Power Mastery -animation-
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posted02/18/2006 06:32 PM (UTC)by
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UltimateRyu
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Member Since
07/25/2003 04:29 PM (UTC)
I think this concept came out fairly well!

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nobrainer
02/16/2006 02:19 PM (UTC)
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So it did, but try using a new type of explosion in your animations; that one is not so dramatic now. Well animated, regardless.
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the_shirt_ninja
02/16/2006 08:59 PM (UTC)
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Kano can't fly up in THAT angle, and then come straight down. It looks strange/funny. He also stays in the air for way too long...and there's, kind of, no need for the Shang Tsung/Goro bit, since it's just a Raiden Fatality in the end.

A generous 4/10
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UltimateRyu
02/16/2006 11:58 PM (UTC)
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nobrainer Wrote:
So it did, but try using a new type of explosion in your animations; that one is not so dramatic now. Well animated, regardless.


Ya true, but I actually added 3 additional frames to the blood explosion this time! haha still better than the boring MK default blood though
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peterbi
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Unreal Tournament NAME: BIGFOOT_PI

02/17/2006 02:35 AM (UTC)
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not bad, but the perfectly spaced, round spin-out blood effect looks cheesey. Too un-natural.
ANd yeah- kanos angles on up and down dont agree. And I would have had MK1 Kano's head come down- not the bare skull.
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Zentile
02/18/2006 06:32 PM (UTC)
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the_shirt_ninja Wrote:
Kano can't fly up in THAT angle, and then come straight down. It looks strange/funny. He also stays in the air for way too long...and there's, kind of, no need for the Shang Tsung/Goro bit, since it's just a Raiden Fatality in the end.

A generous 4/10


Yeah. All Mk characters can throw a guy in the air anyway, why did he have to turn into Goro? It would be cooler if he turned into a bunch of characters, hitting Kano with several characteristic moves, and then end it with the Rayden power.
It was nicely done for the most part, though.
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