All New Feauters For GTA San Andreas
General Discussion
Pages: 1
All New Feauters For GTA San Andreas
0
posted08/16/2004 05:48 AM (UTC)by

How great do you think all the new features will be having to watch what u eat so u dont get to bulky. Also being able to choose the way u look so women will be all over you and men will fear you if you look truley bad ass and make more people to respect u. Being able to do combos able to work out in a gym to make it so u have great CJ to command your gang able to run faster the better shape your in and also chose the way you like to run things.
Also what do u think of the new BMX riding idea to do tricks and also swimming better and funner way to get around instead of dieing when you get in the water
Edit: If any thing new is out i will keep u informed to all the new feauters
Also what do u think of the new BMX riding idea to do tricks and also swimming better and funner way to get around instead of dieing when you get in the water
Edit: If any thing new is out i will keep u informed to all the new feauters


About Me

0
Im going to love this new GTA game being able to swim makes it great right there. I love how its going to be real too no more of this you go weeks without eating or anything like that.
0
I just heard yesterday it will take you 40 minutes to drive non stop from one end of town to the other, which is pretty damn sweet if u ask me.


About Me

0
Yeah i was talking to the people at EB the other day and they were saying things like that too. how its going to be huge the cities were going to be like three times larger than Vice City. great game cant wait. when MK and GTA:SA come out my XBox and PS2 are going to gain so much dust lol im not going to touch them those 2 games will sit in there for a year those are the only games im playing.


About Me
0
will GTA: SA be on XBOX? any official news about that?


About Me
0
Can the Ps2 handle a game that big? Are they utilizing the Hard Drive?
About Me
new forum http://s11.invisionfree.com/ultimaterevange/index.php?act=idx
0
i heard its dual layerd
i find it funny how all the original nay sayers (you know who you are!) are now saying that this game is going to rock (not in so many words but easy to put 2 & 2 together)
and to the guy who asked if it was on xbox yes it is but not simultanously according to ign 2005 is the date for gta sand dares on the great box!!! (thats xbox)
i find it funny how all the original nay sayers (you know who you are!) are now saying that this game is going to rock (not in so many words but easy to put 2 & 2 together)
and to the guy who asked if it was on xbox yes it is but not simultanously according to ign 2005 is the date for gta sand dares on the great box!!! (thats xbox)
About Me
It's time to run away with the sideshow.
Full speed, right ahead.
Don't stop, you can sleep when you're dead."
0
blade-tsung Wrote: I just heard yesterday it will take you 40 minutes to drive non stop from one end of town to the other, which is pretty damn sweet if u ask me. |
heh, well anything would be better then gta:vc, hell i can easily drive from the fountain in front of the church on the east side, drive through the beach, go through prawn island, completely around the stadium, through little haiti and little havana, through escobar, then through the docks, cross the first bridge and go back to the fountain, in less the fifteen minutes, AND in a blista compact, so hopefully gta:sa will be bigger then that.


About Me
0
You can play b-ball in the hood now check the new screenshot I think IGN or gamestop.


About Me
0
I'm just glad you'll finally be able to swim. It was stupid that you were this badass that could cause as much havoc as he wanted, but would die as soon as you hit the water.


About Me

0
No its not going to be on XBox its a PS2 exclusive


About Me
0
New update go to gamespot and look at housing robbing its gonna be like taxi missions a R3 button mission. LIke Vigilante. You need a moving truck then you press R3. It looks cool. Also when you put on a ski mask you go into sneaking mode.
I really like how R* changed the road system. Now with all the highways in all the cities, it gives you a more realistic feel to city life and transportation
The addition of 3 unique cities based on LA, San Fran, and Vegas should keep us entertained for months after we beat the game. They've given us so much more to explore this time around....and the more the merrier
Clothes and other customizations like tattoos should be ammusing and fun
Swimming, as well as the 4 passenger drive bys should be quite interesting also
The graphics look so much better too
Eatin and maintaining weight doesnt really appeal to me that much....I mean...who wants to watch someone eat or workout when you can be blowing shit up and killing thugs?
The addition of 3 unique cities based on LA, San Fran, and Vegas should keep us entertained for months after we beat the game. They've given us so much more to explore this time around....and the more the merrier
Clothes and other customizations like tattoos should be ammusing and fun
Swimming, as well as the 4 passenger drive bys should be quite interesting also
The graphics look so much better too
Eatin and maintaining weight doesnt really appeal to me that much....I mean...who wants to watch someone eat or workout when you can be blowing shit up and killing thugs?


