If you had the rights to change MK11, what would you change?
  • Page:
  • 1
Rank Monk
Posts91
Likes66 received
43 given
If you had the rights to change MK11, what would you change?
11/17/2020 05:43 AM EST

*Nerf the frame data on the whole cast

*Remove armor on fatal blows

*2 bars of meter used for rolls

*Easier input sequence for flawless block instead of up 3/2

*Invincible frames to anti air jump ins

*Reduce staggers

*Shorten grab range

Increase dashes

*Add tag with no juggle options when tagging your teammate

  • United Kingdom
Rank Student
Posts555
Likes131 received
7 given
RE: If you had the rights to change MK11, what would you change?
11/17/2020 06:07 AM EST
11/17/2020 06:29 AM EST

(May have been said before, and not that this is really to do with the gaming) Majority of characters sticking to a sensible colour scheme. The wrong colouring for the ninjas in the customization (although audacious skin packs are ok) is nonsensical, so replace this for more gear (even though I know we have quite a lot as it is).

Rank Monk
Posts63
Likes29 received
34 given
RE: If you had the rights to change MK11, what would you change?
11/17/2020 11:59 AM EST

REMOVE: All guest characters.

ADD: All MK characters from previous games, Tag Team mode(local and online), Kreate-A-Fighter suite, complete costume customization for MK fighters, at least 20 variation slots per character, animalities/babalities/harakiris, more levels(all klassic at least), at least one more story line DLC, a 2D MK11 done in the graphical style of MK1, 2 and 3.

Rank Mortal
Posts13
Likes8 received
15 given
RE: If you had the rights to change MK11, what would you change?
11/17/2020 05:12 PM EST
@onthebackroads

REMOVE: All guest characters.

ADD: All MK characters from previous games, Tag Team mode(local and online), Kreate-A-Fighter suite, complete costume customization for MK fighters, at least 20 variation slots per character, animalities/babalities/harakiris, more levels(all klassic at least), at least one more story line DLC, a 2D MK11 done in the graphical style of MK1, 2 and 3.

I definitely agree on the guest part. MK has become so corny with the inclusion of all of these guest, WB turned the franchise into some type of mugen mash bros, crossover. Midway was soo much better, had better storyline, didn't use lame gimmicks to lure in kasuals and the actually tone of the MK games were dark& mythicisim not some sci-fi special force BS.

Rank Monk
Posts91
Likes66 received
43 given
RE: If you had the rights to change MK11, what would you change?
11/18/2020 03:56 AM EST

Joker took Havik's spot

Spawn took Drahmin's spot

Robocop took Stryker's spot

Terminator took Sektor's spot

Rambo's now in the game when he has Jax's personality and Kano's playstyle.

No red dragon, order, chaosrealm characters on the roster. Gear pieces, variations, towers of time, should never be in the game. Id rather trade all that work in for more mortal kombat characters and a tag mode.

Rank Mortal
Posts13
Likes8 received
15 given
RE: If you had the rights to change MK11, what would you change?
11/18/2020 11:18 AM EST
@tevronwizdom

Joker took Havik's spot

Spawn took Drahmin's spot

Robocop took Stryker's spot

Terminator took Sektor's spot

Rambo's now in the game when he has Jax's personality and Kano's playstyle.

No red dragon, order, chaosrealm characters on the roster. Gear pieces, variations, towers of time, should never be in the game. Id rather trade all that work in for more mortal kombat characters and a tag mode.

Also I'd rather have konquest mode than the lame chapter based story mode, I miss being able to explore the MK universe. But the fgc geeks and kasuals would be apposed to that idea.

  • Page:
  • 1