Enough with the loincloths!
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posted07/28/2010 10:55 AM (UTC)by
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Sindel_Fan
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02/12/2003 02:38 PM (UTC)
If the rumours are true, that woman in blue in Khan,s arena is Kitana.
For those who didn,t see the picture she's kinda dresses-up like Jade was in MK:Deception.

Now this makes me realise that they're is too much "pangs" or "cloths" in the MK desings. It's something that is hard tho animate. I mean, Jade's cloth seamed way to much rigid in MK:D/MK:A. (Some goes for Shujinko's robe, Sheeva's skirt, Shao Khan's cape, etc...)

When it's not looking stiff as wood, it's going threw the legs of the characters wich, once again, is not realistic.

I do hope Kitana's final desing will be closer to her looks from MK2 and the MK team avoid those tribal pang's.

Just my two cents.


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NS922
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07/27/2010 07:41 PM (UTC)
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You are very right. Practically everyone in MK has a "pang". They did always look stiff and the legs would always go through. Like if you did a fatality on someone like Shujinko, and his legs are ripped off, all that's left is a big plywood looking loincloth. They need to calm down with that stuff.
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RazorsEdge701
07/27/2010 09:32 PM (UTC)
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I've never heard a loincloth called a "pang" before.
I really dont care to be honest
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NS922
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07/27/2010 09:41 PM (UTC)
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RazorsEdge701 Wrote:
I've never heard a loincloth called a "pang" before.


I think I have like once or twice...
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Sindel_Fan
07/27/2010 10:02 PM (UTC)
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RazorsEdge701 Wrote:
I've never heard a loincloth called a "pang" before.


haha
My bad, in french it's called a pang and I assumed it was universal.
Loincloth might be the correct term.
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RazorsEdge701
07/27/2010 10:55 PM (UTC)
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Ahh, French, that explains it.

In English, "pang" means a sharp pain or spasm.
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Hughberty
07/28/2010 01:51 AM (UTC)
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we got of topic here didn't we haha
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TortureLegend
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XBLGT: Canvas of Souls
07/28/2010 01:59 AM (UTC)
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RazorsEdge701 Wrote:
I've never heard a loincloth called a "pang" before.

Ditto man, I've never even heard of the word before.
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Shohayabusa
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Fare Thee Well

07/28/2010 05:08 AM (UTC)
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loin cloth is the underware one wears, err you mean the dao belt?
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SubMan799
07/28/2010 05:17 AM (UTC)
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this is what the thread turned into, a discussion about underwear. Nice
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Mick-Lucifer
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What do you like? Hit the Toasty thumbs up on articles and forum posts for a quick response!
07/28/2010 05:29 AM (UTC)
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Yes! No more loincloths!

Only shoulder pads and face masks! All over their body!
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WeaponTheory
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"BEER ME!" - Noob Saibot

07/28/2010 10:19 AM (UTC)
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Sindel_Fan Wrote:
If the rumours are true, that woman in blue in Khan,s arena is Kitana.
For those who didn,t see the picture she's kinda dresses-up like Jade was in MK:Deception.

Now this makes me realise that they're is too much "pangs" or "cloths" in the MK desings. It's something that is hard tho animate. I mean, Jade's cloth seamed way to much rigid in MK:D/MK:A. (Some goes for Shujinko's robe, Sheeva's skirt, Shao Khan's cape, etc...)

When it's not looking stiff as wood, it's going threw the legs of the characters wich, once again, is not realistic.

I do hope Kitana's final desing will be closer to her looks from MK2 and the MK team avoid those tribal pang's.

Just my two cents.




Your argument is based on old Mortal Kombat games. So I'm gonna assume that you never played "Mortal Kombat vs DC Universe", in which the engine itself is nothing like them. And from what I've seen, the "cloth" material is fine. If you do some day play MKvsDC and find a problem, then just take note that

NOTHING IS PERFECT.

I'm not trying to defend this, I just wanna say that in all my years of seeing cloth material going through legs and whatnot, I got to the point that I'm used to it and accept that this is something that will never be 100% perfect.

And because of that, I agree with this guy.

TheManWithTheGoldenGun Wrote:
I really dont care to be honest
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MK2US
07/28/2010 10:52 AM (UTC)
0
WeaponTheory Wrote:
Sindel_Fan Wrote:
If the rumours are true, that woman in blue in Khan,s arena is Kitana.
For those who didn,t see the picture she's kinda dresses-up like Jade was in MK:Deception.

Now this makes me realise that they're is too much "pangs" or "cloths" in the MK desings. It's something that is hard tho animate. I mean, Jade's cloth seamed way to much rigid in MK:D/MK:A. (Some goes for Shujinko's robe, Sheeva's skirt, Shao Khan's cape, etc...)

When it's not looking stiff as wood, it's going threw the legs of the characters wich, once again, is not realistic.

I do hope Kitana's final desing will be closer to her looks from MK2 and the MK team avoid those tribal pang's.

Just my two cents.






Your argument is based on old Mortal Kombat games. So I'm gonna assume that you never played "Mortal Kombat vs DC Universe", in which the engine itself is nothing like them. And from what I've seen, the "cloth" material is fine. If you do some day play MKvsDC and find a problem, then just take note that

NOTHING IS PERFECT.

I'm not trying to defend this, I just wanna say that in all my years of seeing cloth material going through legs and whatnot, I got to the point that I'm used to it and accept that this is something that will never be 100% perfect.

And because of that, I agree with this guy.

TheManWithTheGoldenGun Wrote:
I really dont care to be honest


I agree, concerning outfits/costumes and characters physical appearance it's so hard to convince everyone. That's why I lately created a topic like that:

http://www.mortalkombatonline.com/content/forum/showmessage.cds?id=125285
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TemperaryUserName
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07/28/2010 10:55 AM (UTC)
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I always called them loin guards.

Anyway, I like them for the ninjas. They work for characters like Jade and what not if they're done right.
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