Melt Down -animation-
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posted03/21/2006 04:40 PM (UTC)by
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UltimateRyu
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Member Since
07/25/2003 04:29 PM (UTC)
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nobrainer
03/19/2006 10:36 PM (UTC)
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Good concept, but the acid needs to be thicker. 7/10
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Hikari715
03/19/2006 10:51 PM (UTC)
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Not bad but the acid is what I don't like much. It's pretty good though. 4/5
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Ekule
03/20/2006 12:33 AM (UTC)
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UR...man that is pretty good, Acid is to paintish looking though, but i understand.... you are the animanterman... keep it up 4.9/5

-.1 for paintish looking acid
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ess89
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03/20/2006 01:32 AM (UTC)
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Nice. definitely loving te smoke effects.
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UltimateRyu
03/20/2006 04:34 AM (UTC)
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Thanks, I see now that the acid could use some reworking.

Btw was anyone able to open the mkw MK3 Smoke sprite sets of the 'helicopter' or 'alternate victory pose' in either Photoshop or an animation program? I was gonna make another animation with them but these programs say they're corrupted.
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Vorpax
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03/20/2006 04:37 AM (UTC)
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Nice idea, I like.
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peterbi
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Unreal Tournament NAME: BIGFOOT_PI

03/20/2006 07:26 AM (UTC)
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pretty good (aside from acid needing a re-work), but one small flaw- Why would the fatality start at jump distance when it is a closeup/sweep distance fatality?
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OngBak
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03/20/2006 12:39 PM (UTC)
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Pretty cool. 4/5
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nobrainer
03/20/2006 04:18 PM (UTC)
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UltimateRyu Wrote:
Thanks, I see now that the acid could use some reworking.

Btw was anyone able to open the mkw MK3 Smoke sprite sets of the 'helicopter' or 'alternate victory pose' in either Photoshop or an animation program? I was gonna make another animation with them but these programs say they're corrupted.


Try print screen pasting the sprites into photoshop and saving, rather than saving them individually and opening them in photoshop. It might just be something to do with opening the files in this program that's the problem.
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Kamionero
03/21/2006 04:40 PM (UTC)
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I actually liked the acid a loottt.... I think if it was thiker then it would be too close to the acid puke fatality... I like the spray!!! Besides... if i's not a spray it kinda misses the point of the animation
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