke - 25 Cyrax - 26 Sektor - 27 Nightwolf - 28 Sheeva - 29 Kabal - 30 Motaro - 31 Ermac - 32 Rain - 33 Chameleon - 34 Khameleon.
From MK4
35 Kai - 36 Shinnok - 37 Reiko - 38 Jarek - 39 Tanya - 40 Fujin - 41 Quan Chi - 42 Meat
From MKDA and MKTE
43 Boraicho - 44 Li Mei - 45 Kenshi - 46 Mavado - 47 Nitara - 48 Drahmin - 49 Hsu Hao - 50 Frost - 51 Blaze - 52 Mokap - 53 Sareena - 54 Moloch.
From MKD
55 Havik - 56 Shujinko - 57 Hotaru - 58 Ashrah - 59 Dairou - 60 Kobra - 61 Darrius - 62 Kira - 63 Onaga.
Should Midway make a game with all of them? Is it possible?
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ShaokhanlinMonk
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Under Shao Kahn's rule, I hunted enemies of his throne. As a member of the Brotherhood of Shadow, I did Quan Chi's bidding. All the while serving Shinnok, Lord of the Netherrealm, as well. Now all my masters are gone; I am finally free to pursue my own destiny. Outworld is where I will begin my ascension to power. Now is the time to forge a legion of assassins loyal only to Noob Saibot [img src=http://img.photobucket.com/albums/v224/blackmagikdemon1 /shaokhanlinmonk.png]

12/30/2004 12:34 AM (UTC)
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no. People you kant play dont count. Recount and tri again.
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FROST4584
12/30/2004 12:40 AM (UTC)
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Still characters are characters in the MK world so I think they do count when it comes to main characters in the MK games, including playable and non playable characters. Back to the topic I don't think that an MK game with 63 characters is real necarssy. All that is needed is a fan favs, random returning characters, and a few new characters. Also I like people to return with a purpose, a good one. MKT did a good job at that , but now we are talking 60+ characters too much. I like to have a story that is focused
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1TruKing
12/30/2004 01:01 AM (UTC)
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Only moloch and onaga were never playable on any version so the list is fine 61 playable not sure about sareena though.
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scorpions_harpoon
12/30/2004 01:12 AM (UTC)
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Gilac Wrote:
Should Midway make a game with all of them? Is it possible?

Yes, I think Midway should make a game with ALL of them.
I'm not sure if they will all fit though, maybe.....
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Chrome
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12/30/2004 01:37 AM (UTC)
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Umm, separate All characters and all cannon characters. I know the last one is glitchy, but chars like Tremor, No-face, C/Khameleon are just adds.
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Kano_rulz
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what ever happened to... um.. ChiefThunder?

12/30/2004 01:48 AM (UTC)
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you forgot Monster
cast (in order of appearance)
John Carlton (Johnny Cage)
Kano
Lord Rayden\Raiden
Lui Kang
Hanzo Hesashi (Scorpion)
Sub-Zero V
Lieutenant Sonya Blade
Prince Goro
Shang Tsung
Reptile
Error Macro (Ermac)
Sub-Zero VI
Princess Kitana
Mileena
General Baraka
Major Jackson Briggs (Jax)
Kung Lao
General Kintaro
Emporrer Shao Kahn
Jade
Smoke
Sub-Zero V (Noob Saibot)
Blaze
Kabal
Kurtis Stryker
Nightwolf
General Sheeva
Cyrax (LK 4D4)
Sektor (LK 9T9)
Queen Sindel
General Rain
General Motaro
Smoke (LK 7D2)
Chameleon
Kamelion
Kai
General Reiko
Tanya
Lord Fujin
Lord Shinnok
Quan Chi
Jarek
Meat
Belokk
Nitara
Kenshi
Li Mei
Master Bo' Rai Cho
Mavado
Hsu Hao
Frost
Sareena
Drahmin
Moloch
Mokap
Dairou
Darrius
General Hotaru
Kira
Kobra
Ashrah
Zombie Lui Kang
Havik
Shujinko
Reptile (Onaga)
Onaga (Damashi)
Monster
Ghost Lui Kang
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syclone
12/30/2004 02:00 AM (UTC)
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yeah 63 by my count or 64 if you count Noob / Smoke as character
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m0s3pH
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12/30/2004 04:26 AM (UTC)
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yea but that's also counting classic sub and noob saibot as 2 characters.
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Gilac
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12/30/2004 04:36 AM (UTC)
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FROST4584 Wrote:
Still characters are characters in the MK world so I think they do count when it comes to main characters in the MK games, including playable and non playable characters. Back to the topic I don't think that an MK game with 63 characters is real necarssy. All that is needed is a fan favs, random returning characters, and a few new characters. Also I like people to return with a purpose, a good one. MKT did a good job at that , but now we are talking 60+ characters too much. I like to have a story that is focused

