Please help me not suck at Marvel vs. Capcom 3
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Please help me not suck at Marvel vs. Capcom 3
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posted03/23/2011 08:06 PM (UTC)by
Sorry to start another MvC3 thread, but the other one seems to have died
Anyway... I'm toying with the idea of going to EVO this year,
for both MK9 and MvC3.
I don't want to go only to lose in the first round,
so I've been practicing MvC3 like mad.
But every time I go online, I get my ass kicked 4 out of 5 times.
I've played the game a lot now, and I know I don't *suck* suck,
as I can beat the CPU without breaking a sweat.
But real life opponents are *much* harder.
None of my tricks against the CPU work well against a human,
and I really need to get better.
I mainly use Amaterasu, Phoenix, Chris, and Shuma-Gorath.
I've actually found Shuma to be quite effective- most of my wins were fights I used him.
But Shuma will be banned from EVO since he's DLC, correct?
If so, I will need to replace him with Chris (or maybe Sentinel since it's a tourney and people fight dirty).
Also- those 30+ hit air combos involving all three of your characters?
Yeah, I have NO IDEA how to do them.
I'm constantly the victim of them, and I have no idea how to do them myself, or if it's possible to break out of one being done to me.
Some help on these two questions would be *greatly* appreciated.
Any other high-level tips you have for the characters I mentioned would be most appreciated.
Thank you!
Anyway... I'm toying with the idea of going to EVO this year,
for both MK9 and MvC3.
I don't want to go only to lose in the first round,
so I've been practicing MvC3 like mad.
But every time I go online, I get my ass kicked 4 out of 5 times.
I've played the game a lot now, and I know I don't *suck* suck,
as I can beat the CPU without breaking a sweat.
But real life opponents are *much* harder.
None of my tricks against the CPU work well against a human,
and I really need to get better.
I mainly use Amaterasu, Phoenix, Chris, and Shuma-Gorath.
I've actually found Shuma to be quite effective- most of my wins were fights I used him.
But Shuma will be banned from EVO since he's DLC, correct?
If so, I will need to replace him with Chris (or maybe Sentinel since it's a tourney and people fight dirty).
Also- those 30+ hit air combos involving all three of your characters?
Yeah, I have NO IDEA how to do them.
I'm constantly the victim of them, and I have no idea how to do them myself, or if it's possible to break out of one being done to me.
Some help on these two questions would be *greatly* appreciated.
Any other high-level tips you have for the characters I mentioned would be most appreciated.
Thank you!

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drpvfx Wrote:
Also- those 30+ hit air combos involving all three of your characters?
Yeah, I have NO IDEA how to do them.
I'm constantly the victim of them, and I have no idea how to do them myself, or if it's possible to break out of one being done to me.
Also- those 30+ hit air combos involving all three of your characters?
Yeah, I have NO IDEA how to do them.
I'm constantly the victim of them, and I have no idea how to do them myself, or if it's possible to break out of one being done to me.
You do them by holding one of the directional buttons while doing an air combo. So if you hold "up," after 3 air hits, your next character will come out, keep holding up (or side, or down), and your third character will come out. If you hold down, it will refill your meter after each character. Sideways refills it halfways.
To land a bigger combo, it helps if you use a character who can perform an air Hyper so you can finish the combo that way with the third character, or a character who can land a Hyper immediately after your opponent hits the ground.
Yes, there is a way to break out of a "team combo" being done on you, but I'm not sure how that's done. I think it's by holding one of the directional buttons and button mashing the attack buttons, but not sure. Perhaps someone else can answer that. I've done it many times though.
Good luck with EVO. Real life players can definitely be harder than CPU. That's why I hate playing online. Lol.
Thanks for that!
I will definitely try that out.
BTW, sorry to ask, but which meter are you talking about when you say holding down fills it fully? The life meter, or the ultra meter?
Also- I went ahead and registered for EVO.
I live in LA and it's a fairly short drive, and I haven't been to Vegas in years
I know I won't get far, but it'll be fun to play against real people in the same room- that's a privilege I rarely get to enjoy.
If anyone wants to help me train, my PSN ID is Empathogen.
I'd welcome some sparring partners
I will definitely try that out.
BTW, sorry to ask, but which meter are you talking about when you say holding down fills it fully? The life meter, or the ultra meter?
