Disappointing Games of 2013
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Disappointing Games of 2013
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posted08/01/2013 06:54 PM (UTC)by

Pretty simple. Tell us the games you played (games released this year of course) and ended up disappointed. Don't have to give a real huge explanation. Cause be just a word, a sentence or a fucking bible worth.
Here goes son.
Injustice - love DC characters but I just couldn't get into this game
PASBR - too much like SSB and the presentation was much too much like it so I could only think like its a copy of SSB. Plus, only specials to kill and lack of that "smash" feeling when hitting someone wasn't present. Plus, tiers. No.
Can't actually think of anymore right now because its been a while since I've bought a game.
I'll update more as they come to mind.
Your turn.
Here goes son.
Injustice - love DC characters but I just couldn't get into this game
PASBR - too much like SSB and the presentation was much too much like it so I could only think like its a copy of SSB. Plus, only specials to kill and lack of that "smash" feeling when hitting someone wasn't present. Plus, tiers. No.
Can't actually think of anymore right now because its been a while since I've bought a game.
I'll update more as they come to mind.
Your turn.


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*Slowly raises hand*
PSAS came out in November 20 2012. And not to be rude, but you say it was presented too much like Smash, but you say it lacked the Smash feeling of a hit? So you want it to be more like Smash Bros? Sorry, I've had this discussion a lot.
PSAS came out in November 20 2012. And not to be rude, but you say it was presented too much like Smash, but you say it lacked the Smash feeling of a hit? So you want it to be more like Smash Bros? Sorry, I've had this discussion a lot.
Tomb Raider...
Don't get me wrong, I thought this game was great, much much better than the previous games after Angel of Darkness. However, I saw this game to be way too easy, the end boss greatly disappointed me, and certain things felt way too repetitive. Even though there is a sequel coming out and I am looking forward on getting it because I'm hoping the sequel will be better, this Tomb Raider game wasn't really that exciting for me... But I'd play it again, it just kinda felt sort of... meh towards me.
That's really about it.
Don't get me wrong, I thought this game was great, much much better than the previous games after Angel of Darkness. However, I saw this game to be way too easy, the end boss greatly disappointed me, and certain things felt way too repetitive. Even though there is a sequel coming out and I am looking forward on getting it because I'm hoping the sequel will be better, this Tomb Raider game wasn't really that exciting for me... But I'd play it again, it just kinda felt sort of... meh towards me.
That's really about it.


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KungLaodoesntsuck Wrote:
*Slowly raises hand*
PSAS came out in November 20 2012. And not to be rude, but you say it was presented too much like Smash, but you say it lacked the Smash feeling of a hit? So you want it to be more like Smash Bros? Sorry, I've had this discussion a lot.
*Slowly raises hand*
PSAS came out in November 20 2012. And not to be rude, but you say it was presented too much like Smash, but you say it lacked the Smash feeling of a hit? So you want it to be more like Smash Bros? Sorry, I've had this discussion a lot.
I did say that. I would have wanted it to go either 2 ways (purely opinion).
First, either make it just like it. Why make something so close to something so iconic and... take away its badassery(?). I was expecting something like Smash Bros but I got this watered down version that lacked appeal (to me anyways, but I loved the idea).
or 2, make something original.
I know its probably difficult to make a 4 player fighter game that won't copy SSB style (honestly, its the best) but the fact they copied it to almost a T and then took a shit on it is just aggravating.
To make it simple, I wanted either a Sony version of SSB or something crazy and original. But it didn't get to either of those. Its like in the middle ground knee deep in shit.
And another thing, the game felt light as hell. No impact. No strong hit. Everything felt like you're hitting a feather. Another major turn off in which SSB felt heavy. Attacks were brutal. Felt like they were actually damaging the character. And the specials to kill was another turn off.
TIERS. For the love of god TIERS are the worst idea in this game. I don't even want to get into it, but you know.
So yeah. Thats my little rant of the game. I know you like the game, but I couldn't anymore. Probably the quickest game to leave my hands back into the stores (2nd was Injustice).