I agree with you but make a game with all favorites character is complicated. See Deception. The game dont have Frost that I believe it will be your favorite character in Deadly Alliance. Sonya is my favorite in MKDA and she is not in Deception too. But they make the game bringing a great cast of characters that people was asking to return., like Kabal, Ermac, and many others.
I believe that the first cast of characters (until MKT) still is the favorite of many people. But the new characters are getting their place too. Most people is amazing how good Tanya is. I loved Nitara and Hotaru.
A thing that I like in MK, is that in every new game has new characters. Some good others not.
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redexquisite
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12/30/2004 04:56 AM (UTC)
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its a good idea but no i say. only because there will too much identity fraud. i mean what would the use truely be of a game where Kano, Jarek and Kira are all in one game. where would the difference be? Yes stories are different but stories dont affect gameplay. Also what would be the point of a game where there is Styker and Mokap? they look very alike and plus extra characters like mokap,blaze and meat are not original they took moves from other people. There would definately have to be some characters left out for the sake of giving one character the ability of the individuality.
Moves have been defused thoughout other characters such as ashras spirit ball thing and kai's flaming ball, what would be done about fighting styles? would you want a game where Shang Tsung and Havik have the same fighting styles???what would that point be? they would have to create for 63 characters 126 fighting styles....MKD and MKDA cover only a fraction of the fighting styles. and even when you look at it the transition from MKDA into MKD used hand me down fighting styles. Then since its a MK Reunion what fatals would be used? i know i wouldnt want Scorpion to be rippin off heads if classic Sub is there also rippin off heads. that would be 63 fatals or 126 if they gave everyone 2 fatals. and as of now with only 24 characters there are similarities with the usual people blow up or heads pop off. Tanyas is the current most original fatal. From the similarity comparison of what there is now i dont think Midway has the creative drive to create a game like that yet. especially with differentiating 63 characters with different fighting styles, fatals, and moves.
The ONLY way i think this could actually work is if they created some thing like Mortal Kombat Reunion or Mortal Kombat Nostalgia
and they altered Mk back to the 2-D platform for nostalgia of old school MK and eliminate fighting styles so they can concentrate more on moves and differenciating characters. i think a 2-D rendition of MK with all 63 characters will give it the old school feel with new school fighters.
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FROST4584
12/30/2004 05:39 AM (UTC)
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I don't dislike the idea but to me it is still far to early for another MKT. I mean MKT wasn't really a Mortal Kombat trilogy as in mix all the MK games together and this is what you have. It was more of the trilogy of events (MK3- MKT aka the defeat of Kahn himself of Kahn attempt to take over Earth aka the pinnacle of the Kahn possible take over aka the end game for one side. Of course the good guys won so that pretty much ended the whole MK1 - MKT Mortal Kombat saga which was about Kahn wanting taking over Earth .MK in a way started over with MK4 I mean new threat. I mean the events that are in Deception all started with MK4. Hell MKT’s Noob Sabiot ending hinted at the threat. I don’t think we are done of the Dragon King in terms the MK team finished with the character. MK: Deception has a lot of loose ends it didn’t tie up nor does it have any hint where is the future headed. Overall it is pretty much a continuing story. In terms of a build up to something big. Sort of something like MKT was for the last MK trilogy.
Come to think about it I sort of like the idea for another MKT, but to me if there is going to be another one it only needs to be with the characters involved with the current events Again as I said above only if the MK team can give a real good reason for some characters coming back and of course with a good enough purpose. They did a good job of that in MKT I hope they would do it again if they needed to. I just don't like the MK story to become to unfocused thats all.MK is mostly know for its deep storyline, 60+ people is one sure stunt to pull off. I mean with 60+ storylines that revolve 1 boss. Again I like your idea of another MKT , but only if the MK team can pull it off.
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Under Shao Kahn's rule, I hunted enemies of his throne. As a member of the Brotherhood of Shadow, I did Quan Chi's bidding. All the while serving Shinnok, Lord of the Netherrealm, as well. Now all my masters are gone; I am finally free to pursue my own destiny. Outworld is where I will begin my ascension to power. Now is the time to forge a legion of assassins loyal only to Noob Saibot [img src=http://img.photobucket.com/albums/v224/blackmagikdemon1 /shaokhanlinmonk.png]

