MKOs Cross-Over Royal Rumble !!!
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posted01/22/2013 07:03 AM (UTC)by
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YingYeung
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07/29/2004 04:56 AM (UTC)
Imagine a video game where you can pit Darth Vader, Songoku, Master Chief, Batman, Cervantes, Ganon, Lu Bu, Tyranitar, Sasuke, Captain America or anyone else you like against each other. Now let’s say it’s a royal rumble just like the Super Smash Bros. games...

Choose a character (you can submit more than one if you want to), write down which series he/she/it is from and what would his/her/itsits stage of origin be (ex.: Hyrule Temple for Link). Then define their statistics, for example Bowser would have 5/5 in the weight stat, Kirby would get 5/5 in the jump stat, Captain Falcon would have 5/5 in the running stat, Fox would get 5/5 in attack speed and Zero Suit Samus would get a 5/5 in the range stat.

The next step consists of writing down their skills; does he/she/it have a meteor smash like Falco’s Down Aerial, a tether recovery like Ivysaur’s Vine Whip, can he/she/it crawl under projectiles like Sheik, can he/she/it jump off walls indefinitely like Diddy and Fox and finally can your character cling to walls for a duration of five seconds. The other stat is something that is unique to your character, for example: Peach’s ability to float, Kirby’s multiple jumps, Luigi’s damaging taunt, Peach’s chance of pulling out a random item instead of a turnip, Zelda’s transformation into Sheik, Jigglypuff using its forward special instead of its up special as a recovery move, the Pokémon Trainer’s ability to use three different characters, Samus turning into Zero Suit Samus through her final smash, etc...

Next you describe your character’s every attack moves: what are his/her/its ground (A) attacks, smash (A) attacks, aerial (A) attacks, grab, pummel & four directional throws. The ledge attack is performed when your character is hanging down from a ledge and you press the attack (A) button to climb up. The floor attack is when your character is laying down after being hit and you press the attack (A) button to get up.

Now the fun part, you choose four unique, special (B) attacks that fits your character well. You’ve got a wild card, but obviously it has to make sense. You also get to choose what would his/her/its final smash would be. Then all you have to do is give a personality to your character: give him/her/it three different taunts, a unique on-screen appearance (ex.: Mario jumping out of a green pipe) and two motions when your character stays idle (ex.: Marios briefly adjusting his hat, Wario scratching his butt, etc.) You then describe how your character dodges both on the ground and in the air, and tell if it has vast and slow dodges or quick close-ranged dodges. And the final touch, you may pick different outfits for your character (ex.: Classic Spiderman, Black Spiderman, Future Foundation Spiderman, etc.). Outfits only have an aesthetic value.

I based the descriptive sheet on the one you can find on the Smash Bros. Wikia website. If you ever need more examples or further information, here is a link to Mario’s descriptive sheet: http://super-smash-bros.wikia.com/wiki/Mario_%28SSBB%29

Let the greatest cross-over battle begin !

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Fighter :
Series :
Stage:

Statistics
Weight : /5
Jump : /5
Running: /5
Speed: /5
Range : /5

Special Skills
Meteor : Yes/No
Tether: Yes/No
Crawl: Yes/No
Wall Jump: Yes/No
Wall Cling: Yes/No
Other: Yes/No. (If yes, what is it?)

Ground Moves
Neutral Attack:
Side Tilt:
Up Tilt:
Down Tilt:
Dash Attack:

Smash Attacks
Side Smash:
Up Smash:
Down Smash:

Aerial Attacks
Neutral Aerial:
Forward Aerial:
Back Aerial:
Up Aerial:
Down Aerial:

Grab & Throws
Grab/Dash Grab:
Pummel:
Forward Throw:
Back Throw:
Up Throw:
Down Throw:

Other Attacks
Ledge Attack:
Floor Attack:

Special Moves
Neutral Special:
Side Special:
Up Special/Triple Jump:
Down Special:
Final Smash:

Miscellaneous
First Taunt:
Second Taunt:
Third Taunt:
On-Screen Appearance:
First Idle Motion:
Second Idle Motion:
Sidestep Dodge:
Forward Dodge:
Backward Dodge:
Aerial Dodge:


Outfits
Main Outfit:
Second Outfit:
Third Outfit:
Fourth Outfit:
Fifth Outfit:
Sixth Outfit:
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.
01/15/2013 08:29 PM (UTC)
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Finally able to do it. lol

