Building a Character- Advise Thread Pt 2-Character Layout posted
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Building a Character- Advise Thread Pt 2-Character Layout posted
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posted04/23/2006 10:10 PM (UTC)by

This is a thread I wanted to do for some time, but never really felt it was needed until the recent installment of the K-A-K tournament.
To be completely upfront, at least 75% of the enteries in the current tournament embody one word...."Pathetic"
They lack an real sense of character, or originality and are simply half-assed jobs, which really only take up space. It's really a sad turn out, and the quality will keep declining into an eventual pit of abominations.
It's gotten to the point where every other character has a vendetta against some existing character, and are just moody pallete swaps of Scorpion, seeking revenge for the death of a family member/clan/race. It's old, it's boring, and it requires almost no imagination.
Some of the descriptions aren't any better. You don't need to be an artist to have a good concept, you just need to spend more than 5 mintues on thinking of one. I realize that many people aren't going to read this thread, nor are they going to care, but if you can't take the time to make a decent character, then don't bother making one at all. There's no rush to it, you're not under an extreme deadline, so I suggest just taking some time on it.
What I really want is to have people post their concepts here, and then have them criticized (construcive critisicm please). Then they could take the suggestions and impliment them into their concept, thereby building up a decent character.
So let's start off with the basics: Stat Sheet
The Stat sheet is basically the first thing you see for a character. It should give the basic outline for a character. This is the first layer from which everything else should come.
Example:
Name:
Age:
Gender:
Height:
Weight:
Race:
Hair Color (if any):
Eye Color:
Skin Color (if any):
Alliance: (May be specific)
Disciplines: (Fighting styles)
Weapon:
Speciality:
The first six of those should set the peramater for what your character's basic identity will be. There alone you have a bunch of mix and match options. If you can't draw out your character, you really should try to imagine it inside your head, and see what it would look like as you fill in the stat sheet. A clear focus of what you want will help you along the way. If you aren't sure about one thing, don't be afraid to leave it blank. You can always fill it in later, or keep it blank since many races in the MK universe might not show visible markings of age.
Example:
Name: Talon
Age: N/A
Gender: Male
Height: 6'3
Weight: 247 lbs
Race: Zeterran.
Species: FlameSalamander
As you can see, I've gone for a more reptilian character, and to further seperate him I've added an extra "species" category in order to give him more of an identity
The next seven categories should fine tune the image even more. Although part of the Stat Sheet, it can be treated as a 2nd layer on your character. Like with the first, don't be afraid to play around with it, always thinking to yourself what you really want. For the alliance, I'd suggest putting them with characters that don't have alot of story, only because it'll give you a whole lot more freedom to experiment. Characters that have developed pretty far such as Sub-Zero, Kahn, and many others will provide lots of difficulties in terms of writing your character's bio since there are a lot of factors to consider. You can even go as far as create an entirely new alliance if you're willing to put in the work. If you're using an established race, you should do a bit of background checking into it's history. It'll give your character some ground to stand on. If you aren't well versed in fighting styles try to create your own. It might have flaws, but it'll stay away from the mono-chromatic "Karate, Tae Kwon Do, Jeet Kune Do" and every other action movie fighting style in the past 30 years. You might want to make a fighting style that fits your character, maybe even through Name.
Example:
Hair Color: None
Eye Color: Yellow w/ black slits
Skin Color: Orange w/ black stripes
Alliance: Evil
Fighting Styles: Okedoe, Kel'Unar
Weapon: Talons
Specialty: Fire.
My character here is pretty big, and seeing as he's one of Reptile's race, I've dropped the standard weapon, and instead given him his natural claws to work with. Because not much is known about their homeworld, coming up with something like Fighting Style names that sound original might not be too hard, but it will take a bit of effort. Regarding his Speciality, it goes back to what he is in his stat sheet, a Flame Salamander.
If this is as far as you can get with a coherente concept, than stop. There's no point in going on if you're going to have to struggle to come up with other elements for a character. It's better that you walk away and think about it rather than push ahead and come up with something you aren't happy with. Who knows, maybe you'll come up with something better. Don't be afraid to change your concept as many times as you need to in order to get it the way you want it.
To be completely upfront, at least 75% of the enteries in the current tournament embody one word...."Pathetic"
They lack an real sense of character, or originality and are simply half-assed jobs, which really only take up space. It's really a sad turn out, and the quality will keep declining into an eventual pit of abominations.
It's gotten to the point where every other character has a vendetta against some existing character, and are just moody pallete swaps of Scorpion, seeking revenge for the death of a family member/clan/race. It's old, it's boring, and it requires almost no imagination.