12/30/2004 03:41 PM (UTC)
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but.... Sub zero wins on a game streak in ALL 6 games.
if you dont count UMK3, MKT, MKG and MKTE.wow
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1TruKing
12/30/2004 04:57 PM (UTC)
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Well as far as a game being able to have that many characters mvc 2 has around that number so it's doable. As for characters being too similiar eh try playing any mk up before 4 and you will see every character is a carbon copy other than specails. However if they actually worked on the engine and strayed from their poor current system they could easily make the characters unique. Look at tekken 2 a lot of the characters were rehashing others in the game and than look at tag 4 and 5 the characters who were just copys are totally different than their old version. As for story trilogy is a compilation game it's not about story it's about having all the characters together.
I personally wouldn't mind another trilogy if the fighting engine was good if they use the deception engine it would lose all interest quickly.
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You-Know-Who
12/30/2004 11:21 PM (UTC)
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ShaokhanlinMonk Wrote:
but.... Sub zero wins on a game streak in ALL 6 games.
if you dont count UMK3, MKT, MKG and MKTE.wow

The basic idea of Sub-Zero is in every game, but the character hasn't been. Sub-Zero V died in MK1, while Sub-Zero VI has been in the rest.
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Kano_rulz
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what ever happened to... um.. ChiefThunder?

