Most efficient combo you have found.
DC Universe Injustice
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Most efficient combo you have found.
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posted04/05/2013 06:27 PM (UTC)by

With efficient I mean that it can be done anywhere on the screen (that means no corner and no stage interactive) doesn't need setup (Lex traps), and use the least amount of meter possible (say you can add 4% more to the combo with another meter, that's not efficient).
3 = X
2 = Triangle
j = Jump
d = Down
b = Back
u = Up
xx = cancel
Lex (by GodlyShinnok):
J3 F2 xx DB2+R2 B3 J3 F2 xx BF2
50% damage, 1 bar.
Wonder Woman (by microchip):
B1 1 3 xx DB.3, B3, Jump3, 2 3 xx DF.1
42% damage, meterless.
Batman (by TheDarkPassenger):
B3, J3, J2, 123, B23 (Bats)~ES Grapple, J2, B23
54% damage, 1 bar.
3 = X
2 = Triangle
j = Jump
d = Down
b = Back
u = Up
xx = cancel
Lex (by GodlyShinnok):
J3 F2 xx DB2+R2 B3 J3 F2 xx BF2
50% damage, 1 bar.
Wonder Woman (by microchip):
B1 1 3 xx DB.3, B3, Jump3, 2 3 xx DF.1
42% damage, meterless.
Batman (by TheDarkPassenger):
B3, J3, J2, 123, B23 (Bats)~ES Grapple, J2, B23
54% damage, 1 bar.


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MINION Wrote:
I'm waiting for full game to attack the combos. I'm hearing most these demo combos aren't in full game. Still good stuff, glad lex getting support.
I'm waiting for full game to attack the combos. I'm hearing most these demo combos aren't in full game. Still good stuff, glad lex getting support.
Yeah, most probably this combos will still be in the full game but toned down. Just doing this for fun in the meanwhile. Glad you liked it man.
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I'll be happy to get some hands on with training mode and the ability to remap my controller (I've been using the Mad catz fight pad). Some of these combos I'm seeing are giving me problems pulling off. Particularly the game's bounce juggles.


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GT: Dimitri1033
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For Wonder Woman in lasso stance,
Mid opener
B1 1 3 xx DB.3, Jump3, 2 3 xx DF.1 --39%
Low opener
4 xx DB.3, 1 4, Jump1, 1 4 xx DF.1 --36%
1 = Y, Triangle
2 = X, Square
3 = A, X
i've yet to tinker with EX moves thrown in combos, but i have used her EX tiara to continue combos, just haven't noted what the damage is.
Mid opener
B1 1 3 xx DB.3, Jump3, 2 3 xx DF.1 --39%
Low opener
4 xx DB.3, 1 4, Jump1, 1 4 xx DF.1 --36%
1 = Y, Triangle
2 = X, Square
3 = A, X
i've yet to tinker with EX moves thrown in combos, but i have used her EX tiara to continue combos, just haven't noted what the damage is.


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GT: Dimitri1033
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I decided to watch the battle arena videos with Wonder Woman and found out that her lasso spin pops up the opponent long enough for her to get in a wall bounce attack in, no meter burned whatsoever. The combo string that I used is
B1 1 3 xx DB.3, B3, Jump3, 2 3 xx DF.1 --42% meter less
The wall bounce heavy attack has to be pressed just as soon as wonder woman's spin finishes or else you will be too late, and spamming the back and 3 button may cause you to accidentally dash back. It's not too terribly hard to get the timing down though, I managed to get it consistently after I started paying attention to her spin animation. Don't charge the wall bounce at all, just tap it.
With this knowledge, I'm pretty sure other combos can be implemented. Later in the evening I'm going to see if there are any ways to incorporate the ground bounce attack into a combo without using meter
Watch the battle arena video with batman and Wonder Woman, and you can see that batman can also do a wall bounce after a combo pop up without burning meter
B1 1 3 xx DB.3, B3, Jump3, 2 3 xx DF.1 --42% meter less
The wall bounce heavy attack has to be pressed just as soon as wonder woman's spin finishes or else you will be too late, and spamming the back and 3 button may cause you to accidentally dash back. It's not too terribly hard to get the timing down though, I managed to get it consistently after I started paying attention to her spin animation. Don't charge the wall bounce at all, just tap it.
With this knowledge, I'm pretty sure other combos can be implemented. Later in the evening I'm going to see if there are any ways to incorporate the ground bounce attack into a combo without using meter
Watch the battle arena video with batman and Wonder Woman, and you can see that batman can also do a wall bounce after a combo pop up without burning meter


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J3 F2 xx DB2+R2 B3 J2 B2 U3 D3.
46% damage with Lex, 1 bar.
J3 F2 xx DB2+R2 B3 J3 2 2 xx BF2
49% damage with Lex, 1 bar.
46% damage with Lex, 1 bar.
J3 F2 xx DB2+R2 B3 J3 2 2 xx BF2
49% damage with Lex, 1 bar.


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Edited the OP, to include the latest combo for each character, anyone wanna try Batman?


