Updates and Ports within Fighting Game Franchises (Long Post)
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Updates and Ports within Fighting Game Franchises (Long Post)
Yeah, we know 'em, played 'em, loved 'em, hated 'em.
The question is, are they necessary?
Many have said "Hell no!" as an answer to that question. Many have vocally protested against Capcom's presumed money-hungry schemes of multiple Street Fighter releases. Others have deemed Mortal Kombat Gold a mistake that should have never happened. I'd like to use this thread to state a different view, though not quite a polar view.
I've never really been against the idea of releasing updates or ports of fighting games. Mortal Kombat Tournament Edition happens to be one of my favorite fighting games (sucks I no longer have a GameBoy Advance). To be honest, I see consistent updates as sort of a campaign for the initial release. Yes, nowadays we have DLC, and the content that can be packaged into an update can now be downloaded for a (sometimes) cheaper fee. However, I've never really took that in as a good campaign, rather than as the ultimate waiting line, going weeks to months to receive pieces of content that could have been released much sooner, and all in one bundle.
Take, for example, Injustice: Gods Among Us - Ultimate Edition, the most recent of fighting game updates.
The game includes many previously released DLC, with a few new things. Within the additions are six extra characters, one of which is a guest character from an iconic fighting game series. I find this to be a fine alternative to the constant downloading of content, much like Mortal Kombat: Komplete Edition. While I am not necessarily against DLC, I prefer new releases with updated graphics and new characters, even if only a few new characters. I treated the updates as, sort of, part of saga, a long journey deep into the depths of one principle installment.
My idea on updates is really how I've always seen the Street Fighter series. As a kid and growing up, I've simply took the the many updates and ports as how the franchise works. It did not surprise me to see Super and Alpha and Turbo. I merely accepted it all as part of a campaign for the initial release. Furthermore, I found it fun to venture through that campaign and see the new characters, arenas, and mechanics. Whenever such campaign would end, I'd look back and think "What a find journey." As a diehard MK fan, I've always kinda regretted not seeing this in the franchise. The only similar campaign within Mortal Kombat is the MK3 trilogy, which I very much adore.
I do understand the many gripes of others. Releasing an update of a game can seem pointless, especially when there aren't a lot of new additions to the game. I myself find Vampire Hunter 2 and Savior 2 to be pretty unnecessary updates. Nevertheless, a long, fruitful campaign of updates is something I find very interesting, and I don't think I'll lose such interest, at least not any time soon.
So, with that, I throw the mic over to you guys. What do you all think of fighting game updates and ports? Are they great? Do they suck? Is Beyoncé more of a screamer than a singer (lulz)? Please feel free to discuss!




The question is, are they necessary?
Many have said "Hell no!" as an answer to that question. Many have vocally protested against Capcom's presumed money-hungry schemes of multiple Street Fighter releases. Others have deemed Mortal Kombat Gold a mistake that should have never happened. I'd like to use this thread to state a different view, though not quite a polar view.
I've never really been against the idea of releasing updates or ports of fighting games. Mortal Kombat Tournament Edition happens to be one of my favorite fighting games (sucks I no longer have a GameBoy Advance). To be honest, I see consistent updates as sort of a campaign for the initial release. Yes, nowadays we have DLC, and the content that can be packaged into an update can now be downloaded for a (sometimes) cheaper fee. However, I've never really took that in as a good campaign, rather than as the ultimate waiting line, going weeks to months to receive pieces of content that could have been released much sooner, and all in one bundle.
Take, for example, Injustice: Gods Among Us - Ultimate Edition, the most recent of fighting game updates.
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The game includes many previously released DLC, with a few new things. Within the additions are six extra characters, one of which is a guest character from an iconic fighting game series. I find this to be a fine alternative to the constant downloading of content, much like Mortal Kombat: Komplete Edition. While I am not necessarily against DLC, I prefer new releases with updated graphics and new characters, even if only a few new characters. I treated the updates as, sort of, part of saga, a long journey deep into the depths of one principle installment.
My idea on updates is really how I've always seen the Street Fighter series. As a kid and growing up, I've simply took the the many updates and ports as how the franchise works. It did not surprise me to see Super and Alpha and Turbo. I merely accepted it all as part of a campaign for the initial release. Furthermore, I found it fun to venture through that campaign and see the new characters, arenas, and mechanics. Whenever such campaign would end, I'd look back and think "What a find journey." As a diehard MK fan, I've always kinda regretted not seeing this in the franchise. The only similar campaign within Mortal Kombat is the MK3 trilogy, which I very much adore.
