At what point is NRS going to settle on their characters?
  • Page:
  • 1
User Icon
  • BahamasBahamas
Rank
Posts3174
Likes228 received
7 given
At what point is NRS going to settle on their characters?
02/06/2020 06:26 PM EST
02/06/2020 06:27 PM EST

I am getting a little annoyed that with every new game, the faces of our characters change SO DRASTICALLY.

I understand that facial features improve as graphics improve, but come on... nobody would ever be recognizable if it were not for their special moves and overall costume color scheme. I hesitate to even mention the costume design because even those change so damn much.

Baraka doesn't change... except for maybe his teeth here and there. On top of that, I think some of the choices they made are terrible. Scorpion barely looks like he's Japanese. And look at Sheeva! She looks more like a butchy dyke now than a Shokan. Half Human Dragon? Not anymore. Just a four-armed human is more like it.

Am I the only one who is frustrated by these complete overhauls of the characters?

User Icon
  • United States of AmericaUnited States of America
Rank
Posts3970
Likes139 received
88 given
RE: At what point is NRS going to settle on their characters?
02/23/2020 02:33 AM EST

No, you are definitely not the only one. The lack of consistency is incredibly disorienting and annoying for me personally as a fighting game fan. Literally no other fighting game development studio does this. This doesn’t even end with visual elements but it also extends to gameplay elements as well because NRS has this irrational compulsion with scrapping things each go around.

Changing a visual style is no excuse for a lack of visual consistency either. The Dead or Alive franchise for example changed drastically in terms of visuals between DOA4 and 5. The franchise went from the plasticky, anime sort of visuals to far more realistic style and yet...all of the characters were instantly recognizable because they kept all of their normal specific traits (eye color, hair color, hair style, body shape, etc.).

I guess playing devil’s advocate one could argue that constantly reshaping games each time keeps things fresh. I obviously don’t agree with that sentiment though. I’m pretty much over the lack of consistency. I want to know when I fire up the next MK game that the characters I like will still be characters I’ll want to play as. That’s been my biggest problem with MK11...none of the characters speak to me and I have some favorites on the roster. It sucks to feel that way.

Dedicated, hopeless...Li Mei fan.

User Icon
  • ArgentinaArgentina
Rank
Posts122
Likes46 received
1 given
RE: At what point is NRS going to settle on their characters?
04/29/2021 11:36 AM EDT

Mortal Kombat is recognizable for changing the characters appearance with almost every game. Nonetheless, I understand what you said, I don't like Sheeva appearance either, and some characters and most of the costume designs I prefer MKX, even if it's less realistic.

whatever tomorrow brings, I'll be there.

User Icon
  • BahamasBahamas
Rank
Posts3174
Likes228 received
7 given
RE: At what point is NRS going to settle on their characters?
04/29/2021 06:01 PM EDT
04/29/2021 06:02 PM EDT

I'd like it more if they stuck to one general costume design for a character and only made minor improvements as tech got more advanced.

If you want to give characters a new look... THEN THAT'S WHAT ALTERNATE COSTUMES ARE FOR! Stop changing their damn primary appearance. The fact MK11 had so many color swaps (or "skins") should help implement this idea.

User Icon
Rank
Posts47
Likes15 received
59 given
RE: At what point is NRS going to settle on their characters?
04/30/2021 12:31 AM EDT

I wish they would stay consistent with their voice actors as well. They change every damn game.

User Icon
  • NetherlandsNetherlands
Rank
Posts248
Likes85 received
166 given
RE: At what point is NRS going to settle on their characters?
05/02/2021 11:32 AM EDT
@blacksaibot

I am getting a little annoyed that with every new game, the faces of our characters change SO DRASTICALLY.

I understand that facial features improve as graphics improve, but come on... nobody would ever be recognizable if it were not for their special moves and overall costume color scheme. I hesitate to even mention the costume design because even those change so damn much.

Baraka doesn't change... except for maybe his teeth here and there. On top of that, I think some of the choices they made are terrible. Scorpion barely looks like he's Japanese. And look at Sheeva! She looks more like a butchy dyke now than a Shokan. Half Human Dragon? Not anymore. Just a four-armed human is more like it.

Am I the only one who is frustrated by these complete overhauls of the characters?

You're defenitly not the only one.

