Wastelands revised V 2.0
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09/04/2003 06:35 PM (UTC)by
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Reptilelord
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10/11/2002 01:28 AM (UTC)
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BoardTng
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BoardTng----Truly a Mystery-----

08/31/2003 08:31 PM (UTC)
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That would be one kickass arena. Love the way you described it as well. The colors used also make it have the dark feel. GJ
Well, this is pretty nice. I'm not sure I would call it the wastelands, especially after the MK2 background, but this is very cool.
Much improved on the last, the red look suits it much, much better.
The lava looks a little better from last time as well, little less "flat".
Nice work smile.
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balkcsiaboot
08/31/2003 10:45 PM (UTC)
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I gave it a zero... because I'm jelous =(

I think it was very nicely done, but a part of the sky near the top right-hand corner does not look "right."
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MaRcElunbeatable
08/31/2003 11:06 PM (UTC)
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haha lol
balkcsiaboot Wrote:
I gave it a zero... because I'm jelous =(


I like it expecially the sky, good job.
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Reptilelord
08/31/2003 11:29 PM (UTC)
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balkcsiaboot Wrote:
I gave it a zero... because I'm jelous =(

I think it was very nicely done, but a part of the sky near the top right-hand corner does not look "right."


I think the part you're talking about is those two triangle lookin things, if thats the case taht's where a form of lighting is coming from. Hope that clears it up.
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~Crow~
09/01/2003 12:01 AM (UTC)
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Wow, now this has been remade truly well. This red sky is EXACTLY what I was thinking about on the first version, it fits it very well. I understand the 'triangles', as I remember that was where a distant star was shining providing some light source in the picture. The lava does look a bit more lively, with your addition of a few animal skeletons, very nice indeed. The addition of the foreground objects are very well done too, this is excellent indeed.

I know the actual Wastelands in MKII looked somewhat different than this, but if the Wastelands were to return in say, MK6, this would be a superb look to give them. It was always one of my favorite arena's, and I like what you've done with it this time. Good job.
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Hyuga
09/01/2003 12:41 AM (UTC)
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There are only a few things I don't like about it. The skeletons look a little flat, as if they were textured onto a single polygon instead of actually making a model for one. Also, I think it needs a bit more cantrast. You can't see a lot of the details. Other than those small details, I like it.
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ShoeUnited
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09/01/2003 08:20 AM (UTC)
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Pretty good. Not ground breaking, but kinda neat. It looks a lot like a level out of Mechassault so, maybe if there was a more well defined arena. But pretty good.

-Shoe
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RaMeir
09/02/2003 11:02 PM (UTC)
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Well let's start at the front.

The trees? It's too dark to make out any real detail but the closer one looks like it's got a pinch toward the middle. The further one seems modeled okay. The texturing is muddled a bit. I see red and white underwater (ripple) procedural textures. Absolutely the wrong texture for that. If you are slapping on a quick texture for the tree try again. Use some actual images for realism. If it's coming from the lava then that is also wrong. The "ripple" effect seen on objects from water is from reflected, refracted light bouncing off of it. Lava and other superheated materials give off their own weak light therefore they generate a soft reddish glow that hits every object in the area with the same intensity from the same direction.

Part 1
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RaMeir
09/02/2003 11:08 PM (UTC)
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Move back to the Lava and the bones. The bones are actually pretty good. Perhaps a bump map would add a little more depth to them. They give off the slight appearance of flatness (especially the human) but from this distance it'll pass.

The lava pattern is nice and random. I'm guessing it's a flat plane that intersects the rock edge. Believe it or not the texture should be more red. Actually more of a solid tone. I just looked up some refernces of lava, flowing and stationary, on the internet and that's what I see. Like before a reddish glow actually striking some surfaces would really help the image of heat. Some heat waves would be nice too.

End Part 2
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RaMeir
09/02/2003 11:14 PM (UTC)
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The rock comes next.

Again too dark to really make out any texture details but from what I can see it's passable. Looks good up close but far away you get the repeat effect. Add a large texture map to go with your small detail procedural.

The real thing is that this smacks of Bryce. Those tall smooth peaks look really basic. It's either Bryce or a highly stretched displacment map. Using displacement is nice but that should never be the only construction you use. At least jitter the points after locking the displacement. Add rocky areas, drill a cave, do something so it doesn't look so smooth. Try a terragen map (from the program terragen).

End part 3
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RaMeir
09/02/2003 11:25 PM (UTC)
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Last is the sky.

Much too flat. Use what is called a sky dome. It's a half sphere about 5km in diameter that surrounds the whole scene. Creates a very believeable horizon and curve that is present in nature. The texture used is either fractal noise of difference clouds from Photoshop, I can't tell which. In either case it looks good just looks too flat because of the previous problem. If the clouds are indeed that turbulent then you would see no moon through them. Instead bore a hole in the cloud bank for the moon to show through.

I can't really tell what the four square is supposed to be. You said lightning but it looks more like a poly artifact or transparency in Photoshop.

This really needs a lot of work but it's a good start. Avoid coloring everything red just because. Texture everything as it should be then use the lighting to change the tones. That's how it works in the real world.

The end

Take it easy
Wyatt
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Reptilelord
09/03/2003 08:57 PM (UTC)
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RaMeir Wrote:
Last is the sky.

Much too flat. Use what is called a sky dome. It's a half sphere about 5km in diameter that surrounds the whole scene. Creates a very believeable horizon and curve that is present in nature. The texture used is either fractal noise of difference clouds from Photoshop, I can't tell which. In either case it looks good just looks too flat because of the previous problem. If the clouds are indeed that turbulent then you would see no moon through them. Instead bore a hole in the cloud bank for the moon to show through.

I can't really tell what the four square is supposed to be. You said lightning but it looks more like a poly artifact or transparency in Photoshop.

This really needs a lot of work but it's a good start. Avoid coloring everything red just because. Texture everything as it should be then use the lighting to change the tones. That's how it works in the real world.

The end

Take it easy
Wyatt



I think you assume that I'm using a rendering program while I'm simplky using Vue I'm not sure if you are familiar with this program it's assisted rather than manual. Placing bump maps and textures are not possible in the program. With all of your knowledge of 3D effects I'd like to see some of your submissions.
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RaMeir
09/04/2003 06:35 PM (UTC)
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I've used it in the past and most of those options were available at the time.

Wyatt
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