I do understand the many gripes of others. Releasing an update of a game can seem pointless, especially when there aren't a lot of new additions to the game. I myself find Vampire Hunter 2 and Savior 2 to be pretty unnecessary updates. Nevertheless, a long, fruitful campaign of updates is something I find very interesting, and I don't think I'll lose such interest, at least not any time soon.
So, with that, I throw the mic over to you guys. What do you all think of fighting game updates and ports? Are they great? Do they suck? Is Beyoncé more of a screamer than a singer (lulz)? Please feel free to discuss!
Updates and rereleases sucks.
It was understandable back in the day, when there were no other ways to add new content to the game, but rerelease it or release separate disk with addons, but nowadays, in the days of DLC it's inexcusable.
Even back then, Capcom brought rereleases idea to the absurd degrees, with their marketing strategy. How much Street Fighetr 2 editions there were needed? Even worse, they inspired other companys to do the same thing like this (ArcSystems and even Midway to a degree). While so called professional players could find value in the rereleases, everyone else would most likely be puzzled, why the hell they need to buy the same game, with few new characters for the same price as the previous version.
Overall, rereleases / updates lead to stagnation of the series and general disinterest (or worse, dismay) from the public. I am glad that MK was mostly untouched by this shit.
It's much better and more respectful if franchise history created by good releases, rather than overcrowded with updates of the updates of the updates.
It was understandable back in the day, when there were no other ways to add new content to the game, but rerelease it or release separate disk with addons, but nowadays, in the days of DLC it's inexcusable.
Even back then, Capcom brought rereleases idea to the absurd degrees, with their marketing strategy. How much Street Fighetr 2 editions there were needed? Even worse, they inspired other companys to do the same thing like this (ArcSystems and even Midway to a degree). While so called professional players could find value in the rereleases, everyone else would most likely be puzzled, why the hell they need to buy the same game, with few new characters for the same price as the previous version.
Overall, rereleases / updates lead to stagnation of the series and general disinterest (or worse, dismay) from the public. I am glad that MK was mostly untouched by this shit.
It's much better and more respectful if franchise history created by good releases, rather than overcrowded with updates of the updates of the updates.


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I am kind of torn on the subject.
I don't agree with constantly re-releasing games like Street Fighter does. Super Street Fighter IV should've been it. But instead they made 2 more editions of the game. They were making you pay for updates and DLC. Which is completely unfair.
I also don't care for NRS doing Komplete/Ultimate Editions of their games. I bought MK9 and Injustice on day 1. But these new editions just rendered my purchases pointless. I could've waited 6 months and got new content for free. And with DLC I do think it's pointless to do GOTY Editions.
But I do see how it could benefit games. Take Killer Instinct for example. That game is launching with 6 characters and very little content. If they released a Complete Edition of that and it was retail, I bet that would sell very well.
As for ports, I have no problems with those at all. I'm fine with MKG having new characters and stages on Dreamcast. I'm fine with the PS Vita version of MK9 having a crapload of exclusive content. I'm fine with the Injustice Ultimate Edition being the standard edition for the PS4. I'm fine with MK Unchained on the PSP having more characters. Ports like that need exclusive content like that as an incentive for people that might have already bought the game.
I don't agree with constantly re-releasing games like Street Fighter does. Super Street Fighter IV should've been it. But instead they made 2 more editions of the game. They were making you pay for updates and DLC. Which is completely unfair.
I also don't care for NRS doing Komplete/Ultimate Editions of their games. I bought MK9 and Injustice on day 1. But these new editions just rendered my purchases pointless. I could've waited 6 months and got new content for free. And with DLC I do think it's pointless to do GOTY Editions.
But I do see how it could benefit games. Take Killer Instinct for example. That game is launching with 6 characters and very little content. If they released a Complete Edition of that and it was retail, I bet that would sell very well.
As for ports, I have no problems with those at all. I'm fine with MKG having new characters and stages on Dreamcast. I'm fine with the PS Vita version of MK9 having a crapload of exclusive content. I'm fine with the Injustice Ultimate Edition being the standard edition for the PS4. I'm fine with MK Unchained on the PSP having more characters. Ports like that need exclusive content like that as an incentive for people that might have already bought the game.
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I agree with a lot of what was said.
I really despise the fact that companies are charging for characters. At least with KI your getting two of the character bundled in to the main cost (but then again the roster is really small to begin with). I can only image how Season 2 is going to go with the extra characters.
Namco made a comment back when SF X Tekken was released that they don't like the idea of charging for DLC characters. That it fragments the user base. I can understand on charging for exclusive characters like the did with the SW characters in SC4, but otherwise I think any major roster additions should be free.
The thing is companies see that they can charge for a half dozen extra characters and people are willing to pay for them.