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GT: Dimitri1033
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GodlyShinnok Wrote:
J3 F2 xx DB2+R2 B3 J2 B2 U3 D3.
46% damage with Lex, 1 bar.
J3 F2 xx DB2+R2 B3 J3 2 2 xx BF2
49% damage with Lex, 1 bar.
J3 F2 xx DB2+R2 B3 J2 B2 U3 D3.
46% damage with Lex, 1 bar.
J3 F2 xx DB2+R2 B3 J3 2 2 xx BF2
49% damage with Lex, 1 bar.
Jesus, that 49% seems a bit over powered for just 1 bar


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microchip Wrote:
Jesus, that 49% seems a bit over powered for just 1 bar
GodlyShinnok Wrote:
J3 F2 xx DB2+R2 B3 J2 B2 U3 D3.
46% damage with Lex, 1 bar.
J3 F2 xx DB2+R2 B3 J3 2 2 xx BF2
49% damage with Lex, 1 bar.
J3 F2 xx DB2+R2 B3 J2 B2 U3 D3.
46% damage with Lex, 1 bar.
J3 F2 xx DB2+R2 B3 J3 2 2 xx BF2
49% damage with Lex, 1 bar.
Jesus, that 49% seems a bit over powered for just 1 bar
It is indeed overpowered for just one bar lol, but the timing is a bit tricky.
You have to slightly delay both jump attacks to hit with the follow up.
Awesome this is the first place I've been able to find Lex combo's so far. Can't wait to try them out.
Here"s a batman 1 bar 40% (could be a little less though)
112, EX df1, B3 (walk like 1 or 1.5 steps as opponent bounces back), 123, B23
-I've been having a lot of trouble landing the 123 part tho after taking a step forwards. Still just too use to timing my combos the way i did in MK9.
-As far as vs a real player i think starting this with 12 instead of 112 would make it more tricky because I THINK the 2 of 12 hits low, or you can finish with 3 for the ovehead
Meterless combo:
F3, J3, 123, B23 for like around 34% (can'treally remember)
223, B3, (take step forward) 123, B23
- For the one above ive only been able to land it without the 123 part because I'm still having a shit ton of trouble incorporating that string. Without the 123 its 28%
Anybody know any good ones using the EX air grapple hook move?? I don't care if the damage is that big its just to cool looking not to use lol
Here"s a batman 1 bar 40% (could be a little less though)
112, EX df1, B3 (walk like 1 or 1.5 steps as opponent bounces back), 123, B23
-I've been having a lot of trouble landing the 123 part tho after taking a step forwards. Still just too use to timing my combos the way i did in MK9.
-As far as vs a real player i think starting this with 12 instead of 112 would make it more tricky because I THINK the 2 of 12 hits low, or you can finish with 3 for the ovehead
Meterless combo:
F3, J3, 123, B23 for like around 34% (can'treally remember)
223, B3, (take step forward) 123, B23
- For the one above ive only been able to land it without the 123 part because I'm still having a shit ton of trouble incorporating that string. Without the 123 its 28%
Anybody know any good ones using the EX air grapple hook move?? I don't care if the damage is that big its just to cool looking not to use lol


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Spaceman Wrote:
Anybody know any good ones using the EX air grapple hook move?? I don't care if the damage is that big its just to cool looking not to use lol
Anybody know any good ones using the EX air grapple hook move?? I don't care if the damage is that big its just to cool looking not to use lol
J3 1 1 xx DB 1+R2 B3 J3 B2 3.
47% damage, 1 bar, could do more with 22 instead of 11 but the buffer input is too large and will do batarang instead of grapple hook.
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47% 1 bar with batman. I THINK I can pull out a 49%.

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GodlyShinnok Wrote:
J3 1 1 xx DB 1+R2 B3 J3 B2 3.
47% damage, 1 bar, could do more with 22 instead of 11 but the buffer input is too large and will do batarang instead of grapple hook.
Spaceman Wrote:
Anybody know any good ones using the EX air grapple hook move?? I don't care if the damage is that big its just to cool looking not to use lol
Anybody know any good ones using the EX air grapple hook move?? I don't care if the damage is that big its just to cool looking not to use lol
J3 1 1 xx DB 1+R2 B3 J3 B2 3.
47% damage, 1 bar, could do more with 22 instead of 11 but the buffer input is too large and will do batarang instead of grapple hook.
To get the grapple instead of batarang, cancel negative edge by holding down the second 2. If you are holding down the button, the game will no longer register the release of 2, and interpret your DB1 as DB2.
For Batman, I just came up with a 54% with one bar of meter:
B3, J3, J2, 123, B23 (Bats)~ES Grapple, J2, B23 (54%)

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Also, I believe using B2 instead of 22 will net more damage as it's 5%, but one hit, which will reduce overall damage scaling on the combo. Same trick with B2~Grapple--hold down 2 while performing the grapple to cancel negative edge.


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Nice, didn't know there was a trick for the negative edge.


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TheDarkPassenger... that's a name I haven't seen in a long time. Glad to see you back, man. 

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TemperaryUserName Wrote:
TheDarkPassenger... that's a name I haven't seen in a long time. Glad to see you back, man.
TheDarkPassenger... that's a name I haven't seen in a long time. Glad to see you back, man.
Thanks, man :) What's the vibe like over here for Injustice?


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Noticed that F2 xx BF2 did more damage than 22 xx BF2 so it's now 50%, 1 bar with Lex lol.
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