12/31/2004 12:01 AM (UTC)
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redexquisite Wrote:
its a good idea but no i say. only because there will too much identity fraud. i mean what would the use truely be of a game where Kano, Jarek and Kira are all in one game. where would the difference be? Yes stories are different but stories dont affect gameplay. Also what would be the point of a game where there is Styker and Mokap? they look very alike and plus extra characters like mokap,blaze and meat are not original they took moves from other people. There would definately have to be some characters left out for the sake of giving one character the ability of the individuality.
Moves have been defused thoughout other characters such as ashras spirit ball thing and kai's flaming ball, what would be done about fighting styles? would you want a game where Shang Tsung and Havik have the same fighting styles???what would that point be? they would have to create for 63 characters 126 fighting styles....MKD and MKDA cover only a fraction of the fighting styles. and even when you look at it the transition from MKDA into MKD used hand me down fighting styles. Then since its a MK Reunion what fatals would be used? i know i wouldnt want Scorpion to be rippin off heads if classic Sub is there also rippin off heads. that would be 63 fatals or 126 if they gave everyone 2 fatals. and as of now with only 24 characters there are similarities with the usual people blow up or heads pop off. Tanyas is the current most original fatal. From the similarity comparison of what there is now i dont think Midway has the creative drive to create a game like that yet. especially with differentiating 63 characters with different fighting styles, fatals, and moves.
The ONLY way i think this could actually work is if they created some thing like Mortal Kombat Reunion or Mortal Kombat Nostalgia
and they altered Mk back to the 2-D platform for nostalgia of old school MK and eliminate fighting styles so they can concentrate more on moves and differenciating characters. i think a 2-D rendition of MK with all 63 characters will give it the old school feel with new school fighters.
that could easily be fixed with new moves, new story, and general newness for each crappy character, and why not just make new styles, give chars styles that fit them (Kobra, Shirai magoo? where are you going to find a class like that in the middle of New York), or have online fan votes right here at MKO if they can't decide. here are some fighting styles that need concidering: Krav Maga, Capoirara, Juko-Kai, Tai-Bo, guns (limited ammo), special powers (which would help with styles considerably), 2 weapon and 1 style characters, and shaolin Kung Fu (as an excuse to give both Lui and Johnny Kung Fu).
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EdenianNinja
12/31/2004 01:24 AM (UTC)
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wowzers! 63!!!! I motion that they stop adding so many characters........most of the new characters that they add are USELESS, i like the classics much better........
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JimmMcShane
12/31/2004 01:57 AM (UTC)
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Here is a list of all the characters I know of, not counting characters only from Special Forces and the Sub-Zero game. I believe it to be accurate...
Ashrah
Baraka
Belokk - Not actually used in a game...
Blaze
Bo' Rai Cho
Chameleon
Cyrax
Dairou
Darrius
Drahmin
Ermac
Frost
Fujin
Goro
Havik
Hotaru
Hsu Hao
Jade
Jarek
Jax Briggs
Johnny Cage
Kabal
Kai
Kano
Kenshi
Khameleon
Kintaro
Kira
Kitana
Kobra
Kung Lao
Kurtis Stryker
Li Mei
Liu Kang
Mavado
Meat - Not necessarily a character...
Mileena
Mokap
Moloch
Motaro
Nightwolf
Nitara
Noob Saibot
Onaga
Quan Chi
Raiden
Rain
Reiko
Reptile
Sareena
Scorpion
Sektor
Shang Tsung
Shao Kahn
Sheeva
Shinnok
Shujinko
Sindel
Smoke
Sonya Blade
Sub-Zero (I)
Sub-Zero (II)
Tanya
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Under Shao Kahn's rule, I hunted enemies of his throne. As a member of the Brotherhood of Shadow, I did Quan Chi's bidding. All the while serving Shinnok, Lord of the Netherrealm, as well. Now all my masters are gone; I am finally free to pursue my own destiny. Outworld is where I will begin my ascension to power. Now is the time to forge a legion of assassins loyal only to Noob Saibot [img src=http://img.photobucket.com/albums/v224/blackmagikdemon1 /shaokhanlinmonk.png]

12/31/2004 03:05 AM (UTC)
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v vi. whats the differnce.
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krackerjack
12/31/2004 07:27 AM (UTC)
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Kano_rulz Wrote:
that could easily be fixed with new moves, new story, and general newness for each crappy character, and why not just make new styles, give chars styles that fit them (Kobra, Shirai magoo? where are you going to find a class like that in the middle of New York), or have online fan votes right here at MKO if they can't decide. here are some fighting styles that need concidering: Krav Maga, Capoirara, Juko-Kai, Tai-Bo, guns (limited ammo), special powers (which would help with styles considerably), 2 weapon and 1 style characters, and shaolin Kung Fu (as an excuse to give both Lui and Johnny Kung Fu).

The engine is, at the moment, far too rigid for capoeira. It would just end up a bizzare linear series of incredibly fast and poorly animated sommersault and cartwheel attacks with weird hitboxes. I pray to God that Mortal Kombat doesn't experiment with capoeira until it gets a more fluent, less shitty engine - hell, they can barely animate simple kicks without making them look bad at this stage.
You gotta be kidding with the tae-bo thing too, right? Might as well just give somebody shaolin soccer as a martial art.
Maybe step areobics. Perhaps jump rope as a weapon.tongue
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Kano_rulz
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what ever happened to... um.. ChiefThunder?