I really despise the fact that companies are charging for characters. At least with KI your getting two of the character bundled in to the main cost (but then again the roster is really small to begin with). I can only image how Season 2 is going to go with the extra characters.
Namco made a comment back when SF X Tekken was released that they don't like the idea of charging for DLC characters. That it fragments the user base. I can understand on charging for exclusive characters like the did with the SW characters in SC4, but otherwise I think any major roster additions should be free.
The thing is companies see that they can charge for a half dozen extra characters and people are willing to pay for them.


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I'd rather have DLC and Complete editions than no new characters released at all and just be stuck with whatever they were able to finish by launch date.
That said, I do kinda prefer the Capcom method, because you get more characters in one of their rereleases than the mere 4 MK9 DLC characters or 6 in Injustice. I'd really prefer 8 characters be the standard.
Also, a re-release could present the opportunity to put in more content beyond just characters and costumes, like Stages, Fatalities, Game Modes/Challenge Missions...hell, didn't a later version of SFxT have additional story content?
That said, I do kinda prefer the Capcom method, because you get more characters in one of their rereleases than the mere 4 MK9 DLC characters or 6 in Injustice. I'd really prefer 8 characters be the standard.
Also, a re-release could present the opportunity to put in more content beyond just characters and costumes, like Stages, Fatalities, Game Modes/Challenge Missions...hell, didn't a later version of SFxT have additional story content?
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As someone with virtually no access to DLC this is the only way for people like me to get all those 'exclusive' add-ons, even today. In this market it's inevitable that it happens with all the big releases anyway, so waiting is an option. For those that can buy the DLC they can and for those that can't we still have this as an option. So everyone's included, therefore i'm happy. (I'll be even happier when i get my hands on Injustice GOTY version, but until then i've got MK GOTY which still kicks ass.)


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I'm prob 1 of the few that do like them.
Funny you choose those titles Since I own Broken Destiny, UMK3, Tekken Dark Resurrection.
I think it extends life in a game by making an add on. Sometimes I do admit they get a little overboard with them but it keeps things fresh adding new modes, dialog, arenas characters, stages, attires, moves, etc.
You got to think about before there was dlc there were many versions of SF2, many versions of Guilty Gear X etc.
I will continue to support fighting games because it's my fav genre.
Hopefully companies will learn from there mistakes and bring new franchises to the table with the upcoming consoles and software.
It looks bright for fighting games and the community for the future.
Funny you choose those titles Since I own Broken Destiny, UMK3, Tekken Dark Resurrection.
I think it extends life in a game by making an add on. Sometimes I do admit they get a little overboard with them but it keeps things fresh adding new modes, dialog, arenas characters, stages, attires, moves, etc.
You got to think about before there was dlc there were many versions of SF2, many versions of Guilty Gear X etc.
I will continue to support fighting games because it's my fav genre.
Hopefully companies will learn from there mistakes and bring new franchises to the table with the upcoming consoles and software.
It looks bright for fighting games and the community for the future.
acidslayer Wrote:
I'm prob 1 of the few that do like them.
Funny you choose those titles Since I own Broken Destiny, UMK3, Tekken Dark Resurrection.
I think it extends life in a game by making an add on. Sometimes I do admit they get a little overboard with them but it keeps things fresh adding new modes, dialog, arenas characters, stages, attires, moves, etc.
You got to think about before there was dlc there were many versions of SF2, many versions of Guilty Gear X etc.
I will continue to support fighting games because it's my fav genre.
Hopefully companies will learn from there mistakes and bring new franchises to the table with the upcoming consoles and software.
It looks bright for fighting games and the community for the future.
I'm prob 1 of the few that do like them.
Funny you choose those titles Since I own Broken Destiny, UMK3, Tekken Dark Resurrection.
I think it extends life in a game by making an add on. Sometimes I do admit they get a little overboard with them but it keeps things fresh adding new modes, dialog, arenas characters, stages, attires, moves, etc.
You got to think about before there was dlc there were many versions of SF2, many versions of Guilty Gear X etc.
I will continue to support fighting games because it's my fav genre.
Hopefully companies will learn from there mistakes and bring new franchises to the table with the upcoming consoles and software.
It looks bright for fighting games and the community for the future.
As I've stated before, I see consistent updates as sort of an ongoing campaign.
Perfect non-fighting examples of this are Grand Theft Auto, Final Fantasy, The Sims, and Pokémon. These franchises tend to release main games through a series of installments, rather than just one game. The most recognizable would be The Sims, due to its plentiful amount of expansion packs. This is how I honestly like to see a main fighting game be released.
It would be pretty cool if a Mortal Kombat game was released that way. Kind of like MK3, only more expansive. The replay value of the games would be almost never ending.
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