Some of the descriptions aren't any better. You don't need to be an artist to have a good concept, you just need to spend more than 5 mintues on thinking of one. I realize that many people aren't going to read this thread, nor are they going to care, but if you can't take the time to make a decent character, then don't bother making one at all. There's no rush to it, you're not under an extreme deadline, so I suggest just taking some time on it.
What I really want is to have people post their concepts here, and then have them criticized (construcive critisicm please). Then they could take the suggestions and impliment them into their concept, thereby building up a decent character.
So let's start off with the basics: Stat Sheet
The Stat sheet is basically the first thing you see for a character. It should give the basic outline for a character. This is the first layer from which everything else should come.
Example:
Name:
Age:
Gender:
Height:
Weight:
Race:
Hair Color (if any):
Eye Color:
Skin Color (if any):
Alliance: (May be specific)
Disciplines: (Fighting styles)
Weapon:
Speciality:
The first six of those should set the peramater for what your character's basic identity will be. There alone you have a bunch of mix and match options. If you can't draw out your character, you really should try to imagine it inside your head, and see what it would look like as you fill in the stat sheet. A clear focus of what you want will help you along the way. If you aren't sure about one thing, don't be afraid to leave it blank. You can always fill it in later, or keep it blank since many races in the MK universe might not show visible markings of age.
Example:
Name: Talon
Age: N/A
Gender: Male
Height: 6'3
Weight: 247 lbs
Race: Zeterran.
Species: FlameSalamander
As you can see, I've gone for a more reptilian character, and to further seperate him I've added an extra "species" category in order to give him more of an identity
The next seven categories should fine tune the image even more. Although part of the Stat Sheet, it can be treated as a 2nd layer on your character. Like with the first, don't be afraid to play around with it, always thinking to yourself what you really want. For the alliance, I'd suggest putting them with characters that don't have alot of story, only because it'll give you a whole lot more freedom to experiment. Characters that have developed pretty far such as Sub-Zero, Kahn, and many others will provide lots of difficulties in terms of writing your character's bio since there are a lot of factors to consider. You can even go as far as create an entirely new alliance if you're willing to put in the work. If you're using an established race, you should do a bit of background checking into it's history. It'll give your character some ground to stand on. If you aren't well versed in fighting styles try to create your own. It might have flaws, but it'll stay away from the mono-chromatic "Karate, Tae Kwon Do, Jeet Kune Do" and every other action movie fighting style in the past 30 years. You might want to make a fighting style that fits your character, maybe even through Name.
Example:
Hair Color: None
Eye Color: Yellow w/ black slits
Skin Color: Orange w/ black stripes
Alliance: Evil
Fighting Styles: Okedoe, Kel'Unar
Weapon: Talons
Specialty: Fire.
My character here is pretty big, and seeing as he's one of Reptile's race, I've dropped the standard weapon, and instead given him his natural claws to work with. Because not much is known about their homeworld, coming up with something like Fighting Style names that sound original might not be too hard, but it will take a bit of effort. Regarding his Speciality, it goes back to what he is in his stat sheet, a Flame Salamander.
If this is as far as you can get with a coherente concept, than stop. There's no point in going on if you're going to have to struggle to come up with other elements for a character. It's better that you walk away and think about it rather than push ahead and come up with something you aren't happy with. Who knows, maybe you'll come up with something better. Don't be afraid to change your concept as many times as you need to in order to get it the way you want it.


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I think you should get DPs.
And this should be stickied.
And this should be stickied.

0
When you say like "Most characters seek revenge" there are a sure lot of current characters who do, Scorpion, Kenshi, Dairou, Kabal/Mavado, Kano and Sonya. It just seems hard to create a new character and to try to fit them in with the Armageddon story line without saying the reason they fit in is that they want revenge on a certain person. I have now changed my concept according to what you have said on the revenge line. But man its hard not to.


About Me
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Great Thread SNC, i think this would really help people in developing a better character concept in the future ahead. Yes, many of the current concepts, i mean most of the concepts are pretty much down the drain and pulled back out again. LIke SNC mentioned, take your time, don't just stick something in your character stats because you don't have anything to put in there or can't think of anything. Feel inspired, that's one thing you'll definitely need before doing anything, watch a movie, play a game, do something, it'll definitely give you ideas and keep your mind flowing. You can even brainstorm ideas and branch them out if you like.
The more people we get in here, the more advice we get, and the better your characters will become. The souls of the forgotten section in the tournament was meant to be an advice filler to help out fallen character concepts, but since pm'ing users was tough to get a hold of their critiques all the time, I really think that this is an awesome substitute for it. I feel that this thread is a candidate for getting stickied, especially once we get more and more concepts and people willing to help and in need of help to better the mko universe.
