Arena Concept: Temple of Edenia
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Arena Concept: Temple of Edenia
01/05/2013 04:24 AM EST
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  • Bahamas
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RE: Fan Submission: Arena Concept: Temple of Edenia
01/07/2013 03:04 PM EST
This is actually your best arena yet. Everything looks great except the following:

1. Wall is stretched vertically too much
2. Pit 2 platform's colors don't match the arena
3. The gargoyle statue is out of place (resting on top of a light?)
4. The backdrop (sky) looks like it came from Google images or from another game. This sky image could easily be created from existing MK images.

By the way: there's nothing wrong with "copy and paste job" arenas. A LOT of great arenas are made that way. I call them great because they look like legit MK arenas without all those gay per-rendered special effects. Saizero's Island Garden and Skarlet's Sanctuary are perfect examples of this. You just have to make sure things "flow" together and part of that flow are the matching colors. Compare her copy and paste job to her google image and special effects version and you tell me which one is better.

  • United States of America
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RE: Fan Submission: Arena Concept: Temple of Edenia
01/07/2013 04:39 PM EST
If you'd like to develop into a well-respected, highly-touted artist, I suggest that you refrain from using laziness as an excuse. More often than not, laziness is the scapegoat for many an artist's inability to reach above and beyond his or her potential. It's neither a legitimate line of reasoning nor does it bode well in terms of one's prospective ability.

Adjusting the size of props is never a wise move when you're working in graphic design software with as many limitations as MSPaint. Unless you plan on attaining a much more practical program, I suggest that you refrain from modifying the size of your backgrounds and props therein to avoid the horrendous effect referred to as "pixelation".

Provided that you obtain the appropriate graphic design software, you could easily palette-swap certain props to more appropriately complement the overall color scheme and/or give the impression of realistic lighting, which is what I would advise in regards to the conflicting color scheme of the bridge.

Also, one thing that I've noticed to be quite the habit of a more than few handfuls of artists is the overuse of props. You managed to avoid littering your entire image with profuse amounts of props, but I see no need for the gargoyle, especially seeing as how you've stated that this is an Edenian background. Avoid adding conflicting elements to a background for the sake of filling empty space and you'll find that established artists will appreciate your artwork a lot more.

Overall, I'd grade this with 4/10 rating. Keep trying, apply the aforementioned and any forthcoming fixes, and in time you could prove to be as promising an artist as the ever-improving saiZero. That is all.

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RE: Fan Submission: Arena Concept: Temple of Edenia
01/07/2013 05:30 PM EST
First, I'd like to say that I could never be as good as saiZero. Second, since here, I have started working with MSPaint, GIMP, and ArtRage Studio for better effects, this is what I came up with:


http://i46.tinypic.com/5xudlx.png

I like this one alot, more on the way . . . I LEARNED HOW TO PALETTE SWAP!
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RE: Fan Submission: Arena Concept: Temple of Edenia
01/07/2013 06:23 PM EST
Never say never!

Wow I love the new one! My only advice is putting the fire bowls spaced evenly apart in respect to the image width. Great job so far!!
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RE: Fan Submission: Arena Concept: Temple of Edenia
01/07/2013 06:35 PM EST
Thanks saiZero! I have made some more, two actually:


http://i47.tinypic.com/qxpie8.png

and this one . . .


http://i50.tinypic.com/35hh6jq.png
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  • Bahamas
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RE: Fan Submission: Arena Concept: Temple of Edenia
01/07/2013 07:16 PM EST
Definitely getting better!

...but I plead you to refrain from using google images as your back drops.

  • Germany
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RE: Fan Submission: Arena Concept: Temple of Edenia
01/07/2013 07:50 PM EST
I like how the green one looks. But do not put two floors ontop of each other cuz that ruins the perspective. In other words it removes the perception that we r looking at the fighters at a given angle. Stare at the two floors together and notice how the pixels/design of the floor go a certain direction
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RE: Fan Submission: Arena Concept: Temple of Edenia
01/07/2013 08:04 PM EST
BS = The images that are there have been modified so they match the picture more, so I'll start trying other backgrounds (made by me).

SZ = Now that you mention it, the ground does kind of look like water because of the flipping around. It is supposed to be a wall, but I see what you mean. More on the way :D
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