Fighter : Voldo
Series : Soulcalibur
Stage: Money Pit - Balcony

Statistics
Weight : 2/5
Jump : 3/5
Running: 5/5
Speed: 5/5
Range : 3/5

Special Skills
Meteor : No
Tether: No
Crawl: Yes
Wall Jump: Yes
Wall Cling: Yes
Other: Yes - Nimbleness (may automatically break free of grabs)

Ground Moves
Neutral Attack: Forward Katar
Side Tilt: Horizontal Slash
Up Tilt: Upward Slash
Down Tilt: Downward Slash
Dash Attack: Slash & Guard

Smash Attacks
Side Smash: Triple Slash
Up Smash: Jump Slash
Down Smash: Spin Slash

Aerial Attacks
Neutral Aerial: Hammer Slash
Forward Aerial: Dancing Throw - Forward
Back Aerial: Dancing Throw - Backward
Up Aerial: Dancing Throw - Upward
Down Aerial: Torpedo Fall

Grab & Throws
Grab/Dash Grab: Katar Head Smash
Pummel: Spidercrawl Walk
Forward Throw: Snake Throw - Forward
Back Throw: Snake Throw - Backward
Up Throw: Spinning Katar
Down Throw: Thunder Roll

Other Attacks
Ledge Attack: Spidercrawl Flip
Floor Attack: Sneaky Katar

Special Moves
Neutral Special: Dancing Spin
Side Special: Back-to-Back Flip
Up Special/Triple Jump: Dancing Spin - Aerial
Down Special: Horizontal Slide
Final Smash: Flash Fire Roll

Miscellaneous
First Taunt: Downward Bow
Second Taunt: Spidercrawl Pump
Third Taunt: Floor Roll Bow
On-Screen Appearance: Thunder Roll Intro
First Idle Motion: Slight Body Twitch
Second Idle Motion: Katar Sharpening
Sidestep Dodge: (drops to floor, slides to left/right)
Forward Dodge: (slides forward on tips of shoes)
Backward Dodge: (rolls backward)
Aerial Dodge: (spins horizontally forward/backward)


Outfits
Main Outfit: Soulcalibur IV Primary
Second Outfit: Soulcalibur IV Primary - Blue
Third Outfit: Soulcalibur IV Primary - Black
Fourth Outfit: Soulcablir V Primary
Fifth Outfit: Soulcalibur V Primary - Blue & Green
Sixth Outfit: Soulcalibur III Alternate

I hope this does him justice.
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GoobieDoob
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Signature made by Zmoke

01/15/2013 09:43 PM (UTC)
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Fighter : Amaterasu
Series : Okami, Capcom
Stage: (IDK if this is right?) Dream Plain

Statistics
Weight : 2/5
Jump : 5/5
Running: 4/5
Speed: 5/5
Range : 3/5

Special Skills
Meteor : Yes
Tether: No
Crawl: Yes
Wall Jump: Yes
Wall Cling: No
Other: Yes (Paintbrush, Cut)

Ground Moves
Neutral Attack: Swipe
Side Tilt: Bump
Up Tilt: Headbutt
Down Tilt: Chin Smash
Dash Attack: Roll

Smash Attacks
Side Smash: Bump x2
Up Smash: Headbutt x3
Down Smash: Chin Smash x2

Aerial Attacks
Neutral Aerial: Dodge
Forward Aerial: Bite
Back Aerial: Dodge
Up Aerial: Swipe
Down Aerial: Swipe

Grab & Throws
Grab/Dash Grab: Bite + Jump Air Roll
Pummel: Bite Hard x5
Forward Throw: Bite + Roll Forward
Back Throw: Bite + Roll Backward
Up Throw: Bite + Throw Up + Bite x2
Down Throw: Bite + Slam Juggle + Bite x2

Other Attacks
Ledge Attack: N/A
Floor Attack: Sun Claw

Special Moves
Neutral Special: Fire Spit
Side Special: Flare Bump
Up Special/Triple Jump: Air Flames/Air Flames + Bite Hard + Fire Blow
Down Special: Burning Feet
Final Smash: Ultra Sun Smash

Miscellaneous
First Taunt: *Growl*
Second Taunt: *Bark x1-x6*
Third Taunt: *Howl x2*
On-Screen Appearance: White wolf with patterns occasionally glow when sunny.
First Idle Motion: Shake Body
Second Idle Motion: Proud Stance