The more people we get in here, the more advice we get, and the better your characters will become. The souls of the forgotten section in the tournament was meant to be an advice filler to help out fallen character concepts, but since pm'ing users was tough to get a hold of their critiques all the time, I really think that this is an awesome substitute for it. I feel that this thread is a candidate for getting stickied, especially once we get more and more concepts and people willing to help and in need of help to better the mko universe.


About Me

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I should've been more clear on the whole "revenge" plot. It's not a bad way to go, but it's just been done so many times, it's just physically painful to see a character like that. There are many other reasons to get into the MK tournament, promise of power, loyalty, defense, and yeah, there's revenge too. But not every character has to be hell bent on payback. For example, my current character is in the tournament as a scout, testing some of the combatants. In a war against Good and Evil, he doesn't give a damn who wins.


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Here's an old character I did, he's not perfect, but it might give others a few ideas:
Stats:
Name: Glacier
Height: 6?2
Weight: 197lbs
Eyes: Change from blue to white constantly.
Skin Color: Light blue.
Hair Color: Blue, white
Age: 23 at the time of his death
Race: Criomancer
Origin: Outworld
Alliance: Unknown
Specialty: Ice Mastery
Disciplines: Wolf, Ice Dragon, Twin dual bladed Kori Swords.
Weapon Names: Blades of Genryu
Quote: ?All who come against me will feel the cold touch of death.?
Outfit:
Glacier?s entire face is covered in a helm of ice. The ice crowns around his head and then forms into a solid piece as it cover the back of his head. From there, it runs across his entire head, leaving narrow slits open for his glowing eyes, but covering his entire mouth in a diamond shaped face guard. From the center of his forehead, there is a small piece of ice that connects the top circlet of ice around his head, to the top of his face guard. The top of his head is exposed, letting his blue hair with white streaks hang freely. His hair is medium length and comes halfway down his face. He wears a black body suit with no sleeves as an under all. Over that he wears a white vest with which connects to a belt sash around his waist. Over all of that he has a breast plate made entirely of ice covering his torso. The breast plate resembles a diamond shape, starting very wide at his shoulders and slimming down at just above his waist before wrapping around to the back and covering that as well. On his back, there are elongated blades reach out and upward, each about 12 inches in length. His breast plate has a design etched into the center, resembling the same dragon that?s on Sub-Zero?s medallion. His forearms are also covered in ice, with the exception that, growing out of each side is a set of ice blades coming out about three inches from the sides of the forearms. The sides of his pants are also sheeted with thick sheets of ice. They start at the top of his boots, and run up to the bottom of his knees, before breaking and then starting again just above his knee and ending just below his belt on both sides. Glacier?s boots are also frozen completely solid from top to bottom. They reach up to his knees and form into knee guards with three sharp spikes coming out about an inch in front.
Moves:
Ice Prism: (F, D, F, 1)
Glacier shoots a stream of ice into the ground. Suddenly a geyser of kori energy shoots out of the ground, washing over the opponent, when all is said and done, the person is frozen in a prism of ice, completely defenseless. However, unlike Sub-Zero or Frost?s ice technique, this also deals damage after striking the opponent.
Jagged Ice: (F, F, D, 2)
Glacier forms a ball of energy between his hands. As the energy solidifies, it forms into a spiked ball of ice. The ball is shot at the opponent, exploding on contact and driving icicles into the opponent?s flesh.
Ice Nova: (D, D, 1)
Glacier incases himself in a bubble of crio-energy. The bubble expands as Glacier feeds it with his energy, eventually erupting and freezing everything in its path, including the opponent, and the stage as well.
Ice Wave: (F, F, 3)
Glacier smashes his fist into the ground, causing a wave of icicles to shoot out of the ground, and tear their way towards the opponent. The move is deceptive since the last spike will grow and impale the opponent if they decide to jump.
Ice Crescent: (D, U, D, 4)
Glacier swings his hand in an upward motion, and a crescent blade of ice shoot from the ground and race at the opponent, cutting a ridge into the ground as it goes.
Fatalities
Ice-Sickle Kicks: (F, D, D, F, 3)
Glacier uses his Ice Prism technique to trap the opponent in place while keeping them conscious. He then distances himself from the opponent about 30 feet. He then starts to charge at the opponent at incredible speed. His feet begin to glow with energy. At 20 feet he jumps in mid-air and does a flip, unleashing his energy in an arch. The energy then travels at the opponent, solidifying into a diamond edged blade, similar to a sickle. With his second foot, he launches a second wave of ice energy, this time horizontally by twisting in mid-air. By this time the first blade is about to hit the opponent, as it leaves a dug-in trench by cutting through the ground. The blade cuts straight through the ice prism as well as the opponent. The prism instantly erupts with blood on the inside. As it falls in half, along with the opponent?s body the second ice kick reaches the cleaved opponent, cutting them in half horizontally, leaving the body to fall into four separate pieces. Glacier completes his flip and lands inches from the opponent?s body by using his inertia.
