O/T: Reliable info on Tao Feng
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posted03/13/2003 10:46 PM (UTC)by
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BloodSpork
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Member Since
03/13/2003 10:46 PM (UTC)
As much as I don't want to clog up the MK5.org boards with off-topic crap, I figured I'd post this for anyone who has read contradictory info about Tao Feng: Fist of the Lotus, was curious about the game, or might have already decided not to give it a chance based on false info:

In comparison to MK:DA, Tao Feng does not have:
-weapons (for its main characters)
-finishing moves/fatalities
-as many characters
-mini-games like ‘Test your Might’
-unlimited range attacks
-as much unlockable content
-actual ‘dripping’ blood
-as much gore and blood overall
-a team of 50 people and 4 years of overall production (two years of which contained the full team)

However, Tao Feng does have (amongst other things):
-better graphics
-more ingenuity (sorry, couldn’t resist wink)
-full-body character damage
-wall and pole attacks
-a limb damage system that dissuades players from blocking too much
-more interactive objects, including environmental hazards that do extra damage when you knock your opponent into them (extra health is also awarded if you do this in survival mode)
-bigger levels
-'attack while jumping backward’ moves (couldn't resist that either)
-unique character sizes and no shared moves between skeletons
-character titles based on actual Chinese naming conventions (take ‘em or leave ‘em, but I never heard anyone raving about “Sonya” and “Liu Kang” when MK first came out)
-a team of 25 people and 3.5 years of overall production (only one of which included the full team)

Now for the other stuff that you might have seen on websites. Tao Feng does not have:

-bones that literally break or can’t be healed once broken
-an option to literally run across walls
-battle damage (cuts, bruises, etc.) specific to certain regions of the body
-raging combos
-a way to target specific limbs for damage (the limb damage increases in warning as a player continues blocking, and which impairs arms or legs if they fail to block a hit with the limb damage DANGER warning--all attacks on the damaged limbs, upper or lower, subsequently do 50% less damage until healed)
-shallow gameplay that you might have seen in the available gameplay videos
-a cool name wink
-around 100 combos per character (but it does have plenty to keep things interesting)


Finally, the current official release date is March 19th.

I hope that clears things up.
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Wreckless
03/12/2003 04:57 AM (UTC)
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ummm im still on the fence about this game gues sill have to rent it and find out
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ChiefThunder
03/12/2003 06:09 AM (UTC)
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Excellent information and thank you but try posting it in the correct forum dude

smile
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Aurorasaurus
03/12/2003 06:41 AM (UTC)
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im looking forward to tao feng, but raging combos? what the fuck r u on about? u just making that up or is that was the developers are actually caling their combo system?
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Toturi
03/13/2003 10:42 PM (UTC)
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-a team of 50 people and 4 years of overall production (two years of which contained the full team)

It was 4 years between MK4 and MKDA, but you left out the other game the MK team produced between MK4 and MKDA... "The Grid". So, in roughly the same time period as Tao Feng took to complete, the MK team produced 2 games: :'The Grid' and 'MKDA'... with 25 people.

MKDA was 18 months of production. 25 core people. The other 25 people (to make the total 50)were only there during the last few months of production and were not necessarily working on the actual game itself. There were game testers and the FMV group. It was in the MKDA team interview... (just to clear things up.)

Compare with your comments about TF....

-a team of 25 people and 3.5 years of overall production (only one of which included the full team)

To create 1 game... With no fatalities... With half the characters MKDA has. ..With shared animations...(I've seen them in the videos)...With half the backgrounds as MKDA has.





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Toturi
03/13/2003 10:46 PM (UTC)
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So there... nyaaaa.
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