The gameplay feels great, but...
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posted03/31/2019 09:52 AM (UTC)by
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Malaraz
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Member Since
12/08/2018 10:35 PM (UTC)

I am seriously confused. I play the Beta and after some training the gameplay grows on me. I love it so far except one major thing: I can't connect throws at the end of a combo. Why? In MKX it works why not in MK11?

I am far away to be a pro gamer. I usually play offline. My reasons why I want throws to be connected (even if the opponent is in the air) is the variety of combo enders and the case that most throws including brutalities. This makes it more stylish for me. Also most throws are looking great. I hope NRS is fixing this, because I don't think it would have so much influence for pro gaming :-)

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Rhewi
03/31/2019 04:03 PM (UTC)
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I agree! I was thinking the same thing. I would also like a "breaker" away from combos, not just the air escape that we currently have because a lot of the time I'm being combo-ed on the ground so I can't escape. Unless I've missed something and that's actually in, or there's a better way for me to escape?

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Malaraz
04/01/2019 05:08 PM (UTC)
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Maybe they changed it in the new build. At least I have hope :)

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newt27
04/01/2019 05:45 PM (UTC)
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This didn't really bother me and I didn't even notice until I read this. I feel like it adds some meaning to fishing for the throw brutality though.

I saw a video by Ketchup and Mustard about how some scorpion players use demon dash because its his best combo ender for damage. I think it does similar damage to a throw. For these kind of reasons, throws being easily connectable at the end of a combo may be an important one competitively speaking.

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