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I'll address your rant but it'll be my last on the subject. I'm not trying to derail the thread.
1. They couldn't make it just like Smash Bros for one simple reason. No one would play it. Why play an exact duplicate of Smash Bros when you could just play Smash Bros? Sony was smart to try to do something different for the genre. And really, they're only similar in appearance. Gameplay wise they are worlds apart.
2. It is original gameplay wise. Sure it looks identical to Smash but so what? Saints Row looks similar to GTA, but that's not a problem. Killer Instinct looks like Street Fighter, but it's a sure thing that they play very differently. The Super system adds an extra level of dimension and strategy to gameplay. It isn't as straight forward as Smash, because there's more risk involved but once you get it then it's great. As for the actually hitting seeming soft, they seem more damaging in Smash because they really inflict damage. PSAS has no health so the hits don't do damage.
As for Tiers, well they tried making it a bit more of a competitive game. And at high level play it shows. The only problem is that some characters just flat out have better supers than other characters. With a bit of tweaking, the game could be much better balance wise.
1. They couldn't make it just like Smash Bros for one simple reason. No one would play it. Why play an exact duplicate of Smash Bros when you could just play Smash Bros? Sony was smart to try to do something different for the genre. And really, they're only similar in appearance. Gameplay wise they are worlds apart.
2. It is original gameplay wise. Sure it looks identical to Smash but so what? Saints Row looks similar to GTA, but that's not a problem. Killer Instinct looks like Street Fighter, but it's a sure thing that they play very differently. The Super system adds an extra level of dimension and strategy to gameplay. It isn't as straight forward as Smash, because there's more risk involved but once you get it then it's great. As for the actually hitting seeming soft, they seem more damaging in Smash because they really inflict damage. PSAS has no health so the hits don't do damage.
As for Tiers, well they tried making it a bit more of a competitive game. And at high level play it shows. The only problem is that some characters just flat out have better supers than other characters. With a bit of tweaking, the game could be much better balance wise.


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Icebaby Wrote:
Tomb Raider...
Don't get me wrong, I thought this game was great, much much better than the previous games after Angel of Darkness. However, I saw this game to be way too easy, the end boss greatly disappointed me, and certain things felt way too repetitive. Even though there is a sequel coming out and I am looking forward on getting it because I'm hoping the sequel will be better, this Tomb Raider game wasn't really that exciting for me... But I'd play it again, it just kinda felt sort of... meh towards me.
That's really about it.
Tomb Raider...
Don't get me wrong, I thought this game was great, much much better than the previous games after Angel of Darkness. However, I saw this game to be way too easy, the end boss greatly disappointed me, and certain things felt way too repetitive. Even though there is a sequel coming out and I am looking forward on getting it because I'm hoping the sequel will be better, this Tomb Raider game wasn't really that exciting for me... But I'd play it again, it just kinda felt sort of... meh towards me.
That's really about it.
I felt the same way. I was also extremely irritated at how easy the puzzles were especially those in the optional hidden tombs. Maybe I'm just super good at puzzles but I really wanted some puzzles that would really confound me. Highly disappointing.


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Injustice
Worst fighting game i've played in a while
Worst fighting game i've played in a while

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Icebaby Wrote:
Tomb Raider...
Tomb Raider...
What!? I can't....you didnt ....what!?
Icebaby Wrote:
Don't get me wrong, I thought this game was great, much much better than the previous games after Angel of Darkness. However, I saw this game to be way too easy, the end boss greatly disappointed me, and certain things felt way too repetitive. Even though there is a sequel coming out and I am looking forward on getting it because I'm hoping the sequel will be better, this Tomb Raider game wasn't really that exciting for me... But I'd play it again, it just kinda felt sort of... meh towards me.
That's really about it.
Don't get me wrong, I thought this game was great, much much better than the previous games after Angel of Darkness. However, I saw this game to be way too easy, the end boss greatly disappointed me, and certain things felt way too repetitive. Even though there is a sequel coming out and I am looking forward on getting it because I'm hoping the sequel will be better, this Tomb Raider game wasn't really that exciting for me... But I'd play it again, it just kinda felt sort of... meh towards me.
That's really about it.
Oh yeah, I can see that. This games was definitely designed to be more on the Uncharted side of things. I gotta say though, I enjoyed it despite that(as did you). The pacing, the epic set pieces, the story/evolution of the character...awesome.
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