MK X - Accessibility for the blind players
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MK X - Accessibility for the blind players
01/14/2015 11:34 PM EST
Hello everyone,



As I am completely blind who loves playing games, I want to ask around, especially Developers if there's a chance to add few extra things to make MK X fully accessible for the blind.

PC platform is the best sadly or not, to make it fully playable for us and some games just showed up how.

I am behind the patch for Skullgirls on steam, which is adding few extra things for the blind.

I tried contact Ed Boom or Nether team few times but I was just ignored everytime.

Sound design of MK is so amazing so it is great to hear it and what makes matches fully playable. The bibbest problem I can see are the menus like main menu, tutorials, options, online menus and story mode subtitles. We are very often tring to remember the order of the menus what is many times really hard to do, especially in the online lobbies. Skullgirls achieved it really easily. With Mike Z. We found pretty easy method just to copy / print the text to the windows clipboard. This will be automatically read by our screen readers we are using.

I know Ed Boom actually showed us a bit in the previous game, injustice with the option accessibility, which adds audio cues for interactive objects on the maps and hopefully we will see the same here. Sadly, imagine you are blind and you need to switch on this accessibility feature without knowing what option you are selecting from menus? near impossible if you can't ask anyone to help you remember the options.


Hopefully someone from the devteam jumps in and help, or maybe You can help me, and others blind-fans of the game.


Here's an article regarding Skullgirls blind accessibility, informational one:
http://shoryuken.com/2014/01/31/mike-mike-z-zaimont-updates-skullgirls-encore-to-enhance-accessibility-for-blind-players/


Thanks for reading!


Tom
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RE: MK X - Accessibility for the blind players
01/20/2015 05:50 AM EST
Never really considered that, but I guess it would be cool to include an optional sound setting for blind players. At least for menus, etc.

That being said, it seems like in-game you guys are already fucking owning it. Giving you more sound cues would be an unfair disadvantage against the rest of us haha.
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RE: MK X - Accessibility for the blind players
01/22/2015 02:01 PM EST
I hope they do make the game more for accessible for blind players, I cant even begin to imagine how difficult playing like that would be. Hopefully this is brought to NRS's attention and they consider it :)
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RE: MK X - Accessibility for the blind players
01/25/2015 07:05 PM EST
Actually they put sound cues in Injustice because of a blind player by the name of rattlehead. I think hes @KHRattlehead on twitter
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RE: MK X - Accessibility for the blind players
01/26/2015 11:59 AM EST
All for it. The more accessible it is, the better.
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