Its time for fully open world online game
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Its time for fully open world online game
06/26/2021 05:28 PM EDT

Similar to GTA Online but called MK Online. It features all the realms in full detail and over time it could include everything thats ever been made in MK from stages to kharacters, finishers and game modes like Puzzle and chess Kombat. You start off by creating your kharacter with a robust kharacter kreator and then start exploring the realms. You can find treasure chest that contained anything from MK Kharacters to unlock, skins for those kharacters, all finishers from fatalities to animalities, music, etc... Team up with someone online to unlock certain puzzles that require two people like Shaolin Monks. There is just sooo much amazing potential for a game like this and it would be the ultimate fan service game

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RE: Its time for fully open world online game
06/27/2021 12:53 PM EDT

With how well is NRS currently doing finantially since the last 3 MK games, and adding that all the attempts to make a different style game, I can say for sure that they will never make such thing. Also I don't see NRS and/or Warner giving the IP to another game studio that could make a spin off. So, if I have to guess, the only hope of a game like that is a fangame.

whatever tomorrow brings, I'll be there.

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RE: Its time for fully open world online game
06/27/2021 09:27 PM EDT
@Volcan

With how well is NRS currently doing finantially since the last 3 MK games, and adding that all the attempts to make a different style game, I can say for sure that they will never make such thing. Also I don't see NRS and/or Warner giving the IP to another game studio that could make a spin off. So, if I have to guess, the only hope of a game like that is a fangame.

They could make way more money with this type if game. All they have to do is keep doing what they’re doing and just eliminate Story mode and make this konquest style instead and fully expand on it to a full Online game like GTA has. It would be a massive money maker. Biggest complaints for every game is how much stuff is missing in each game and this could not only eliminate that, but expand on it. Its a no brainer

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RE: Its time for fully open world online game
06/28/2021 01:56 AM EDT

I feel like you're underestimating/downplaying how much effort goes into making video games, especially online games. GTAV/GTAO took 5 years to make across 6 development studios, costing over $260 million, and it still has a dedicated team maintaining it.

One advantage GTAO has over this idea is that GTAO is literally just GTAV's mechanics, but online, like they didn't have to develop an entire different game to package with the game. When you say "All they have to do is keep doing what they’re doing and just eliminate Story mode and make this konquest style instead and fully expand on it to a full Online game like GTA has", it sounds like you want this online Konquest mode to be a part of the next MK fighting game. Development wise, that would basically mean developing two different games side by side in one package. Inevitably, an online adventure with literally every single MK thing, plus a character creator, and all the other stuff you suggest, would take a majority of the budget and development time, and I don't see that happening from a studio that has spent the last 10 years putting out fighting games, and not much else.


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RE: Its time for fully open world online game
06/28/2021 08:51 AM EDT
@Jironobou

I feel like you're underestimating/downplaying how much effort goes into making video games, especially online games. GTAV/GTAO took 5 years to make across 6 development studios, costing over $260 million, and it still has a dedicated team maintaining it.

One advantage GTAO has over this idea is that GTAO is literally just GTAV's mechanics, but online, like they didn't have to develop an entire different game to package with the game. When you say "All they have to do is keep doing what they’re doing and just eliminate Story mode and make this konquest style instead and fully expand on it to a full Online game like GTA has", it sounds like you want this online Konquest mode to be a part of the next MK fighting game. Development wise, that would basically mean developing two different games side by side in one package. Inevitably, an online adventure with literally every single MK thing, plus a character creator, and all the other stuff you suggest, would take a majority of the budget and development time, and I don't see that happening from a studio that has spent the last 10 years putting out fighting games, and not much else.

They had almost 200 people working on story mode alone so now they could pull those resources towards the open world and it would benefit them much more in the long run, even if it took 4-5 years to make. Its worth the investment

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RE: Its time for fully open world online game
06/29/2021 01:40 PM EDT

If something I learned from the past generation of games, is that players (real ones, not casuals) appreciate a good story over a big map with multiplayer. that's why mmorpgs declined, because it's easier now to do a big multiplayer, but not so easy to make a great story. Like Jironobou said, it's not that simple for developers to change from one genre to another. Today, open world online games are mostly games as a service, meaning that they need updates to keep players interested. Anyway, you are missing many things, like corporate decisions, NRS is a corporate company owned by Warner, they have to make money fast or they are fired. They will always make the decision towards that.

whatever tomorrow brings, I'll be there.

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RE: Its time for fully open world online game
06/29/2021 03:53 PM EDT

I don't think it would transition well. There has to be a very fun gameplay mechanic to it. At its core, Mortal Kombat is a fighting game. With that said, it would be interesting to have an avatar running around like in the previous Konquest modes from Deception and Armageddon so that you can interact with other players. By triggering NPC's you can initiate different gameplay modes without compromising the core gameplay elements of Mortal Kombat being a fighting game.

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RE: Its time for fully open world online game
06/29/2021 09:09 PM EDT
@Volcan

If something I learned from the past generation of games, is that players (real ones, not casuals) appreciate a good story over a big map with multiplayer. that's why mmorpgs declined, because it's easier now to do a big multiplayer, but not so easy to make a great story. Like Jironobou said, it's not that simple for developers to change from one genre to another. Today, open world online games are mostly games as a service, meaning that they need updates to keep players interested. Anyway, you are missing many things, like corporate decisions, NRS is a corporate company owned by Warner, they have to make money fast or they are fired. They will always make the decision towards that.

Majority of people dont even finished story modes in most games now. Thats a fact, which is why more games are leaning heavily more towards multiplayer. Open worlds can still have a story just like Shaolin Monks and konquest from Deception and Armageddon. Most people who finish the story only play it once and thats it. MK fans have been begging for Konquest to come back and it should because its way better than story mode

@Artiethek1d

I don't think it would transition well. There has to be a very fun gameplay mechanic to it. At its core, Mortal Kombat is a fighting game. With that said, it would be interesting to have an avatar running around like in the previous Konquest modes from Deception and Armageddon so that you can interact with other players. By triggering NPC's you can initiate different gameplay modes without compromising the core gameplay elements of Mortal Kombat being a fighting game.

It still would be a fighting game. Its the same way its always been, except story mode is replaced with a robust Konquest mode that can translate to online mode.

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RE: Its time for fully open world online game
06/30/2021 06:52 AM EDT

MK Defenders of the Realm - sequel to MK Shaolin Monks set in MK3 time.

Part 1: Shaolin Monks (Play as Kang and Lao; unlockable: Nightwolf campaign)

Part 2 Expansion: Fire & Ice (Play as Sub-Zero and Scorpion; unlockable: Smoke campaign (cyber initiative))

Part 3 Expansion: Special Forces (Play as Jax and Sonya; unlockables: Stryker and Kabal campaigns)

The open world in this case, of course, would be Outworld and Earthrealm's merger. Netherrealm too considering it being mentioned numerous times in UMK3 bios/endings.

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