About Me
Stay classy, MKO.
0
Yeah, also, there are a total of 12 small towns inbetween the 3 main cities, desert, woods, and a huge mountain called Mount Chiliad, which will be over half a mile tall. Mt.Chiliad is in the lower left hand corner of the map, Los Santos is in the lower right hand corner, Las Venturas is in the upper right hand corner, and San Fierro is in the upper left-hand corner.
It's truely going to be massive. As for public transportation, Los Santos will have a rail system called the Brown Streak(lol), and although its not 100% confirmed, San Fierro will most likely have SF's famous trolly system. Also, the dodo will be returning and will allow to fly all over the state, plus, there is a freeway system.
Los Santos will consist of the Grove(which is C.J.'s home), a ghettoe where the Orange Grove families reside,Downtown Los Santos is a stark contrast to The Grove.
Then there is Downtown, and it is a magnet for commercialism. The cityscape is breathtaking, but luckily there are plenty of landmarks to help you around the vast area. Firstly, there's the Doc G Records building, which bears a striking similarity to the Capital Records building of Los Angeles. Secondly, there's the Los Santos Convention Center, which again looks like the building of the same name from LA. City hall is here, as well.
Then there's Vinewood which is essentially Hollywood, high in the hills, sitting snugly among extravegant mansions, home to San Andreas' noble residents. Lower down is the Vinewood Strip, where you'll be able to visit plenty of tourist attractions, including the Cathay Theater, part of a Chinese-styled area, and the Vinewood Walk of Fame.
There is Ganton. Ganton is occupied by Ballas at the beginning of the game, and is a Watts inspired area. Keep a look out for the famous Ganton Towers, and while you're there, drop by SubUrban, an expensive clothing retailer who sell top brands like Base 5 and Mercury.
Let me go over the Countryside now.
Dillamore is a small town not far from Los Santos. It's one of the only small towns with a police station, and you can expect to spend one of your missions here trying to raid the local 'Gasso' gas station. Unfortunately, your plan backfires and you're left to make off with the petrol tanker, police in tow.
Angel Pine is a sleepy town which relies heavily on tourism. Set at the bottom of Mount Chiliad, it's not short of fantastic scenery. Look out for the trailer park on the edge of the town, and closer to the center you can expect to see a bakery, single screen cinema, and the all-important liquor store. Looking for an overnight stay? Try the U-Get-In motel.
Described as "the largest object ever seen in a GTA game", Mount Chiliad really is colossal. Standing half a mile tall, it'll take well over one minute to ascend to the summit in a helicopter. Dirt tracks and streams criss-cross its face, with cliff edges ensuring it is a perilous journey in either direction for those who take the risk of driving up. Don't think you'll make it up in a sports car, you'll need something adapted for that style of driving, like the Monster Truck, Sanchez or Quad Bike. Once you finally make it, the view from allows you too see for "miles around", thanks to new Renderware technologies that improve the draw distance.
You can't go to the countryside and not expect to see the traditional American farm. San Andreas stays true to the area with windvanes, grain towers, barns and haystacks. The addition of 'wildlife' may also prove interesting at one of San Andreas' many farms, dotted around the countryside.
Safehouses. With such a huge area to traverse, people will be looking for somewhere to set down for the night (And drop their data to memory card). Luckily, there's plenty of Log Cabins available for such a purpose, but how CJ turns them into save areas remains a mystery. Dropping by one of them, you'll meet a "Raven haired hottie with a knack for robbery" who's appeared in a previous GTA title, and she's looking to use that knack at the Dillamore Gas Station.
The People of Rural San Andreas. San Andreas' huge area means there's bound to be plenty of diverse cultures and intrests, even among the leading characters. Nowhere else is this more clear than the countryside areas, where you'll encounter the stereotypical grass chewin', tweed shirt wearin' rural folk. As a gangland urban type, Carl shouldn't expect a warm welcome when he finally leaves the city and drops into one of the twelve small towns promised, even the police in the country will be more weary of Carl if he's attired in his latest outfit from Binco.
Virtually nothing has been mentioned of San Fierro, except the fact that it exists. The above image was taken from the official box art, released at the beginning of July. It does suggest that trams (aka 'Trolley Carts') will be in, and it is to be expected, considering it's a fictional representation of San Francisco. The bridge in the background is the Bay Bridge, not the Golden Gate bridge as originally thought by many. Closer observation will reveal a Chinese style flag on the right, which suggests another 'Chinatown' area will be included. Watch out for more San Fierro information and the first screenshots in the coming weeks.