Glacial Dived: (D, F, B, B, 2)
Glacier puts his arms together, cupping his hands and then aiming them at the opponent. He begins to charge a massive amount of kori energy which gathers a few inches in front of him. He then raises his hands so that the point up, just above the opponent?s head. He unleashes the energy in the form of one continues beam and quickly swings his arms down, freezing the entire middle section of the opponent in one vertical line. He then swings his hand upward, creating his Ice Crescent which runs across the ground, straight through the frozen, middle section of the opponent, smashing them on impact. The other two halves fall in on themselves as blood shoots out from the inside of each end.
Story:
Long ago, before the rule of Kahn had swallowed Outworld and thrown it into chaos, a race of beings known as the Criomancers resided in the highest peaks of the realms mountains. There they grew to be a powerful race. They channeled their powers through the elements, obtaining the power of ice. The race was always isolated, constantly training and perfect their arts. Their evolution pleased the elder gods, because, even with their power, they were a peaceful race of beings. Because of this, the Elder gods, forged two sacred artifacts in the form of matching medallions which would augment the powers of the Criomancers. The two medallions were placed in a shrine high in the mountains so that their power could freely flow through every chiromancer, thereby eliminating any desire to fight over them. However, not all the gods were pleased with this decision. One god in particular, Shinnok saw the race as a threat and vowed to rid them from existence. He would wage war on Outworld in his attempt to get rid of the threat. Raiden, one of Shinnok?s sons violated one of the sacred rules and informed the criomancers of their impending fate. He also offered to assist the race in fighting against his own father, however, the criomancers refused, deeming that this was their battle, fully knowing that the gods are forbidden to wage war on each other. Shinnok was furious with his son but he would deal with him later, he had genocide to commit. Shinnok?s army invaded Outworld like a plague, killing all in its path and sparing nobody. The criomancers stood their ground and rebelled without fear. At first, it looked as if they would succeed, their power being like nothing anyone has ever witnessed in Outworld. However, it would soon become very apparent that their small force was no match for the seemingly endless wave of Shinnok?s troops. The criomancers had to retreat. Their small group of only several hundred was reduced dramatically to half that. It was then decided that one would have to step forward and become the ultimate defender if their race was to have any hope to survive. A young criomancer going by the name of Glacier was chosen. Glacier?s powers have been put to the test countless times, and every time he would emerge victorious. His discipline and training would allow him to wield both medallions without being consumed by his own powers. The well being of his entire race depended on him alone. He proudly accepted the responsibility and stepped forward with both medallions at his side, augmented his power to untold heights. Shinnok?s army faced a slaughter at the hands of the young criomancer as he bravely held his own on the battlefield. However, Shinnok would not be disgraced and he himself stepped forward, to challenge the young man. The battle raged on four countless hours until Shinnok finally shattered one of the medallions, however because of this, several shards implanted themselves inside Glacier?s body. As he became one, with the power instead of only channeling it, he became even stronger, and struck down the elder god. Shinnok had no choice but to admit defeat and retreat. Pulling back his forces, the threat to the criomancer race had passed, but at a high price. The medallion the gods gave the criomancers was now part of Glacier, and he himself was too weary to go in. As feared, he was consumed by his kori energy in the end. In his memory, the remaining race constructed a temple to place him inside, and any brave warrior since then. Using the augmenting powers of the remaining Dragon Medallion, they fashioned a suit of armor that would emulate the power of both medallions, but never giving the wearer the same caliber of power that Glacier obtained in the brief moment, fearing that it might destroy the user, just like it did to Glacier. Throughout the centuries the temple became the catacombs for the greatest warriors until no more remained. Kahn would soon take over Outworld, just like his father had planned, without the opposition of the Criomancer race posing any threat. However, Glacier?s tale doesn?t end here, when Sub-Zero discovered the Frozen Catacombs, and donned the armor, in conjunction with the Dragon Medallion, he would unknowingly reawaken the first champion, Glacier. Glacier had no idea of what had happened during his slumber, but sensing a great evil approaching, he now searches for the Dragon Medallion to obtain the power he once had and battle this evil by himself.
Stats:
Name: Glacier
Height: 6?2
Weight: 197lbs
Eyes: Change from blue to white constantly.
Skin Color: Light blue.
Hair Color: Blue, white
Age: 23 at the time of his death
Race: Criomancer
Origin: Outworld
Alliance: Unknown
Specialty: Ice Mastery
Disciplines: Wolf, Ice Dragon, Twin dual bladed Kori Swords.
