Mortal Kombat Mythologies: Scorpion
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Mortal Kombat Mythologies: Scorpion
03/29/2019 01:08 PM EST
03/29/2019 01:09 PM EST

So a few weeks ago I started an attempt to create Mortal Kombat 2X in M.U.G.E.N., basing it off of the impressive Mortal Kombat Project build. This game was meant to be a recreation of MK2 but with the "kombat kids" replacing their parents/mentors. After (spending many hours) creating the first sprite of my Mortal Kombat 2X project, I came to the realization that I had 100+ more sprites to go... and that was for all EIGHTEEN (18) characters. I bit off more than I could chew and it didn’t take much convincing for me to quit this project (for the third time now).

Instead of taking a total loss and not giving myself a chance to create a project with the Unity engine, I decided to recreate Mortal Kombat Mythologies: Sub-Zero. After some thought, I decided against it because it’d be a “same shit different day” game... but what about SCORPION?

Fans, myself included, have always day-dreamed about MKM: Scorpion. A fiery fantasy that would reignite after rumors of Fire and Ice (the MK Shaolin Monks sequel) swept the internet. Of course, to this day, there has been nothing.

I’ve always wanted a game exploring the Shirai Ryu, taking us back to feudal Japan perhaps, or whenever the clan was form. A project like this, however, is still too big for just one person, and a newbie at that. So, instead, I adjusted the scope to simply be a game about Scorpion right around his death and reincarnation.

I went through many design iterations of how the game would play. A beat ‘em up like Streets of Rage? This would require the removal of the directional pad to input special move commands... so then I thought of having a “trigger” button like MK Shaolin Monks that you’d have to hold. Finally, I decided to go with the 2D era of MK because that’s what many people are familiar with. It will play just like the original Mythologies.

I know, I know! Everyone hated the “turn” button in MKMSZ. That is why I will take the time to program the option of enabling or disabling this feature. In its place, the player can instead use a “cycle target” button where you choose who your main opponent will be, and Scorpion’s direction when flipping around will be determined by who you target. Of course, there will be the ability to target nobody so it’s set to the default.

The game will include a training level which not only introduces the player to the game mechanics (which will be reminiscent of the original mythologies games) but also the story behind the Shirai Ry and Lin Kuei. I have enlisted the help of longtime friend and fellow sprite editor @Venomark (who is a talented writer as well) to assist me with story writing, dialogue, and props. I will not have the boring “read your own story” type cut scenes (no, I will not animate that shit). I will have voice-over reading with MK1/MK2/MK3 ending style cut scenes to develop the story between levels.

I have a lot planned for the story, but I do not want to ruin it. The story will take place before the events of the original MKMSZ and it will end sometime after MK1. With that said, you can probably use your imaginations and figure out what the game will have in store for its players. There will be new things to see, and A LOT of throwbacks!

I will make a ONE LEVEL beta for this game, and if reception is good and I enjoyed making it, the other levels will follow. This beta will not feature any new sprites or special moves. It will be a proof of concept to test out the game mechanics only and how well I built the game using the Unity engine.

Subsequent updates will be a level at a time, more than likely. It may take a while to release the final, completed... but I hope it will be worth the wait! I will be posting artwork and level designs as I progress so you know I am still actively engaged in its development. So stay tuned!

And in case you were wondering, to keep this game semi-current/relevant, Scorpion's final sprite design will be based off of his classic look in MK11. Although I am going for a more realistic look for some areas of the Shaolin Temple (as you will see) the core areas will remain very similar to that of the original. The new areas that Hanzo explores will be custom made, but with some splash of nostalgia in the designs.

For some eye candy, here is my latest level design for the Shaolin Temple Armory, and a concept art I did for the life bars. Yes, that is a fatality blood orb like MKSM. Fatalities will work like they did in Shaolin Monks. Check out my deviant art gallery for more designs and updates as they come. I will only post in this dead forum every now and then.

Thanks and take care.

8x101 scorpion1
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RE: Mortal Kombat Mythologies: Scorpion
04/06/2019 12:42 PM EST
04/06/2019 02:19 PM EST

I know I've had a lot of MUGEN projects fall through the cracks over the years... but here is a little reassurance of the project's progress so you don't think I'm blowing smoke out of my ass:

https://www.youtube.com/watch?v=C72levDxezw

https://www.youtube.com/watch?v=RgxjswisBlc

8x101
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RE: Mortal Kombat Mythologies: Scorpion
05/02/2019 08:47 PM EST

Who is going to be the main villain?

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RE: Mortal Kombat Mythologies: Scorpion
05/03/2019 11:02 PM EST
05/03/2019 11:04 PM EST

So this will have truer MK gameplay than a Beats of Rage build? There were a couple interesting MK sidescrolling quests made with the Beats of Rage engine in the past.

Ka-Tra

15 YEARS! ^[2004-10 Komics Sig by Siklooted, tyvm]^ [2012-19 Komics *NEW 1/26/2019*] "Circling Vulture, Laughing Hyena" "Ma'at" "Zhi Nu" True story, it happened to a friend of a friend of mine... EVERYBODY!

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RE: Mortal Kombat Mythologies: Scorpion
05/05/2019 08:08 AM EST

Never heard of it.

I am actually now leaning towards more of a Streets of Rage game play style. Trying to recreate MK was pretty abysmal.

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RE: Mortal Kombat Mythologies: Scorpion
05/05/2019 08:40 AM EST
dguiarsuisso

Who is going to be the main villain?

Um, after quite a few conceptual revisions, I can't quite answer that. The project morphed into a cooperative game similar to Streets of Rage (genesis) where Scorpion and Sub-Zero are fighting the Lin Kuei during the events of MK3. I was calling it Fire and Ice, and out of sheer coincidence, it is almost like MK11's story mode where the two are fighting the cyborgs.

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RE: Mortal Kombat Mythologies: Scorpion
05/05/2019 10:43 AM EST
blacksaibot
dguiarsuisso

Who is going to be the main villain?

Um, after quite a few conceptual revisions, I can't quite answer that. The project morphed into a cooperative game similar to Streets of Rage (genesis) where Scorpion and Sub-Zero are fighting the Lin Kuei during the events of MK3. I was calling it Fire and Ice, and out of sheer coincidence, it is almost like MK11's story mode where the two are fighting the cyborgs.

Oh Fire and Ice...

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