Rockstar are remaining extremely tight lipped about what's going on in Las Venturas (their interpretation of Las Vegas, Nevada), but a few publications have revealed information. For one, it's definitely confirmed that Carl will be able to run his own Casino or gamble in others. Secondly, it'd probably be best to assume that Las Venturas will be a hub for gangland activity rather than a distinct law-abiding cultural epicenter. Expect plenty of dodgy deals, with some publications even going as far as to suggest Donald Love will reappear. The air in Las Venturas is very clear, with sharp lighting during the evenings and well into the following morning.
Info taken from http://www.gtagaming.com
It's truely going to be massive. As for public transportation, Los Santos will have a rail system called the Brown Streak(lol), and although its not 100% confirmed, San Fierro will most likely have SF's famous trolly system. Also, the dodo will be returning and will allow to fly all over the state, plus, there is a freeway system.
Los Santos will consist of the Grove(which is C.J.'s home), a ghettoe where the Orange Grove families reside,Downtown Los Santos is a stark contrast to The Grove.
Then there is Downtown, and it is a magnet for commercialism. The cityscape is breathtaking, but luckily there are plenty of landmarks to help you around the vast area. Firstly, there's the Doc G Records building, which bears a striking similarity to the Capital Records building of Los Angeles. Secondly, there's the Los Santos Convention Center, which again looks like the building of the same name from LA. City hall is here, as well.
Then there's Vinewood which is essentially Hollywood, high in the hills, sitting snugly among extravegant mansions, home to San Andreas' noble residents. Lower down is the Vinewood Strip, where you'll be able to visit plenty of tourist attractions, including the Cathay Theater, part of a Chinese-styled area, and the Vinewood Walk of Fame.
There is Ganton. Ganton is occupied by Ballas at the beginning of the game, and is a Watts inspired area. Keep a look out for the famous Ganton Towers, and while you're there, drop by SubUrban, an expensive clothing retailer who sell top brands like Base 5 and Mercury.
Let me go over the Countryside now.
Dillamore is a small town not far from Los Santos. It's one of the only small towns with a police station, and you can expect to spend one of your missions here trying to raid the local 'Gasso' gas station. Unfortunately, your plan backfires and you're left to make off with the petrol tanker, police in tow.
Angel Pine is a sleepy town which relies heavily on tourism. Set at the bottom of Mount Chiliad, it's not short of fantastic scenery. Look out for the trailer park on the edge of the town, and closer to the center you can expect to see a bakery, single screen cinema, and the all-important liquor store. Looking for an overnight stay? Try the U-Get-In motel.
Described as "the largest object ever seen in a GTA game", Mount Chiliad really is colossal. Standing half a mile tall, it'll take well over one minute to ascend to the summit in a helicopter. Dirt tracks and streams criss-cross its face, with cliff edges ensuring it is a perilous journey in either direction for those who take the risk of driving up. Don't think you'll make it up in a sports car, you'll need something adapted for that style of driving, like the Monster Truck, Sanchez or Quad Bike. Once you finally make it, the view from allows you too see for "miles around", thanks to new Renderware technologies that improve the draw distance.
You can't go to the countryside and not expect to see the traditional American farm. San Andreas stays true to the area with windvanes, grain towers, barns and haystacks. The addition of 'wildlife' may also prove interesting at one of San Andreas' many farms, dotted around the countryside.
Safehouses. With such a huge area to traverse, people will be looking for somewhere to set down for the night (And drop their data to memory card). Luckily, there's plenty of Log Cabins available for such a purpose, but how CJ turns them into save areas remains a mystery. Dropping by one of them, you'll meet a "Raven haired hottie with a knack for robbery" who's appeared in a previous GTA title, and she's looking to use that knack at the Dillamore Gas Station.
The People of Rural San Andreas. San Andreas' huge area means there's bound to be plenty of diverse cultures and intrests, even among the leading characters. Nowhere else is this more clear than the countryside areas, where you'll encounter the stereotypical grass chewin', tweed shirt wearin' rural folk. As a gangland urban type, Carl shouldn't expect a warm welcome when he finally leaves the city and drops into one of the twelve small towns promised, even the police in the country will be more weary of Carl if he's attired in his latest outfit from Binco.