Weapon Names: Blades of Genryu
Quote: ?All who come against me will feel the cold touch of death.?
Outfit:
Glacier?s entire face is covered in a helm of ice. The ice crowns around his head and then forms into a solid piece as it cover the back of his head. From there, it runs across his entire head, leaving narrow slits open for his glowing eyes, but covering his entire mouth in a diamond shaped face guard. From the center of his forehead, there is a small piece of ice that connects the top circlet of ice around his head, to the top of his face guard. The top of his head is exposed, letting his blue hair with white streaks hang freely. His hair is medium length and comes halfway down his face. He wears a black body suit with no sleeves as an under all. Over that he wears a white vest with which connects to a belt sash around his waist. Over all of that he has a breast plate made entirely of ice covering his torso. The breast plate resembles a diamond shape, starting very wide at his shoulders and slimming down at just above his waist before wrapping around to the back and covering that as well. On his back, there are elongated blades reach out and upward, each about 12 inches in length. His breast plate has a design etched into the center, resembling the same dragon that?s on Sub-Zero?s medallion. His forearms are also covered in ice, with the exception that, growing out of each side is a set of ice blades coming out about three inches from the sides of the forearms. The sides of his pants are also sheeted with thick sheets of ice. They start at the top of his boots, and run up to the bottom of his knees, before breaking and then starting again just above his knee and ending just below his belt on both sides. Glacier?s boots are also frozen completely solid from top to bottom. They reach up to his knees and form into knee guards with three sharp spikes coming out about an inch in front.
Moves:
Ice Prism: (F, D, F, 1)
Glacier shoots a stream of ice into the ground. Suddenly a geyser of kori energy shoots out of the ground, washing over the opponent, when all is said and done, the person is frozen in a prism of ice, completely defenseless. However, unlike Sub-Zero or Frost?s ice technique, this also deals damage after striking the opponent.
Jagged Ice: (F, F, D, 2)
Glacier forms a ball of energy between his hands. As the energy solidifies, it forms into a spiked ball of ice. The ball is shot at the opponent, exploding on contact and driving icicles into the opponent?s flesh.
Ice Nova: (D, D, 1)
Glacier incases himself in a bubble of crio-energy. The bubble expands as Glacier feeds it with his energy, eventually erupting and freezing everything in its path, including the opponent, and the stage as well.
Ice Wave: (F, F, 3)
Glacier smashes his fist into the ground, causing a wave of icicles to shoot out of the ground, and tear their way towards the opponent. The move is deceptive since the last spike will grow and impale the opponent if they decide to jump.
Ice Crescent: (D, U, D, 4)
Glacier swings his hand in an upward motion, and a crescent blade of ice shoot from the ground and race at the opponent, cutting a ridge into the ground as it goes.
Fatalities
Ice-Sickle Kicks: (F, D, D, F, 3)
Glacier uses his Ice Prism technique to trap the opponent in place while keeping them conscious. He then distances himself from the opponent about 30 feet. He then starts to charge at the opponent at incredible speed. His feet begin to glow with energy. At 20 feet he jumps in mid-air and does a flip, unleashing his energy in an arch. The energy then travels at the opponent, solidifying into a diamond edged blade, similar to a sickle. With his second foot, he launches a second wave of ice energy, this time horizontally by twisting in mid-air. By this time the first blade is about to hit the opponent, as it leaves a dug-in trench by cutting through the ground. The blade cuts straight through the ice prism as well as the opponent. The prism instantly erupts with blood on the inside. As it falls in half, along with the opponent?s body the second ice kick reaches the cleaved opponent, cutting them in half horizontally, leaving the body to fall into four separate pieces. Glacier completes his flip and lands inches from the opponent?s body by using his inertia.
Glacial Dived: (D, F, B, B, 2)
Glacier puts his arms together, cupping his hands and then aiming them at the opponent. He begins to charge a massive amount of kori energy which gathers a few inches in front of him. He then raises his hands so that the point up, just above the opponent?s head. He unleashes the energy in the form of one continues beam and quickly swings his arms down, freezing the entire middle section of the opponent in one vertical line. He then swings his hand upward, creating his Ice Crescent which runs across the ground, straight through the frozen, middle section of the opponent, smashing them on impact. The other two halves fall in on themselves as blood shoots out from the inside of each end.