I indeed understand that facial animations are getting better and because of that their facial expressions change a but. But to be honoust, the whole mk11 game is a sort of weird/trilogy/injustice/time-travel progression kind of mk11.

My biggest let down in mk11 is by far the costume designs of a lot of characters. (and missing the run-option...)

Especialy Sub and Scorpion, they are my favourite and looked (in my opinion)total bad ass in mkx. But in mk11 they total sucked, the costumes are just shit..

Same as Kano, such a shame. He went from classic mk9 to total bad ass evolved mkx to smooth pussy in mk11

And the list is longer hahaha.

Not to mention the (for me) unexpected palette swaps, its so bad!!

User Icon
  • NetherlandsNetherlands
Rank
Posts248
Likes85 received
166 given
RE: At what point is NRS going to settle on their characters?
05/02/2021 11:35 AM EDT
@The_Truth

Changing a visual style is no excuse for a lack of visual consistency either. The Dead or Alive franchise for example changed drastically in terms of visuals between DOA4 and 5. The franchise went from the plasticky, anime sort of visuals to far more realistic style and yet...all of the characters were instantly recognizable because they kept all of their normal specific traits (eye color, hair color, hair style, body shape, etc.).

I guess playing devil’s advocate one could argue that constantly reshaping games each time keeps things fresh. I obviously don’t agree with that sentiment though. I’m pretty much over the lack of consistency. I want to know when I fire up the next MK game that the characters I like will still be characters I’ll want to play as. That’s been my biggest problem with MK11...none of the characters speak to me and I have some favorites on the roster. It sucks to feel that way.

As far as I know, very true 🙂

User Icon
  • NetherlandsNetherlands
Rank
Posts248
Likes85 received
166 given
RE: At what point is NRS going to settle on their characters?
05/02/2021 11:36 AM EDT
@blacksaibot

If you want to give characters a new look... THEN THAT'S WHAT ALTERNATE COSTUMES ARE FOR! Stop changing their damn primary appearance. The fact MK11 had so many color swaps (or "skins") should help implement this idea.

Indeed.

User Icon
  • NetherlandsNetherlands
Rank
Posts248
Likes85 received
166 given
RE: At what point is NRS going to settle on their characters?
05/02/2021 01:09 PM EDT
@Volcan

Mortal Kombat is recognizable for changing the characters appearance with almost every game. Nonetheless, I understand what you said, I don't like Sheeva appearance either, and some characters and most of the costume designs I prefer MKX, even if it's less realistic.

MKX was bad ass with the costumesdesigns.

User Icon
  • ArgentinaArgentina
Rank
Posts122
Likes46 received
1 given
RE: At what point is NRS going to settle on their characters?
05/03/2021 12:22 PM EDT
@Dennis1980
MKX was bad ass with the costumesdesigns.

Definitely. Merging the classic designs to more complex ones while maintaining the character was challenging but worked on most of them.

The biggest problem I see with MKX is that in terms of graphics I see that it aged worse than MK9. Maybe it's because MK9 does not try to be realistic, maybe it's just me, but the character models of MKX look weird , especially the females.

whatever tomorrow brings, I'll be there.

User Icon
  • NetherlandsNetherlands
Rank
Posts248
Likes85 received
166 given
RE: At what point is NRS going to settle on their characters?
05/05/2021 09:34 AM EDT
05/05/2021 09:37 AM EDT
Definitely. Merging the classic designs to more complex ones while maintaining the character was challenging but worked on most of them.

The biggest problem I see with MKX is that in terms of graphics I see that it aged worse than MK9. Maybe it's because MK9 does not try to be realistic, maybe it's just me, but the character models of MKX look weird , especially the females.

Costume design was bad-ass and I loved to see that back in MK11...but it didnt. MK11 costumes suck big-time for most of the characters.

Maybe its because MKX was a dark and gritty MK and MK9 is "oldschool" and an oldschool MK never sucks.

Personally MKX is one of my favourites alongside MK2, MK4 and MKD. But I get what you are saying about MKX, the character models are a little klumpy. MK11 had that corrected but not with the good costumes...

Peace :)

  • Page:
  • 1
User Poll
What's Next?
72.7%
Mortal Kombat 12
13.6%
Injustice 3
9.1%
Mortal Kombat spin-off
4.5%
Other