No Mercy -animation-
0
posted05/01/2006 12:59 PM (UTC)by
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UltimateRyu
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07/25/2003 04:29 PM (UTC)
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Hikari715
04/29/2006 09:51 PM (UTC)
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Nice! 5/5
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Kamionero
04/29/2006 10:05 PM (UTC)
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Amazing, the fire bolt looks incredible 5/5
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OngBak
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<img src="http://i109.photobucket.com/albums/n61/0haze0/DarkElf3S.png"
04/29/2006 10:09 PM (UTC)
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Love it 5/5.
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Black-Rose
04/29/2006 10:17 PM (UTC)
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Incredible dude!
Your getting better each time!
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nobrainer
04/29/2006 10:57 PM (UTC)
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The only apt term to describe this, is: AWESOME!
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OneBeing
04/29/2006 11:46 PM (UTC)
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awsome!!!!!
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LlQUID
04/30/2006 12:50 AM (UTC)
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Pretty cool man, good job.
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Randy
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"A man with no sense of history is like a man with no eyes or ears"
04/30/2006 10:52 AM (UTC)
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Good job man, i love the shining effect on Shang's hand.
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-A-nubis
04/30/2006 12:10 PM (UTC)
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Pretty smooth and nice, good job. 8/10
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peterbi
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Unreal Tournament NAME: BIGFOOT_PI

04/30/2006 04:37 PM (UTC)
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is good, but I am still getting tired of people starting Fatalities(signified by screen darkening) from jump distance and THEN the character walks forward close to the player and actually performs the fatality. Details like that need to be addressed to give a more authentic feel to it.
It would make more sense if you had Shang walk up to Raiden and THEN have the screen darken.
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tabmok99
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For the most in-depth, in-detail, Mortal Kombat lore analysis vids, there's only one source:


https://www.youtube.com/tabmok99

04/30/2006 05:04 PM (UTC)
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It is great, but my biggest complaint about this is how smooth the walking looks. If you like, I can PM you with instructions on how to make the walking look really smooth, so that each sprite is placed in the perfect location (both on the X and Y axis) so that it would make it looks exactly like in the games.

Other than that, great job, looks amazing as always!
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UltimateRyu
04/30/2006 06:54 PM (UTC)
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peterbi Wrote:
is good, but I am still getting tired of people starting Fatalities(signified by screen darkening) from jump distance and THEN the character walks forward close to the player and actually performs the fatality. Details like that need to be addressed to give a more authentic feel to it.
It would make more sense if you had Shang walk up to Raiden and THEN have the screen darken.


Yea that's true, good point.

]{0MBAT Wrote:
It is great, but my biggest complaint about this is how smooth the walking looks. If you like, I can PM you with instructions on how to make the walking look really smooth, so that each sprite is placed in the perfect location (both on the X and Y axis) so that it would make it looks exactly like in the games.

Other than that, great job, looks amazing as always!


Thanks, that would be great, just email me the file or the text in a pm. It really is a pain to get the walking lined up correctly.

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skorpionrulz
04/30/2006 08:50 PM (UTC)
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wow. you went all out for this one. 5/5
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SmokeNc-017
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art by fear-sAs
05/01/2006 12:59 PM (UTC)
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I think my only two problems with it are that when Shang Tsung first picks up Raiden, the Raiden sprite looks way too stiff. Just doesn't look right. And the other is that when he lets him go, you see Raiden fall through his hat. There's no sense of dimension there.
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