Story:
Long ago, before the rule of Kahn had swallowed Outworld and thrown it into chaos, a race of beings known as the Criomancers resided in the highest peaks of the realms mountains. There they grew to be a powerful race. They channeled their powers through the elements, obtaining the power of ice. The race was always isolated, constantly training and perfect their arts. Their evolution pleased the elder gods, because, even with their power, they were a peaceful race of beings. Because of this, the Elder gods, forged two sacred artifacts in the form of matching medallions which would augment the powers of the Criomancers. The two medallions were placed in a shrine high in the mountains so that their power could freely flow through every chiromancer, thereby eliminating any desire to fight over them. However, not all the gods were pleased with this decision. One god in particular, Shinnok saw the race as a threat and vowed to rid them from existence. He would wage war on Outworld in his attempt to get rid of the threat. Raiden, one of Shinnok?s sons violated one of the sacred rules and informed the criomancers of their impending fate. He also offered to assist the race in fighting against his own father, however, the criomancers refused, deeming that this was their battle, fully knowing that the gods are forbidden to wage war on each other. Shinnok was furious with his son but he would deal with him later, he had genocide to commit. Shinnok?s army invaded Outworld like a plague, killing all in its path and sparing nobody. The criomancers stood their ground and rebelled without fear. At first, it looked as if they would succeed, their power being like nothing anyone has ever witnessed in Outworld. However, it would soon become very apparent that their small force was no match for the seemingly endless wave of Shinnok?s troops. The criomancers had to retreat. Their small group of only several hundred was reduced dramatically to half that. It was then decided that one would have to step forward and become the ultimate defender if their race was to have any hope to survive. A young criomancer going by the name of Glacier was chosen. Glacier?s powers have been put to the test countless times, and every time he would emerge victorious. His discipline and training would allow him to wield both medallions without being consumed by his own powers. The well being of his entire race depended on him alone. He proudly accepted the responsibility and stepped forward with both medallions at his side, augmented his power to untold heights. Shinnok?s army faced a slaughter at the hands of the young criomancer as he bravely held his own on the battlefield. However, Shinnok would not be disgraced and he himself stepped forward, to challenge the young man. The battle raged on four countless hours until Shinnok finally shattered one of the medallions, however because of this, several shards implanted themselves inside Glacier?s body. As he became one, with the power instead of only channeling it, he became even stronger, and struck down the elder god. Shinnok had no choice but to admit defeat and retreat. Pulling back his forces, the threat to the criomancer race had passed, but at a high price. The medallion the gods gave the criomancers was now part of Glacier, and he himself was too weary to go in. As feared, he was consumed by his kori energy in the end. In his memory, the remaining race constructed a temple to place him inside, and any brave warrior since then. Using the augmenting powers of the remaining Dragon Medallion, they fashioned a suit of armor that would emulate the power of both medallions, but never giving the wearer the same caliber of power that Glacier obtained in the brief moment, fearing that it might destroy the user, just like it did to Glacier. Throughout the centuries the temple became the catacombs for the greatest warriors until no more remained. Kahn would soon take over Outworld, just like his father had planned, without the opposition of the Criomancer race posing any threat. However, Glacier?s tale doesn?t end here, when Sub-Zero discovered the Frozen Catacombs, and donned the armor, in conjunction with the Dragon Medallion, he would unknowingly reawaken the first champion, Glacier. Glacier had no idea of what had happened during his slumber, but sensing a great evil approaching, he now searches for the Dragon Medallion to obtain the power he once had and battle this evil by himself.


About Me

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Ok, well it's almost been a week, and I'm a little dissapointed that nobody has really done anything, but I'm not surprised in the least. This'll be a minor update. This time, we'll talk about the actual, physical design of your character. It's something that, if you can't draw yourself, will make a huge difference in making an awesome sounding character if nothing else.
First, let's go over the actual mentality you should have when approaching something like this. You need to paint a picture in the head of anybody who'll see the concept. Leaving things blank will always take away, and can always hinder an otherwise awesome concept. Every detail you leave out leaves a blank space in the person's mind, leave too much out, and your character has absolutely no personality. They'll become boring, undefined, and really uninspired.
So, to start off, I'd suggest going from top to bottom. Make sure to cover EVERYTHING top to bottom. Also, (and I'm guilty of this too) don't write the description as one continuous paragraph. It's not only unorganized, it's just really unpleasing to the eye.
The basic break down, at least from how I do it goes like this (Note, you may also refer to other parts of the body if needed. Such as stating that a particular color keeps going into that part as well.) :
Head:
Eyes
Ears
Neck
Mouth
Torso:
Shoulders
Chest
Sides
Abdomen
Back:
Upper
Lower
Arms:
Left Arm-
Upper
Lower
Right Arm-
Upper
Lower
Legs:
Thighs-
Left, Right
Shins-
Left, Right
Feet
This isn't exactly how everything should be labeled, but it is everything you need to take into consideration if you want to make a good character. If your character has similar features to other characters, MK or not, don't be afraid to use them as reference in order to give the reader a better idea of what the overall concept will look like. I'll stick with Talon as an example to keep it with the same flow.