Outfits
Main Outfit: White, Orange Markings [Glow When Sunny][Grey when Rainy], Wolf/Dog [Resembling German Shepard]
Second Outfit: Grey, Pink Markings [Glow When Sunny][Purple when Rainy], Wolf/Dog [Resembling German Shepard]
Third Outfit: Black, White Markings [Glow When Sunny][Lime Green when Rainy], Wolf/Dog [Resembling German Shepard]
Fourth Outfit: N/A
Fifth Outfit: N/A
- - - - - - - - - - -
Also, I don't know if you should or should not put this in the fighting game thread, hmm . . .
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YingYeung
01/16/2013 07:49 PM (UTC)
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Fighter : Black Cat (Felicia Hardy).
Series : Marvel Universe.
Stage: The Hardy Mansion; a vast stage with several booby traps.

Statistics
Weight : 2/5. Lightweight. Tall and thin frame, slightly heavier than the two princesses.
Jump : 5/5. Very high double jump. Grappling hooks serve as long-ranged recovery move.
Running: 4.5/5 . Very fast running speed with quick acceleration, quick dashing and dodging.
Speed: 4.5/5. Quick attack speed with several nimble combos, ranged attacks are relatively fast.
Range : 2-5/5. Melee: Close-ranged melee attacks, Grappling hooks: Very long-ranged attacks.

Special Skills
Meteor : Yes. (Pin-Up Heel) Spikes when sweetspotted.
Tether: Yes. (Grappling Hook) acts as a tether recovery.
Crawl: Yes.
Wall Jump: Yes.
Wall Cling: Yes.
Other: Yes; Her bad luck aura prevents her from tripping, it also makes enemies around her trip more often than usual.

Ground Moves
Neutral Attack: (Triple scratch); Holding A after triple combo results in continuous scratching.
Side Tilt: (High kick). Very fast, decent damage and can juggle enemies easily.
Up Tilt: (Roundhouse kick). Good range and average damage, very quick, slight lag.
Down Tilt: (Leg swipe). Deals low damage but causes tripping when sweetspotted.
Dash Attack:(Jump kick). Good knockback, very little lag after and before the attack.

Smash Attacks
Side Smash: (Power kick). Charges a powerful kick and thrusts herself forward, decent range.
Up Smash: (Uppercut). Charges an uppercut then jumps, very little lag animation, decent range.
Down Smash: (Break dancer). Hits all around her, no starting lag, good duration, safe move.

Aerial Attacks
Neutral Aerial: (Pounce). All claws out, no lag before or after, average damage,very safe move.
Forward Aerial: (High jump kick). Very quick animation, hits a lot harder when sweetspotted.
Back Aerial: (Whirling kick). Long duration, safe move, decent damage, great knockback.
Up Aerial: (Hook swipe). Circular motion, tremendous range, very safe, medium damage.
Down Aerial: (Pin-Up Heel). Meteor kick, very fast, easy to sweetspot, very little lag after impact.

Grab & Throws
Grab/Dash Grab: (Grappling hook). Very long range. Fast grab. Drags foe next to her quickly.
Pummel: (Vicious knee). Hits opponents in the crotch with her knee. Very quick, very little lag.
Forward Throw: (Garbage toss). She tosses the enemy at the end of her grappling line.
Back Throw: (Whatever). She tosses the enemy behind her as if it was mere scrap.
Up Throw: (See ya!). She launches her enemy above her with her grappling hook.
Down Throw: (Go to hell). She pins her enemy to the ground and performs an elbow drop.

Other Attacks
Ledge Attack: Gets back up on the stage with a front flip, kicking twice doing so.
Floor Attack: Gets up in a spinning motion, slashing anyone nearby with her claws.

Special Moves
Neutral Special: (Cat scratch), Five hits combo, causes bleeding (damage over time).
Side Special: (Taser Claws) Long-ranged attack that does static 8% and stuns opponents.
Up Special/Triple Jump: (Grappling Hook) Controllable, causes bleeding (damage over time).
Down Special: (Bad Luck) Counter-attack. Disables the foe’s last attack for thirteen seconds.
Final Smash: (Symbiote Black Cat) Possessed by a symbiote, all of her attacks deal double damage and have twice their original range. After thirteen seconds the symbiote dashes forward just like a projectile, sending everyone it touches flying off at high speed.

