No Mercy -animation-
Fan Kreations
Pages: 1
No Mercy -animation-
0
posted05/01/2006 12:59 PM (UTC)by




About Me
0
Nice! 5/5

0
Amazing, the fire bolt looks incredible 5/5
0
Incredible dude!
Your getting better each time!
Your getting better each time!
0
The only apt term to describe this, is: AWESOME!

0
Thats the stuff, 5/5
is good, but I am still getting tired of people starting Fatalities(signified by screen darkening) from jump distance and THEN the character walks forward close to the player and actually performs the fatality. Details like that need to be addressed to give a more authentic feel to it.
It would make more sense if you had Shang walk up to Raiden and THEN have the screen darken.
It would make more sense if you had Shang walk up to Raiden and THEN have the screen darken.


About Me
For the most in-depth, in-detail, Mortal Kombat lore analysis vids, there's only one source:
0
It is great, but my biggest complaint about this is how smooth the walking looks. If you like, I can PM you with instructions on how to make the walking look really smooth, so that each sprite is placed in the perfect location (both on the X and Y axis) so that it would make it looks exactly like in the games.
Other than that, great job, looks amazing as always!
Other than that, great job, looks amazing as always!

0
peterbi Wrote:
is good, but I am still getting tired of people starting Fatalities(signified by screen darkening) from jump distance and THEN the character walks forward close to the player and actually performs the fatality. Details like that need to be addressed to give a more authentic feel to it.
It would make more sense if you had Shang walk up to Raiden and THEN have the screen darken.
is good, but I am still getting tired of people starting Fatalities(signified by screen darkening) from jump distance and THEN the character walks forward close to the player and actually performs the fatality. Details like that need to be addressed to give a more authentic feel to it.
It would make more sense if you had Shang walk up to Raiden and THEN have the screen darken.
Yea that's true, good point.
]{0MBAT Wrote:
It is great, but my biggest complaint about this is how smooth the walking looks. If you like, I can PM you with instructions on how to make the walking look really smooth, so that each sprite is placed in the perfect location (both on the X and Y axis) so that it would make it looks exactly like in the games.
Other than that, great job, looks amazing as always!
It is great, but my biggest complaint about this is how smooth the walking looks. If you like, I can PM you with instructions on how to make the walking look really smooth, so that each sprite is placed in the perfect location (both on the X and Y axis) so that it would make it looks exactly like in the games.
Other than that, great job, looks amazing as always!
Thanks, that would be great, just email me the file or the text in a pm. It really is a pain to get the walking lined up correctly.


0
wow. you went all out for this one. 5/5


About Me

0
I think my only two problems with it are that when Shang Tsung first picks up Raiden, the Raiden sprite looks way too stiff. Just doesn't look right. And the other is that when he lets him go, you see Raiden fall through his hat. There's no sense of dimension there.
Pages: 1
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.