Head:
Talon's basic head design is the same as a normal salamander. Flat on top with the eyes sticking out towards the sides. His lower jaw is about the same width as his head, making the entire thing look a bit like an oval. Being a reptile, he only has two small holes behind his eyes that act as his ears. The neck is a bit elongated and follows a beige under tone, in contrast with his orange skin. The beige also applies to his jaw, chest, and lower underbelly. His head has several jagged tiger stripes that start out as a solid color of black on his snout, and move into the stripe pattern as they start to go backwards to his head and over his eyes.
His eyes, though sticking out to the sides, can also focus forward, and the yellow color provides sharp contrast to the black and orange on his head.
Torso:
His orange tone and black stripe pattern follows down the entire length of his body. Since the beige undertone is constricted to the center, his sides, back arms, and legs are all orange with the black stripe pattern still continuing through. The tiger stripe pattern isn't visible on the shoulders from the front, as it goes horizontally across the entire body. Talon is a natural fighter, so most of his body is completely exposed; there is almost no armor on him whatsoever. However, his scales have become serrated and stick out from key places like the hands and sides of his shins. His underbelly (chest, and abdomen) are covered is covered in a special, interlocking scales that jut out a bit from the surface. When hunched over, these scales line up together and form a protective, outer layer for his torso. His orange outer skin, while smooth is also covered in thousands of small serrated scales.
Tale: (Note, seeing as he's a reptile, this is one of the few extras you might want to add when making a different species of character)
Talon's tail, like most of his body is orange with the tiger stripe pattern. The tail is about 7 inches in width and an additional 5 feet in length. Their are a several, 7 inch spikes that come up from the tip of the tail, also colored black that Talon uses as another weapon. The spikes are criss-crossed, looking like a spiked club.
Arms:
Talon's right upper right arm, is bare, showing the tips of his tiger stripe pattern. While it goes down the side of his arm, his forearm is covered in a black bracer with silver edges as one of the few pieces of actual armor. His stripe pattern continues for two more stripes on his hand before going into his talons. His talons have almost a metallic sheen, though they are still natural. Like normal talons, they have a triangle shape, thick at top, and going into a point on a bit further down. His entire left arm is completely covered in armor. All of it is steel grey and is rounded by design to fit his body. It's layred like samurai armor for extra protection.
Legs.
Talon's upper thighs are still bare, for the most part. His lower thighs wear shin bracers, matching the same one he has on his right forearm. Because he’s a reptile, he balances on the balls of his feet instead of fighting flat footed like a typical humanoid fighter. His leg bracers have a triangle shaped knee pad for more protection. The knee pads themselves are also a metallic color.
Well, that’s a basic write up of a concept. Now I encourage you to at least make an attempt of doing the same. This particular one doesn’t have an enormous amount of detail, and yours doesn’t have to. But I must stress that it’s imperative to cover all of your bases.
First, let's go over the actual mentality you should have when approaching something like this. You need to paint a picture in the head of anybody who'll see the concept. Leaving things blank will always take away, and can always hinder an otherwise awesome concept. Every detail you leave out leaves a blank space in the person's mind, leave too much out, and your character has absolutely no personality. They'll become boring, undefined, and really uninspired.
So, to start off, I'd suggest going from top to bottom. Make sure to cover EVERYTHING top to bottom. Also, (and I'm guilty of this too) don't write the description as one continuous paragraph. It's not only unorganized, it's just really unpleasing to the eye.
The basic break down, at least from how I do it goes like this (Note, you may also refer to other parts of the body if needed. Such as stating that a particular color keeps going into that part as well.) :
Head:
Eyes
Ears
Neck
Mouth
Torso:
Shoulders
Chest
Sides
Abdomen
Back:
Upper
Lower
Arms:
Left Arm-
Upper
Lower
Right Arm-
Upper
Lower
Legs:
Thighs-
Left, Right
Shins-
Left, Right
Feet
This isn't exactly how everything should be labeled, but it is everything you need to take into consideration if you want to make a good character. If your character has similar features to other characters, MK or not, don't be afraid to use them as reference in order to give the reader a better idea of what the overall concept will look like. I'll stick with Talon as an example to keep it with the same flow.
Head:
Talon's basic head design is the same as a normal salamander. Flat on top with the eyes sticking out towards the sides. His lower jaw is about the same width as his head, making the entire thing look a bit like an oval. Being a reptile, he only has two small holes behind his eyes that act as his ears. The neck is a bit elongated and follows a beige under tone, in contrast with his orange skin. The beige also applies to his jaw, chest, and lower underbelly. His head has several jagged tiger stripes that start out as a solid color of black on his snout, and move into the stripe pattern as they start to go backwards to his head and over his eyes.
