Can Someone help me for sprite editing
Fan Kreations
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Can Someone help me for sprite editing
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posted06/08/2006 06:13 AM (UTC)by
Okay I am someone with a shit computer and MS paint and I want to learn how to make custom sprites, can someone please tell me how, what base sprite to use, how to measure tints and shades and stuff like that.
To start can someone please give me advice on making an MKA Blaze sprite?
To start can someone please give me advice on making an MKA Blaze sprite?

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Then you're better off finding a tutorial for such things, then get a better computer and a nicer program.
Or just find a tutorial and work with what you have. You need to stop making up these poor excuses because you lack dedication for your comics.
Or just find a tutorial and work with what you have. You need to stop making up these poor excuses because you lack dedication for your comics.


About Me
Dedicated, hopeless...Li Mei fan.
0
I only use MS Paint. MS Paint can do great things if you take your time. The first thing that you want to do is to find a good base sprite that's similar to what you want your end product to look like. You may have to do some work in getting the body the way you want it and may have to frankenstein body parts so it fits your vision. Get the body finished first because you'll use it as your guide for the clothing.
Next, for the clothing (if you want to make new clothing or need to edit the current one to fit better) it's best to make a rough outline of the clothing. I use a bright color that isn't a part of the normal color scheme for the sprite your editing. Once you have an outline go ahead and fill it in with the colors you want and shade/blend the colors so it simulates folds and such. I'd suggest using another sprite that has a similar clothing item to the one your making and use that as kind of a model.
Just practice.
Next, for the clothing (if you want to make new clothing or need to edit the current one to fit better) it's best to make a rough outline of the clothing. I use a bright color that isn't a part of the normal color scheme for the sprite your editing. Once you have an outline go ahead and fill it in with the colors you want and shade/blend the colors so it simulates folds and such. I'd suggest using another sprite that has a similar clothing item to the one your making and use that as kind of a model.
Just practice.

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Vash, I never said you were a loser. I just said you need to find good tutorials for which you can practice from.
Like Truth's.
Like Truth's.


About Me
Dedicated, hopeless...Li Mei fan.
0
http://scrollboss.illmosis.net/tutorial_frankenspriting.php
This is a good example of frankensteining sprites.
This is a good example of frankensteining sprites.
*MKRocket stops working on his sprite tutorial.*
Hm, what do we have here?
Okay, lets start with programs. Surely your computer can handle a program such as PaintShopPro7. I think of this program as MSPaint on steroids, due to its simplicity yet effective tools. You can easily find a trial for this program to get used to some more advanced programs such as PhotoShop or PaintShopPro8(and above).
I believe Truth covered the frankensteining part decently, but MK sprites are different, but use that tutorial for now while I work on mine.
Okay here's a quick snippet of what I used to do in PSP7(does require some artistic ability):
Pant shading tutorials.
Black Pants.
The simplest and easiest pants to shade, in my opinion, since they only require using black, white, and some gray in the shading process.
Step one: Preparing black pants for shading.
In this situation, when shading black pants, all you have to do for preparation is to make the pants just one color of black.
Step two: Basic lines.
Now that you have the pants all one color, or at least closely matched up, you can add some basic lines.
Using a brush with the proper settings is vital because it can vary how well the shading will turn out.
*The settings I use vary but for the making basic lines the settings are:
Size – 1 pixel
Shape – square
Hardness – 100%
Step – 1
Opacity – 3% (for lightening) or 5-15% (for darkening)
Texture – none
Okay, the easiest way to make basic lines is to take the lightening settings stated above with the color white and make some strokes. For a more convincing sprite make it look like what you are going for. For example, for a spandex look you shouldn't have to get crazy with random lines but with more traditional clothing, such as say Quan Chi’s MKDA pants you would have to be more precise and attentive to the lines you make.
If you can't do this properly, use shortcuts, such as frankensteining until you get the look you were going for until you get the hang of actual editing.
Sorry if that is vague, but I hope you get the idea. If necessary I will be glad to update you with new/better tutorials of mine.
Hm, what do we have here?
Okay, lets start with programs. Surely your computer can handle a program such as PaintShopPro7. I think of this program as MSPaint on steroids, due to its simplicity yet effective tools. You can easily find a trial for this program to get used to some more advanced programs such as PhotoShop or PaintShopPro8(and above).
I believe Truth covered the frankensteining part decently, but MK sprites are different, but use that tutorial for now while I work on mine.
Okay here's a quick snippet of what I used to do in PSP7(does require some artistic ability):
Pant shading tutorials.
Black Pants.
The simplest and easiest pants to shade, in my opinion, since they only require using black, white, and some gray in the shading process.
Step one: Preparing black pants for shading.
In this situation, when shading black pants, all you have to do for preparation is to make the pants just one color of black.
Step two: Basic lines.
Now that you have the pants all one color, or at least closely matched up, you can add some basic lines.
Using a brush with the proper settings is vital because it can vary how well the shading will turn out.
*The settings I use vary but for the making basic lines the settings are:
Size – 1 pixel
Shape – square
Hardness – 100%
Step – 1
Opacity – 3% (for lightening) or 5-15% (for darkening)
Texture – none
Okay, the easiest way to make basic lines is to take the lightening settings stated above with the color white and make some strokes. For a more convincing sprite make it look like what you are going for. For example, for a spandex look you shouldn't have to get crazy with random lines but with more traditional clothing, such as say Quan Chi’s MKDA pants you would have to be more precise and attentive to the lines you make.
If you can't do this properly, use shortcuts, such as frankensteining until you get the look you were going for until you get the hang of actual editing.
Sorry if that is vague, but I hope you get the idea. If necessary I will be glad to update you with new/better tutorials of mine.
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