Joystiq explains the new Combo Breaker system
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Joystiq explains the new Combo Breaker system
06/06/2012 10:32 PM EDT
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In a nutshell, Injustice's Clash system turns the meta-game of meter management into a lively, cinematic event, one that personifies the strategic mind games inherent to high-level competitive fighting. While being comboed upon, players can initiate a Clash by pressing forward and the X button, which sets into motion a series of events both cerebral and dramatic.

"Once you go into this Clash thing, from a purely aesthetic standpoint, the characters will interact with each other. Batman will say specific stuff to Superman and vice-versa, different things than he would say to one of the other characters," lead designer John Edwards told me during my play session at E3. In practice, the event ends the combo and the two characters exchange dialogue, after which they charge at each other in a manner reminiscent of Dragon Ball.

During the exchange, both players "bet" portions of their super meters, and whoever bets the most wins the Clash. "So if the defender wins the Clash, then he gets back all the health from that combo that he would have lost," Edwards said. "If the attacker wins, [the defender] takes that damage plus a little bit more."

Bets are hidden, which prevents players from being able to easily top each other's wagers, Price Is Right style. A player could always bet the maximum every time, provided they had the available meter, but that may not always be the most strategically advantageous option. "It's multi-layered because depending on how much health you have, or how much super the other guy has, you might want to try to force them to burn meter, and he might want to try and save it."
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RE: Joystiq explains the new Combo Breaker system
06/06/2012 11:29 PM EDT
Hmmm that is interestin,. I gotta see this in action...
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RE: Joystiq explains the new Combo Breaker system
06/07/2012 08:48 AM EDT
I can see how this could bring an exciting element to big-game tourneys should Injustice be considered a tournament-worthy fighting game like Mortal Kombat 2011.
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RE: Joystiq explains the new Combo Breaker system
06/07/2012 09:16 AM EDT
I don't know if it will be tournament worthy. Especially with that whole "Betting super meter" business. Still it sounds really cool. So even if it doesn't show up at Evo, I will still play it.
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RE: Joystiq explains the new Combo Breaker system
06/07/2012 10:15 AM EDT
Maybe I'm alone on an island here, but I think that sounds awful. It's a gimmick. A non-fighting gimmick.

When MKvsDC came out, the worst aspects of the game, I thought, were free-fall kombat, klose kombat (or whatever that rockem sockem robots mode was) and the other one where you and your opponent had to mash the buttons while one opponent bashed the other through the longest building ever.

In other words, the tacked on gimmicks that took you out of the fighting during the match. Who knows, maybe this will be fun. But over a long period of time, or even after a few tries, gimmicks like these only ever seem to detract from the experience and create an "aww crap, we're stuck in this again" kind of moment.

Honestly, by the time I'd played a significant amount of MKvsDC, I was doing everythign I could to avoid getting in to those gimmick modes because I actually enjoyed the fighting gameplay and wanted to, you know, play the fighting game part of the fighting game.

I just hope that this game doesn't have a whole lot of this stuff, and for this mode specifically, I'm really hoping that it's cool enough to stand up after the first five to ten times it's done.

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RE: Joystiq explains the new Combo Breaker system
06/07/2012 02:43 PM EDT
Not here for that. Just put in a freaking counter move.
-sig by MINION
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