His eyes, though sticking out to the sides, can also focus forward, and the yellow color provides sharp contrast to the black and orange on his head.
Torso:
His orange tone and black stripe pattern follows down the entire length of his body. Since the beige undertone is constricted to the center, his sides, back arms, and legs are all orange with the black stripe pattern still continuing through. The tiger stripe pattern isn't visible on the shoulders from the front, as it goes horizontally across the entire body. Talon is a natural fighter, so most of his body is completely exposed; there is almost no armor on him whatsoever. However, his scales have become serrated and stick out from key places like the hands and sides of his shins. His underbelly (chest, and abdomen) are covered is covered in a special, interlocking scales that jut out a bit from the surface. When hunched over, these scales line up together and form a protective, outer layer for his torso. His orange outer skin, while smooth is also covered in thousands of small serrated scales.
Tale: (Note, seeing as he's a reptile, this is one of the few extras you might want to add when making a different species of character)
Talon's tail, like most of his body is orange with the tiger stripe pattern. The tail is about 7 inches in width and an additional 5 feet in length. Their are a several, 7 inch spikes that come up from the tip of the tail, also colored black that Talon uses as another weapon. The spikes are criss-crossed, looking like a spiked club.
Arms:
Talon's right upper right arm, is bare, showing the tips of his tiger stripe pattern. While it goes down the side of his arm, his forearm is covered in a black bracer with silver edges as one of the few pieces of actual armor. His stripe pattern continues for two more stripes on his hand before going into his talons. His talons have almost a metallic sheen, though they are still natural. Like normal talons, they have a triangle shape, thick at top, and going into a point on a bit further down. His entire left arm is completely covered in armor. All of it is steel grey and is rounded by design to fit his body. It's layred like samurai armor for extra protection.
Legs.
Talon's upper thighs are still bare, for the most part. His lower thighs wear shin bracers, matching the same one he has on his right forearm. Because he’s a reptile, he balances on the balls of his feet instead of fighting flat footed like a typical humanoid fighter. His leg bracers have a triangle shaped knee pad for more protection. The knee pads themselves are also a metallic color.
Well, that’s a basic write up of a concept. Now I encourage you to at least make an attempt of doing the same. This particular one doesn’t have an enormous amount of detail, and yours doesn’t have to. But I must stress that it’s imperative to cover all of your bases.


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Some good points SNC, but i really doubt people want to take the time and go into that detail. I wouldn't mind, for when i discussed with a friend long time ago that when we were designing characters, we'd describe to ourselves what they would look like, we'd go into detail of how the head would look like the face, the eyes, the mouth, etc, what he/she'd wear, what equipment if any were needed, and where it'd be placed. The color that would be used, and what kind of personality the character would have. It's all based on the story of the character and what you're really trying to go for, a mysterious character, a dangerous and viscious villian, whatever it is you are making, you need to know before hand so you have an idea of what you want to make later on. You'll need to brainstorm your ideas like SNC has mentioned into different parts. Starting off with the head/face is a good idea, that way it doesn't alter the remaining pieces later on if you decide on doing the head/face towards the end. Create the different pieces separately so that you have an idea, not only just once concept, but you can create similar multiple pieces of arms/ or legs in case you decide on switching them for the other if you feel it may look better.
A character may not be done in just one trial, sometimes you'll need two or three or even 10 concepts to complete a great character. It just depends if you have time and you're willing to put the effort and you'll also need the motivation and inspiration to do such a thing, You'll also need some background experience and characters from games, or movies are a great way for letting you open your mind and explore and create something. Sometimes certain characters needs some history lessons, so you might need to go the library or even the net and do some research on the characters' type of background be it egyptian or roman,etc. This way you have an easier time developing armor or weapons and clothing etc.
A character's looks can get pretty deep and detailed if you really want it to be. You can add such things as the skin, scales, horns, spikes, nails, wings, thorns, web, there are many many things you can do to a character. You'll have to use your imagination. Ask for help if you need it, i'm sure people like SNC are willing to help.
A character may not be done in just one trial, sometimes you'll need two or three or even 10 concepts to complete a great character. It just depends if you have time and you're willing to put the effort and you'll also need the motivation and inspiration to do such a thing, You'll also need some background experience and characters from games, or movies are a great way for letting you open your mind and explore and create something. Sometimes certain characters needs some history lessons, so you might need to go the library or even the net and do some research on the characters' type of background be it egyptian or roman,etc. This way you have an easier time developing armor or weapons and clothing etc.
A character's looks can get pretty deep and detailed if you really want it to be. You can add such things as the skin, scales, horns, spikes, nails, wings, thorns, web, there are many many things you can do to a character. You'll have to use your imagination. Ask for help if you need it, i'm sure people like SNC are willing to help.
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