Also- I went ahead and registered for EVO.
I live in LA and it's a fairly short drive, and I haven't been to Vegas in years
I know I won't get far, but it'll be fun to play against real people in the same room- that's a privilege I rarely get to enjoy.
If anyone wants to help me train, my PSN ID is Empathogen.
I'd welcome some sparring partners


About Me
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Yeah, I kinda lost track of the other MvsC3 thread. The recent leaks kinda took 100% of my attention. I'm not even up to date on what happened at PAX. Either way, I need to update my MvsC3 thread, cause there was some very big news today with the new patch.
Hmm. Well, specifically with those characters, I would say start off with your fastest and most offensive character so you can build meter and get around your opponents assists (and also charge up Dark Phoenix). Your most offensive character, IMO, is Ammy. Personally, I think Ammy is the best character in the game in terms of options, so you're at a good start.
Other than that, I guess the best universal advice for anyone trying to break into this game would be to learn to perform and avoid cross ups. For those who don't know, cross ups are attacks from above that, due to ambiguous angles, could attack either side of your character, leaving you unsure which way to block. That's the traditional definition anyway. Because this game has teleports and other jazzy maneuvers, the definition is a bit broader for MvsC3.
Anyway, there's two major ways to avoid them. The first way is to always know where your opponent's point character is. Because your opponent can be hitting you on one side while his/her assist is hitting you on the other, it can be confusing which way to block. The solution is to block the attacks of the point character (your opponents character at the top bar). Therefore, if you stay conscious of where the opponents point character is, you'll always know which way to block.
The second best way to avoid cross ups is to change your location whenever your opponent super jumps. The alternative is to use a good zoning/anti-air assist, but unless you really know your opponent's character's own options, you might just want to give yourself some breathing room so you can set up your own offense.
And really, that's the key to MvsC3: be offensive and do your thing before your opponent does his/hers.
Other advice? I guess you should make sure your assists meet certain conditions. For example, you want to have at least one assist for zoning (EX: an assist that controls screen space by filling/showering stuff down). Ammy's Cold Star and Shuma's Mystic Ray are both great for that.
For your second assist, another zoning peep is fine, but personally, I like to have an assist that extends combos. That's mainly what I use Hsien Ko's Senpu for; beyond that her asisst isn't good for much other than looking adorable (unless you activate her hyper armor, but that's a new ball game). Some characters can fulfill both functions, so find who works best for you.
There's a couple way to do team aerial combos. For the last hit of your air combo, press either forward/down S or Up S button. This will start the exchange combo, and depending which button you chose will determine the bonus. If you pressed forward or down, you'll get a meter bonus, and if you pressed up (or diagnol up) I THINK you'll get a positioning/damage bonus.
To evade aerial combos, you basically have to guess what direction your opponent is going to hold and press direction + S button the exact same time he does. In other words, mash all directions and S button. At least that sometimes works. I have never once guessed properly in my entire playthrough.
They're really not that great, to be honest. I only use them to safely remove a character, or if I have phoenix, to build meter for her. All my standard combos do more damage, so I don't bother with exchange combos much.
drpvfx Wrote:
I mainly use Amaterasu, Phoenix, Chris, and Shuma-Gorath.
I've actually found Shuma to be quite effective- most of my wins were fights I used him.
But Shuma will be banned from EVO since he's DLC, correct?
If so, I will need to replace him with Chris (or maybe Sentinel since it's a tourney and people fight dirty).
I mainly use Amaterasu, Phoenix, Chris, and Shuma-Gorath.
I've actually found Shuma to be quite effective- most of my wins were fights I used him.
But Shuma will be banned from EVO since he's DLC, correct?
If so, I will need to replace him with Chris (or maybe Sentinel since it's a tourney and people fight dirty).
Hmm. Well, specifically with those characters, I would say start off with your fastest and most offensive character so you can build meter and get around your opponents assists (and also charge up Dark Phoenix). Your most offensive character, IMO, is Ammy. Personally, I think Ammy is the best character in the game in terms of options, so you're at a good start.
Other than that, I guess the best universal advice for anyone trying to break into this game would be to learn to perform and avoid cross ups. For those who don't know, cross ups are attacks from above that, due to ambiguous angles, could attack either side of your character, leaving you unsure which way to block. That's the traditional definition anyway. Because this game has teleports and other jazzy maneuvers, the definition is a bit broader for MvsC3.