Virtually nothing has been mentioned of San Fierro, except the fact that it exists. The above image was taken from the official box art, released at the beginning of July. It does suggest that trams (aka 'Trolley Carts') will be in, and it is to be expected, considering it's a fictional representation of San Francisco. The bridge in the background is the Bay Bridge, not the Golden Gate bridge as originally thought by many. Closer observation will reveal a Chinese style flag on the right, which suggests another 'Chinatown' area will be included. Watch out for more San Fierro information and the first screenshots in the coming weeks.
Rockstar are remaining extremely tight lipped about what's going on in Las Venturas (their interpretation of Las Vegas, Nevada), but a few publications have revealed information. For one, it's definitely confirmed that Carl will be able to run his own Casino or gamble in others. Secondly, it'd probably be best to assume that Las Venturas will be a hub for gangland activity rather than a distinct law-abiding cultural epicenter. Expect plenty of dodgy deals, with some publications even going as far as to suggest Donald Love will reappear. The air in Las Venturas is very clear, with sharp lighting during the evenings and well into the following morning.
Info taken from http://www.gtagaming.com


About Me
0
Where you get that info man I never seen any of that. THanks I thought a mountain would be in it. I just wish that since we saw you can play b-ball there'll be stadiums. You'll be able to surf and ski like you can in cali on the same day. Also I hope they put more weather in the game like wind downpoars hails stuff to effect driving. Think if they put hurricanes and tornadoes in the next game that would be hilarious.
Any how Robbing houses is interesting here's the entire article from gamespot.
It's well known already that Grand Theft Auto: San Andreas will be by far the biggest in Rockstar's blockbuster series of open-ended criminal action games when the game ships this October. Question is, what kinds of activities will you be filling your time with as you explore a state-sized chunk of land that features three huge urban sprawls? In recent weeks, GameSpot was the first to bring you details on a number of key, new features and details in GTA: San Andreas, such as the food system, bike tricks, and gym workouts. In addition, we provided an intimate look at the streets of Los Santos, San Andreas' LA-style capital city. This week, though, we've got perhaps the most intriguing update yet, and suffice it to say we can't come up with any euphemisms for it. So let's cut to the chase and tell you all about breaking into people's homes and robbing them blind. And after that, be sure to stick around for details on how to swim in San Andreas. (Say goodbye to treacherous instant death-by-water!)
Grand Theft Auto: San Andreasscreenshot
This early screenshot of GTA: San Andreas implied that home invasion would be a part of the game. Now we know the whole truth.
Latter-day GTA games have allowed you to take on story missions as well as some optional side missions, such as ferrying folks around Crazy Taxi-style in taxicabs, fighting fires in fire trucks, or requisitioning cop cars for some vigilante justice. Vice City added pizza delivery missions, which were good for a chuckle but maybe didn't seem like an appropriate use of ambitious gangster Tommy Vercetti's time. In turn, San Andreas will feature what sounds like the most intense, deepest, and most lucrative side mission-type in the series to date: robbery.
Robbery will be a means to an end in GTA: San Andreas. That's because money will be very important in the game, since you'll need it not just to equip yourself with the hardware you'll need to survive but also because it'll be the key to main character CJ's influence and ability to move freely about the state. Unfortunately for you and CJ, you won't automatically rake in dough each time you complete a story mission like you did in previous GTA games. After all, CJ's not some hired goon. He'll end up doing much of his dirty work on account of his friends and family. Still, he'll need cash. And to earn it, he'll be able to break into people's homes, steal their valuables, and then sell these items to a fence.
One of the very first images released for GTA: San Andreas--the one seen above--showed a gang of armed hoods sneaking up on a residence in the dead of night, shotguns drawn. This image turns out to be highly reflective of the new robbery missions in the game, which represent a new type of "R3" mission. This means that, just like with the taxi or vigilante jobs, you'll initiate them at will simply by pressing down on the right analog stick when behind the wheel of the appropriate vehicle. What's an appropriate vehicle for a robbery? A moving truck, of course. Find one, switch places with its driver, hit R3, and you're good to go.
Grand Theft Auto: San Andreasscreenshot
CJ's all dressed up for the occasion, so no worthless chain-link fence is going to keep him from his unwitting target's valuables.