Miscellaneous
First Taunt: Stares at a diamond then looks at her opponent saying: ‘’You hit the jackpot!’’
Second Taunt: Looks away, her hand on her hip, turns around and says: ‘’How boring...’’
Third Taunt: Draws her retractable claws in and then stretches them out in a threatening way.
On-Screen Appearance: Swinging with her cable line, she drops on the ground after a backflip.
First Idle Motion: Looks behind her nervously, then strikes a relax pose as if it was no big deal.
Second Idle Motion: Stares at her nails like a pretty girl would, then moans in a sexy way.
Sidestep Dodge: Spins and quickly dodges, can be done successively, very fast execution.
Forward Dodge: Performs a flik-flak in front of her, quick execution and medium range.
Backward Dodge: Performs a flik-flak backwards, quick execution and medium range.
Aerial Dodge: Dodges by spinning as if she was benefitting from a sixth sense.

Outfits
Main Outfit: Classic Black Cat
Second Outfit: Edge of Time Black Cat
Third Outfit: Web of Shadows Black Cat
Fourth Outfit: Ultimate Black Cat
Fifth Outfit: Claws Black Cat


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devilwithin
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About Me
The boy kicked out at the world. The world kicked back a lot fuckin' harder.

MK Online Featured User 31/3/2010 12/4/2011
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Shinnok-fan64 - s3Kt0r
01/17/2013 12:25 PM (UTC)
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Fighter :Shao Kahn
Series : Mortal Kombat
Stage: Shao Kahn arena (bit like his stage on MK:A)

Statistics
Weight : 5/5
Jump : 2/5 (can't jump high unless he use his Upward Shoulder or Uplifting Knee move)
Running: 3/5 (slow start with but does pick up speed when he use combos or special move without getting hit)
Speed: 3/5 (same as running)
Range : 5/5

Special Skills
Meteor : No
Tether: No
Crawl: Yes
Wall Jump: No
Wall Cling: No
Other: Yes
Ridicule: gain small part of health back when taunts (max:3)

Ground Moves
Neutral Attack: Punch combo
Side Tilt: Kick
Up Tilt: juggle punch combo
Down Tilt: Uppercut
Dash Attack: Uplifting Knee

Smash Attacks
Side Smash: Hammer throw
Up Smash: Charging upward Spikes
Down Smash: Hammer Swing

Aerial Attacks
Neutral Aerial: jumping punch
Forward Aerial: jumping kick
Back Aerial: backhander
Up Aerial: Uplifting Knee
Down Aerial: Hammer Fist (A compacted fist is brought down upon the target)

Grab & Throws
Grab/Dash Grab: grab them by legs, start to spin then lets go
Pummel:smash them into ground
Forward Throw: grab them, throw them forword
Back Throw: grab them, throw them backward
Up Throw:smash them in ground, throw them in air
Down Throw: smash them into ground

Other Attacks
Ledge Attack: Get back up and swing his hammer
Floor Attack: uppercut

Special Moves
Neutral Special: Wrath Hammer Attack
Side Special: Light Spear
Up Special/Triple Jump: Upward Shoulder
Down Special: Ridicule
Final Smash: X-Ray Move - It's Official: Shao Kahn hammers his opponent to the ground and grabs their arm. He then stomps on their head (breaking the whole skull), lifts the opponent up by the arm, and delivers a skull-shattering headbutt.

Miscellaneous
First Taunt: points and laughs
Second Taunt: laughs
Third Taunt: warrior's roars
On-Screen Appearance: walk on stage with slave girls and says "I am Shao Kahn! Konqueror of worlds! You will taste no victory!"
First Idle Motion: leans on hammer
Second Idle Motion: laughs
Sidestep Dodge: steps to the side
Forward Dodge: he charges forward
Backward Dodge: he charges backwards
Aerial Dodge: you just hear him laugh


Outfits
Main Outfit: MK 2011
Second Outfit: MK 2011 without helmet
Third Outfit: Mortal Kombat: Legacy
Fourth Outfit: Dark Kahn from MK vs DC
Fifth Outfit: MK 2011 with cape
Sixth Outfit: MK 2011 with cape but no helmet
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MyQueenSindel
01/22/2013 07:03 AM (UTC)
0
Fighter : Rachel Alucard
Series : Blazblue
Stage: Rachel's Rose Garden