Anyway, there's two major ways to avoid them. The first way is to always know where your opponent's point character is. Because your opponent can be hitting you on one side while his/her assist is hitting you on the other, it can be confusing which way to block. The solution is to block the attacks of the point character (your opponents character at the top bar). Therefore, if you stay conscious of where the opponents point character is, you'll always know which way to block.
The second best way to avoid cross ups is to change your location whenever your opponent super jumps. The alternative is to use a good zoning/anti-air assist, but unless you really know your opponent's character's own options, you might just want to give yourself some breathing room so you can set up your own offense.
And really, that's the key to MvsC3: be offensive and do your thing before your opponent does his/hers.
Other advice? I guess you should make sure your assists meet certain conditions. For example, you want to have at least one assist for zoning (EX: an assist that controls screen space by filling/showering stuff down). Ammy's Cold Star and Shuma's Mystic Ray are both great for that.
For your second assist, another zoning peep is fine, but personally, I like to have an assist that extends combos. That's mainly what I use Hsien Ko's Senpu for; beyond that her asisst isn't good for much other than looking adorable (unless you activate her hyper armor, but that's a new ball game). Some characters can fulfill both functions, so find who works best for you.
drpvfx Wrote:
Also- those 30+ hit air combos involving all three of your characters?
Yeah, I have NO IDEA how to do them.
I'm constantly the victim of them, and I have no idea how to do them myself, or if it's possible to break out of one being done to me.
Some help on these two questions would be *greatly* appreciated.
Any other high-level tips you have for the characters I mentioned would be most appreciated.
Thank you!
Also- those 30+ hit air combos involving all three of your characters?
Yeah, I have NO IDEA how to do them.
I'm constantly the victim of them, and I have no idea how to do them myself, or if it's possible to break out of one being done to me.
Some help on these two questions would be *greatly* appreciated.
Any other high-level tips you have for the characters I mentioned would be most appreciated.
Thank you!
There's a couple way to do team aerial combos. For the last hit of your air combo, press either forward/down S or Up S button. This will start the exchange combo, and depending which button you chose will determine the bonus. If you pressed forward or down, you'll get a meter bonus, and if you pressed up (or diagnol up) I THINK you'll get a positioning/damage bonus.
To evade aerial combos, you basically have to guess what direction your opponent is going to hold and press direction + S button the exact same time he does. In other words, mash all directions and S button. At least that sometimes works. I have never once guessed properly in my entire playthrough.
They're really not that great, to be honest. I only use them to safely remove a character, or if I have phoenix, to build meter for her. All my standard combos do more damage, so I don't bother with exchange combos much.

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Thanks for the advice, Temp!
I *always* have Ammy's assist on "Bloom,"
as my usual tactic is to have a character like Chris or Shuma on point to absorb damage while I charge the meter to 5.
Attacking w/ Shuma while using Bloom repeatedly can get the Ultra Meter to 5 in a crazy short timespan. Then I fight as Phoenix until she transforms, then tag her out so she doesn't die immediately (I *really* wish Dark Phoenix had at least a *little* more Stamina, or her X-factor would raise her stamina. ) I always have Phoenix' assist as TK Shot, which works well for zoning, *especially* after she's gone Dark Phoenix.
I'm really lamenting the fact Shuma wasn't an initial character-
he's quickly becoming one of my favorites and one of my best.
I *really* wish he was tourney-viable.
I *always* have Ammy's assist on "Bloom,"
as my usual tactic is to have a character like Chris or Shuma on point to absorb damage while I charge the meter to 5.
Attacking w/ Shuma while using Bloom repeatedly can get the Ultra Meter to 5 in a crazy short timespan. Then I fight as Phoenix until she transforms, then tag her out so she doesn't die immediately (I *really* wish Dark Phoenix had at least a *little* more Stamina, or her X-factor would raise her stamina. ) I always have Phoenix' assist as TK Shot, which works well for zoning, *especially* after she's gone Dark Phoenix.
I'm really lamenting the fact Shuma wasn't an initial character-
he's quickly becoming one of my favorites and one of my best.
I *really* wish he was tourney-viable.
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