Well, actually, maybe not quite. You don't want any eyewitnesses, one way or another, if you intend to bust down some rich snob's back door. So, to prep yourself for a heist, you'd better change out of those shorts and T-shirt and try on something like a ski mask or a balaclava. Naturally, both are available for a fair price from the local sporting goods shop. A baseball bat might not be a bad impulse purchase while you're there, though a visit to the local Ammu-Nation would probably be best for safety's sake.
Then it's time to pick your target. We pointed out last week that rich neighborhoods like Los Santos' Vinewood and Rodeo will be readily apparent from their fancy-pants residents and overpowered sports cars. These may be appropriate locations for you to strike. Alternatively, some quaint, little out-of-the-way homes may offer fewer rewards, but there's much less risk as well. Gotta start small, right?
Read on and we'll tell you all about the fine art of breaking and entering.
nterestingly, robbery missions may only take place at night, which makes sense, because you wouldn't want to get the police to catch wind of your scheme in broad daylight. Furthermore, when you walk straight through the unlocked back door of some ignorant sap in the middle of the night, chances are you'll find him sound asleep. Maybe you can take his TV, VCR, stereo, and other valuables without even rousing him. And if not, well...just make sure he doesn't make it to his telephone--or else you'll have company real soon courtesy of the fine folks at the 911 hot line. A pistol or rifle trained on your robbery victim's chest might cause him to throw up his hands in surrender. However, it's up to you to decide how to proceed from this point. Of course, cowards aren't the only people you'll be robbing in San Andreas; some of the state's finer residents will make every effort to defend themselves and their possessions. As a result, you might have a fight on your hands, which is all the more reason to show up ready for anything.
Grand Theft Auto: San Andreasscreenshot
Sneaking through this expensive home should help reduce the chances of unexpected encounters. But we brought a silenced pistol just in case.
Speaking of which, it's not like everybody's going to leave their doors wide open for you. That's why they've got windows. Bust those suckers open, and climb on in. And if there's a fence barring the way between you and a door or window, well...climb over that bastard too.
Robbery missions will reward you for not making a ruckus. Rockstar recently informed us that as soon as you equip yourself with a ski mask or balaclava, you'll enter into a sneaking mode, causing you to move about more quietly than usual. We've already learned that GTA: San Andreas will incorporate some of the improved gameplay mechanics found in Rockstar North's last game, Manhunt, including that game's improved targeting system. Now we've learned that some of Manhunt's stealth elements will also figure into play. A horizontal noise meter will appear as part of the game's heads-up display, and you'll need to gingerly nudge the left stick to move quietly, or else the noise meter will top out and send some unwanted attention your way. In Manhunt, characters could hear you as well as see you if you weren't standing in shadows, so expect some of those same gameplay refinements to be put to good use in San Andreas.
Rockstar also informed us that San Andreas will feature some new audio technology, making for realistic contextual audio distortions. This will be apparent in such cases as when you're trying to eavesdrop on a conversation in a home you're robbing but are barely able to make out the words that are being said because of the building's solid walls. As another example, when you're in a high-speed chase in a tunnel, the action will sound even more deafening than usual.
At any rate, once you've taken anything of value from the house and have loaded it into your truck, it's time to pawn off all the junk you've "collected" to reap the rewards of your hard night's work. This means it's time to pay a visit to the local fence--that is, the guy that's willing to buy all of your hot goods from you. What you proceed to do with your hard-earned loot is naturally yours to decide. Whether you pig out on fast food, pick up a shotgun, or save up for that local business that's looking for a shrewd investor is up to you.
Grand Theft Auto: San Andreasscreenshot
Pleasure doing business with you. Didn't catch your name?
So it's clear that robbery will be a surefire means of making some money on the hard streets of San Andreas. But will the robbery missions be any fun? We haven't tried them for ourselves yet, but they certainly sound like it. These are apparently complex, multistep affairs that seem much more involved than previous R3 missions in GTA, and they involve driving and on-foot sequences, both outdoors and indoors. One possible hitch is that Rockstar has previously noted that GTA: San Andreas will feature no loading times as you drive across its massive expanse of land. However, there will be brief pauses as you make transitions to and from the insides and outsides of buildings. These brief pauses will probably be along the same lines as the transitional loading times found in Vice City. So that might seem a little discouraging for those enjoying the completely seamless experience that the game provides. On the other hand, though, it sounds like the robbery missions will pack in a lot of variety. You'll never quite know who or what to expect when you make the decision to case a joint. Besides--it sounds like a decidedly action-packed way to while away the wee hours of San Andreas.
