Spartan Ops and Infinity Change Halo 4 Multiplayer
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posted04/09/2012 09:12 PM (UTC)by
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Murcielago
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A substantial quantity of alleged Halo 4 details have started appearing online. The latest issue of Game Informer, of which 343 Industries' next game is the cover story star, is hitting subscribers, some of which have been sharing details in various forums.

The story details Master Chief waking up four years after his cryo nap at the end of Halo 3. Cortana's detected an intruder on board, which happens to be Covenant invaders probably joining them from the fleet outside Chief's derelict ship. No word on why the Covenant are there at all, never mind why they've broken their truce with humans, nor what role they play in the narrative.

The story that follows Chief's wake-up will, as we know, explore the humanity of John 117, as well as continue Halo 3's theme of Cortana as a rampant AI. In that four year break, Cortana's adopted a new look. As usual, the campaign allows for four-player co-op.

In addition to new weapons to be revealed, the Covenant carbine and plasma pistol return alongside the human sniper, assault, and battle rifles. We'll also get to wield the magnum, rocket-launcher, shotgun, and assault carbine.

The story carries over to Halo 4's multiplayer, which 343 is calling Infinity. This answers our question from earlier this week regarding Microsoft's newly registered HaloInfinity.net and HaloInfinityMultiplayer.com domains. Infinity has direct and indirect connections to the campaign, though details aren't present in the article.

Frank O'Connor mentioned in the Halo 4 ViDoc that 343 came up with a valid reason for red to fight blue, and that comes in the form of military training on the combat deck, an adversarial simulator. This means we won't play as Elites online, as 343's focus lies on the Infinity's Spartan IVs.

Adding to the Infinity experience is Spartan Ops, a separate story-centric campaign for four players. It presents objective-based missions and cinematics, both of which will be added weekly to expand on Spartan Ops' story. These updates will happen for months following Halo 4's release to hold players' attention long-term. Spartan Ops replaces Firefight, which won't have its own dedicated mode this time around.

Another interesting change to Halo 4 is loadouts. Rather than everyone rolling out with the same weapons online, players bring customized gear into battle. Everyone packs a primary and secondary weapon, armor abilities (including active camo, jetpack, and hologram) grenade type (plasma grenade is still unconfirmed). Weapons still appear around the map, of course, but they appear in random spots via drop pods. In another interesting minor tweak, the respawn in Team Slayer is instantaneous rather than reliant on a clock.


Oh, and since Chief vanished, Spartans have since learned to run; sprinting is an innate ability in everyone. Players can also use Forerunner Vision to peek through walls, Batman style. The X-ray vision upgrade is an armor ability you'll equip. Other abilities are unlockable via Spartan Points, the currency fueling the in-game economy. Points unlock additional Ops missions, armor abilities, and cosmetic upgrades.
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KingBellsprout
04/08/2012 07:17 PM (UTC)
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Oh armor abilities are back? Well this means another horrible Halo game is being released.
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Zmoke
04/08/2012 10:00 PM (UTC)
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The armor abilities were not good. Halo 3 was the way to go with bubble shields and that. I don't have too high hopes for Halo 4 necessarily but I have enough faith in 343i to find the up-coming game interesting.

P.S. See more details here.
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Kabal20
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04/09/2012 12:34 AM (UTC)
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The only real beneficial and needed change I see to the series is that MP will make use of a class system rather than everyone starting off with the same weapon and fighting over the better weapons. Also the improved respawn times are going to be a welcome addition.

I wasn't really impressed with the armor abilities in Reach, but I could easily over look them so no big deal that they are back. I just hope the ranking and unlockable system is better than Reach. I just found the game to be a real grind to unlock all the different armor variants.
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m0s3pH
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04/09/2012 01:08 AM (UTC)
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I don't get the obsession with loadout-based multiplayer. Halo's old school approach has always been the best way to go about it.

And they brought back the fucking jetpack? That puts a huge damper on my interest in this game, and I've been a big Halo fan since the beginning.
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FlamingTP
04/09/2012 01:09 AM (UTC)
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meh, I never even enjoyed halo beyond the first one, but often all it takes for people to buy every game in a series is a proper first release.
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Kabal20
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04/09/2012 12:30 PM (UTC)
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m0s3pH Wrote:
I don't get the obsession with loadout-based multiplayer. Halo's old school approach has always been the best way to go about it.

And they brought back the fucking jetpack? That puts a huge damper on my interest in this game, and I've been a big Halo fan since the beginning.


I'm hoping its not like COD but more limited. I think it would be a huge mistake to let players rank up to a point that they could start off with a rocket launcher or energy sword, but more of less give players the option to start off with their choice of either an assault rifle, battle rifle, covenent carbine or plasma rifle. Same to goes for the pistols as well.

Personally I loved the covenent battle rifle in reach and really would have felt better having the choice to start off with it rather than pick it up on the map.
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UlcaTron
04/09/2012 12:52 PM (UTC)
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Kabal20 Wrote:
Personally I loved the covenent battle rifle in reach and really would have felt better having the choice to start off with it rather than pick it up on the map.


Precisely. It sucks the only way to do this is through a custom game, but we've managed.

I really do have high hopes for 343i as a Halo fan, however I don't see it being that big of a hit compared to the first one.
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Zmoke
04/09/2012 02:20 PM (UTC)
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Multiplayer-wise, Halo 2 and Halo 3 venerated the player's skill the most–but Halo: Reach and apparently Halo 4 venerate simple dedication the most. Halo 2 was a success, the 343i should follow that in terms of MP.
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[Killswitch]
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04/09/2012 05:58 PM (UTC)
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Halo 3 is still my favorite of the series, and always will be. The armor abilities in Reach were kiiiinda dumb, but they didn't ruin the game for me. Reach is awesome and fun. Only other thing I disliked were the maps. They were so fucking uncreative it hurt. Lazy copy and paste jobs.

The new abilities in 4 don't sound all that cool to me either. The sprinting is back, which is nice, but to be able to see through walls? Ehhhhhhh. We'll see. Reach didn't disappoint me, so let's hope these new guys know what they're doing.
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Kabal20
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04/09/2012 09:12 PM (UTC)
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[Killswitch] Wrote:
Halo 3 is still my favorite of the series, and always will be. The armor abilities in Reach were kiiiinda dumb, but they didn't ruin the game for me. Reach is awesome and fun. Only other thing I disliked were the maps. They were so fucking uncreative it hurt. Lazy copy and paste jobs.

The new abilities in 4 don't sound all that cool to me either. The sprinting is back, which is nice, but to be able to see through walls? Ehhhhhhh. We'll see. Reach didn't disappoint me, so let's hope these new guys know what they're doing.


Bad hit detection aside I think Halo 2 was the best game in the series. Every Halo game since has tried too add to many changes to the game. I hate how much they incorporated equipment into the game. I'd be happy if they kept Halo 2's MP and added a permanent Sprint ability, light use of classes, and Reach's customization and brought back Beaver Creek and Zanzibar.
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