12/31/2004 08:54 AM (UTC)
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krackerjack Wrote:
Kano_rulz Wrote:
that could easily be fixed with new moves, new story, and general newness for each crappy character, and why not just make new styles, give chars styles that fit them (Kobra, Shirai magoo? where are you going to find a class like that in the middle of New York), or have online fan votes right here at MKO if they can't decide. here are some fighting styles that need concidering: Krav Maga, Capoirara, Juko-Kai, Tai-Bo, guns (limited ammo), special powers (which would help with styles considerably), 2 weapon and 1 style characters, and shaolin Kung Fu (as an excuse to give both Lui and Johnny Kung Fu).

The engine is, at the moment, far too rigid for capoeira. It would just end up a bizzare linear series of incredibly fast and poorly animated sommersault and cartwheel attacks with weird hitboxes. I pray to God that Mortal Kombat doesn't experiment with capoeira until it gets a more fluent, less shitty engine - hell, they can barely animate simple kicks without making them look bad at this stage.
You gotta be kidding with the tae-bo thing too, right? Might as well just give somebody shaolin soccer as a martial art.
Maybe step areobics. Perhaps jump rope as a weapon.tongue

that is why they should make a completely different engine with the same basic concept. Tae-bo is considered a martial art by many (you would to if a lady handed your @$$ to you after you try to steal her pursetongue) and it seems to almost perfectly fit Sonya. as for the jump rope thing..... that would make an interesting stage weapon...........
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krackerjack
12/31/2004 10:38 AM (UTC)
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Off topic rant ahead...
Kano_rulz Wrote:
that is why they should make a completely different engine with the same basic concept. Tae-bo is considered a martial art by many (you would to if a lady handed your @$$ to you after you try to steal her pursetongue) and it seems to almost perfectly fit Sonya. as for the jump rope thing..... that would make an interesting stage weapon...........

I could also potentially have my ass handed to me by a crackhead swinging a lamp. Doesn't make it a martial art by any stretch of the imagination.
Tae-bo is ridiculous. It's largely just failing your limbs blindly believing that your practicing some form of martial art. It has no forms, it has no principles, and it's pretty safe to say that people who practice it and believe it's an effective stand alone martial art need to be a little more educated on the matter (or maybe I do, but i'm pretty sure i'm on the right track here).
So many people walk out of tae-bo with hip problems after a while, because they have no technique. They have no technique because whoever is instructing them, knows nothing about throwing a correct high roundhouse or side kick, so obviously can't teach others outside of "Push it! Higher! you gotta get that leg up there!"
People get taught poor technique (ie: NO technique) and train themselves to strike that way, believing it's correct. It takes a lot of time to unlearn bad technique (and that isn't just a matter of deciding to strike differently, either), but people never do that anyway, and end up with these joint and ligament problems from this horrible 'advice' given to them by the guy at the front of the class.
Aside from the health side of things, there's really not much to it aside from copying whatever it looks like somebody else is doing (which you could just do by renting old gung-fu movies anyway), so there really isn't any teachings to put into practice should you get into a fight. I'd even go so far as to say that these 13 year olds that walk out of these weak mcdojos with blackbelts could take a tae-bo 'practitioner' down, pretty easily.
Tae-bo is absolutely terrible, ladies and gents. Not only is it not a martial art, it's also a poor excercise choice. Unless you've practiced something like muay thai or taekwondo before, or you're practicing tae-bo under the supervision of somebody with more knowledge than the average fitness instructor or failed kickboxer, avoid it like the plauge. You're much better off jumping rope to stay fit - plus you won't fuck with your joints and muscle memory, and force useless (from a martial arts perspective) and potentially damaging habits upon yourself.
Same thing applies for trying to teach yourself any form of self defence involving any kicking, too.
(I'd be appreciative if anybody who knows more about this than I do could correct me if i've made mistakes here. I know you guys are out there.)
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PThaGangsta
01/01/2005 02:10 AM (UTC)
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Finally someone who make some sens. Tae-bo does only boost your confidence for the people who believe, that's all! I already beat up some people who were practicing those kind of exercice.
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