Here's CJ stealing a TV.
I think it's cool you steal a moving truck then press R3 and you can rob places. This is gonna be so cool GTA SA will own all video games lol. But Idk if I'll get it right away with MKD being out lol. then theres a 15-16 day difference.
Then after you steal the stuff you can go to the fence and some guy will buy it all lol.
Any how Robbing houses is interesting here's the entire article from gamespot.
It's well known already that Grand Theft Auto: San Andreas will be by far the biggest in Rockstar's blockbuster series of open-ended criminal action games when the game ships this October. Question is, what kinds of activities will you be filling your time with as you explore a state-sized chunk of land that features three huge urban sprawls? In recent weeks, GameSpot was the first to bring you details on a number of key, new features and details in GTA: San Andreas, such as the food system, bike tricks, and gym workouts. In addition, we provided an intimate look at the streets of Los Santos, San Andreas' LA-style capital city. This week, though, we've got perhaps the most intriguing update yet, and suffice it to say we can't come up with any euphemisms for it. So let's cut to the chase and tell you all about breaking into people's homes and robbing them blind. And after that, be sure to stick around for details on how to swim in San Andreas. (Say goodbye to treacherous instant death-by-water!)
Grand Theft Auto: San Andreasscreenshot
This early screenshot of GTA: San Andreas implied that home invasion would be a part of the game. Now we know the whole truth.
Latter-day GTA games have allowed you to take on story missions as well as some optional side missions, such as ferrying folks around Crazy Taxi-style in taxicabs, fighting fires in fire trucks, or requisitioning cop cars for some vigilante justice. Vice City added pizza delivery missions, which were good for a chuckle but maybe didn't seem like an appropriate use of ambitious gangster Tommy Vercetti's time. In turn, San Andreas will feature what sounds like the most intense, deepest, and most lucrative side mission-type in the series to date: robbery.
Robbery will be a means to an end in GTA: San Andreas. That's because money will be very important in the game, since you'll need it not just to equip yourself with the hardware you'll need to survive but also because it'll be the key to main character CJ's influence and ability to move freely about the state. Unfortunately for you and CJ, you won't automatically rake in dough each time you complete a story mission like you did in previous GTA games. After all, CJ's not some hired goon. He'll end up doing much of his dirty work on account of his friends and family. Still, he'll need cash. And to earn it, he'll be able to break into people's homes, steal their valuables, and then sell these items to a fence.
One of the very first images released for GTA: San Andreas--the one seen above--showed a gang of armed hoods sneaking up on a residence in the dead of night, shotguns drawn. This image turns out to be highly reflective of the new robbery missions in the game, which represent a new type of "R3" mission. This means that, just like with the taxi or vigilante jobs, you'll initiate them at will simply by pressing down on the right analog stick when behind the wheel of the appropriate vehicle. What's an appropriate vehicle for a robbery? A moving truck, of course. Find one, switch places with its driver, hit R3, and you're good to go.
Grand Theft Auto: San Andreasscreenshot
CJ's all dressed up for the occasion, so no worthless chain-link fence is going to keep him from his unwitting target's valuables.
Well, actually, maybe not quite. You don't want any eyewitnesses, one way or another, if you intend to bust down some rich snob's back door. So, to prep yourself for a heist, you'd better change out of those shorts and T-shirt and try on something like a ski mask or a balaclava. Naturally, both are available for a fair price from the local sporting goods shop. A baseball bat might not be a bad impulse purchase while you're there, though a visit to the local Ammu-Nation would probably be best for safety's sake.
Then it's time to pick your target. We pointed out last week that rich neighborhoods like Los Santos' Vinewood and Rodeo will be readily apparent from their fancy-pants residents and overpowered sports cars. These may be appropriate locations for you to strike. Alternatively, some quaint, little out-of-the-way homes may offer fewer rewards, but there's much less risk as well. Gotta start small, right?
Read on and we'll tell you all about the fine art of breaking and entering.