Statistics
Weight : 1/5
Jump : 4/5
Running: /5
Speed: 2/5
Range : 3/5

* Stats With Wind guage Enhancement*
Weight : 1/5
Jump : 5/5
Running: 5/5
Speed: 2/5
Range : 5/5


Special Skills
Meteor : Yes
Tether: No
Crawl: No
Wall Jump: No
Wall Cling: No
Other: Umbrella Float (Rachel drops slowly upon opening her umbrella, like Peach)
Other: Chain Grab

Ground Moves
Neutral Attack: Double jab (Pole of umbrella smacks opponent twice)
Side Tilt: Wind propel to side
Up Tilt: Wind propel upwards
Down Tilt: Wind propel downward
Dash Attack: Spinning Roses (Rachel does a slight hopping spin and her wings shape shift into rose bushels slashing the opponent)
*Wind has meter, must regenerate*

Smash Attacks
Side Smash: Fork + Knife (Rachel's wings shape-shift into a fork and knife which protrude outwards. Excellent horizontal launch, no vertical launch at all)
Up Smash: Cat Punch (Nago, Rachel's umbrella, shape-shifts and uppercuts any airborne opponent. Good launch, not a good kill move)
Down Smash: Spinning Choker (Nago shape shifts into a bean bag, Rachel sits on him and her wings shape shift into studded braces. A spinning motion that has good horizontal launch)

Aerial Attacks
Neutral Aerial: Cat paw (Nago's paws at the opponent)
Forward Aerial: Wing attack (Rachel's wings close in on the opponent diagonal down spike)
Back Aerial: Cape attack (Nago shape-shifts into a cape which rachel whips around and smacks the opponent away)
Up Aerial: Open umbrella (Rachel opens her umbrella with a huge hitbox)
Down Aerial: Spike (Gii shape shifts into a platform which Rachel sits on and falls until it reaches the ground. Bad recovery if blocked, good kill move if dropped from high level, spike move)

Grab & Throws
Grab/Dash Grab: Open umbrella (Umbrella shape shifts into a blade, then opens up as an umbrella causing a spinning stun to opponent. Leads to chain grabs, only possible with wind)
Pummel:
Forward Throw: Simple slap away
Back Throw: Simple slap backward
Up Throw: Gii enlarges and uppercuts opponent with his wing
Down Throw: Rachel levitates across a grounded opponent as they're electricuted

Other Attacks
Ledge Attack: Rolling carpet (Nago shape shifts into a short range low rolling carpet as Rachel gets back on ledge)
Floor Attack: Same as ledge

Special Moves
Neutral Special: Tiny Lobelia (Nago cannons out a large seed with a hit box that becomes a pole upon landing)
Side Special: Impish Gypsopila (Rachel releases pumpkin, hit box activates upon propulsion by wind)
Up Special/Triple Jump: Sword Iris (Lighting strikes where poles are located)
Down Special: George XIII (Rachel releases a frog that crawls toward nearest opponent and electrocutes them when at a close enough distance)
Final Smash: Baden Baden Lily (Rachel summons large lightning bolts from the sky. Anybody unlucky enough to be near her or one of the three poles will be stuck in the electric bolts. Has a long hitstun, does 40% damage near Rachel, 30% near poles. This gives Rachel the chance to regenerate wind, release a frog, and release a pumpkin. Also the time to kill on of the stunned opponents.)

Miscellaneous
First Taunt: Rachel grabs Gii and squeezes him
Second Taunt: Nago shape shifts into a throne, rachel seats herself
Third Taunt: Rachel snaps her fingers, Gii brings her tea, drank
On-Screen Appearance: Teleports in through inter-dimensional vortex
First Idle Motion: Yawn
Second Idle Motion: While crouching, falls asleep
Sidestep Dodge: Curtsy
Forward Dodge: simple doge
Backward Dodge: Simple dodge
Aerial Dodge: simple air spin


Outfits
Main Outfit: Traditional outfit
Different palette swaps

Rachel is a weapons (pumpkin, frog, poles) character with great horizontal launches, but poor vertical launches. She is best at long range and taking the fights into the air. At close range, with no weapons on screen, she has a difficult time getting out of pressure. Take away her wind and she is completely vulnerable.
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