nterestingly, robbery missions may only take place at night, which makes sense, because you wouldn't want to get the police to catch wind of your scheme in broad daylight. Furthermore, when you walk straight through the unlocked back door of some ignorant sap in the middle of the night, chances are you'll find him sound asleep. Maybe you can take his TV, VCR, stereo, and other valuables without even rousing him. And if not, well...just make sure he doesn't make it to his telephone--or else you'll have company real soon courtesy of the fine folks at the 911 hot line. A pistol or rifle trained on your robbery victim's chest might cause him to throw up his hands in surrender. However, it's up to you to decide how to proceed from this point. Of course, cowards aren't the only people you'll be robbing in San Andreas; some of the state's finer residents will make every effort to defend themselves and their possessions. As a result, you might have a fight on your hands, which is all the more reason to show up ready for anything.
Grand Theft Auto: San Andreasscreenshot
Sneaking through this expensive home should help reduce the chances of unexpected encounters. But we brought a silenced pistol just in case.
Speaking of which, it's not like everybody's going to leave their doors wide open for you. That's why they've got windows. Bust those suckers open, and climb on in. And if there's a fence barring the way between you and a door or window, well...climb over that bastard too.
Robbery missions will reward you for not making a ruckus. Rockstar recently informed us that as soon as you equip yourself with a ski mask or balaclava, you'll enter into a sneaking mode, causing you to move about more quietly than usual. We've already learned that GTA: San Andreas will incorporate some of the improved gameplay mechanics found in Rockstar North's last game, Manhunt, including that game's improved targeting system. Now we've learned that some of Manhunt's stealth elements will also figure into play. A horizontal noise meter will appear as part of the game's heads-up display, and you'll need to gingerly nudge the left stick to move quietly, or else the noise meter will top out and send some unwanted attention your way. In Manhunt, characters could hear you as well as see you if you weren't standing in shadows, so expect some of those same gameplay refinements to be put to good use in San Andreas.
Rockstar also informed us that San Andreas will feature some new audio technology, making for realistic contextual audio distortions. This will be apparent in such cases as when you're trying to eavesdrop on a conversation in a home you're robbing but are barely able to make out the words that are being said because of the building's solid walls. As another example, when you're in a high-speed chase in a tunnel, the action will sound even more deafening than usual.
At any rate, once you've taken anything of value from the house and have loaded it into your truck, it's time to pawn off all the junk you've "collected" to reap the rewards of your hard night's work. This means it's time to pay a visit to the local fence--that is, the guy that's willing to buy all of your hot goods from you. What you proceed to do with your hard-earned loot is naturally yours to decide. Whether you pig out on fast food, pick up a shotgun, or save up for that local business that's looking for a shrewd investor is up to you.
Grand Theft Auto: San Andreasscreenshot
Pleasure doing business with you. Didn't catch your name?
So it's clear that robbery will be a surefire means of making some money on the hard streets of San Andreas. But will the robbery missions be any fun? We haven't tried them for ourselves yet, but they certainly sound like it. These are apparently complex, multistep affairs that seem much more involved than previous R3 missions in GTA, and they involve driving and on-foot sequences, both outdoors and indoors. One possible hitch is that Rockstar has previously noted that GTA: San Andreas will feature no loading times as you drive across its massive expanse of land. However, there will be brief pauses as you make transitions to and from the insides and outsides of buildings. These brief pauses will probably be along the same lines as the transitional loading times found in Vice City. So that might seem a little discouraging for those enjoying the completely seamless experience that the game provides. On the other hand, though, it sounds like the robbery missions will pack in a lot of variety. You'll never quite know who or what to expect when you make the decision to case a joint. Besides--it sounds like a decidedly action-packed way to while away the wee hours of San Andreas.

Here's CJ stealing a TV.
I think it's cool you steal a moving truck then press R3 and you can rob places. This is gonna be so cool GTA SA will own all video games lol. But Idk if I'll get it right away with MKD being out lol. then theres a 15-16 day difference.
Then after you steal the stuff you can go to the fence and some guy will buy it all lol.

0
This will most definitly be the best GTA game yet and all the new featuers sound cool and thanks for the info Busser691124
Pages: 1
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.