Evolution of Gameplay
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posted01/29/2016 05:13 PM (UTC)by
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Odemuitascastas
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Member Since
06/22/2011 01:00 PM (UTC)
First - MK11 basically have the same gameplay MKX with some additions. Such MKII which was compared to the MKI and MKD in relation to MKDA.

Second - At the beginning you choose two variations instead of one. You can not switch between them whenever you want, you start with the first chosen variation and this only changes to the second when you lose a round. Which means that all fights are fought in two / three rounds.

Third - Return of Tag Team, which means return the Tag button so the buttons are back with: lock, tag, interaction and grapple. In Tag Team mode, each character only choose a variation and the second characters to choose from not participating in the exchange of discourse. Each character will have three additional universal combos for Tag Team. And the three basic movements tag team (besides the exchange itself). Adding 7 more commands per character.

Fourth - In interactions are added traps in the following ways.
- Spontaneous, reaching for being at the wrong time at the wrong time.
- Triggered spending two points on the bar, generating a trap of such a case we use the interact button + down button.
- Operated with the interact button normally, but only running a few seconds later.
- Triggered spending two bar points, generating a shift to second wing scene. It triggers using the interact button + button up. Use a trap in Brutality would be a thing possible.

Fifth - Return of Hara Kiri. That only happens in the third round, if the opponent is not killed by a Brutality. The Hara Kiri Command will be simple, if it is used the opponent makes the command Fatality appear commands random buttons that whoever hit them quickly can make the move (who won the fight the Fatality, who lost the Hara Kiri).
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DjangoDrag
01/29/2016 04:48 PM (UTC)
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Your idea about Variations probably won't be happening for a few reasons.

If I'm understanding you correctly, a mandatory switch to a second Variation following a round loss is a bad idea. Players should never be forced to use a particular Variation outside of side modes like Story or Challenge Towers.

An optional Variation switch is possible, but with the intention of Variations being entirely different than the old Styles used to be, forcing a player into a mandatory switch from a Distance strategy to a Rushdown strategy mid-match is an idea that would likely drive competitive players away from the game. It would be akin to forcing a DPS character to switch to a Support character in the middle of a raid or something.

Furthermore, losing a round is not a definitive sign that a player is losing the overall match. Some of the best players often use the first round only to scout their opponent and analyze their strategy, with winning the round not being the goal at all. Players like this should certainly not be punished with something as drastic as a change in character build. Just like a player's Health and Meter, the rounds of a match are a resource to spend. Losing one is punishment enough.

Odemuitascastas Wrote:

The second variation is the same as the first.



I'm not sure what you mean by this. Surely this would negate your entire idea.
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Odemuitascastas
01/29/2016 04:59 PM (UTC)
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The idea would be the second generation of choice would be a parachute, not a punishment (but the choice happens at the beginning and exchange is automatic anyway). When you only fight a fight with a pre-selected range, the parachute system may not make sense, but it would allow the return of the 8-Kombat Tournament (and their suitability for the online mode) so that a given change would not be appropriate to an opponent in specific, I'd have the next round to regain it. In the system that works best in Classic Tower and the story mode itself (in comics characters like Scorpion after defeated, take another variation to return to fight).
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DjangoDrag
01/29/2016 05:06 PM (UTC)
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Odemuitascastas Wrote:
The idea would be the second generation of choice would be a parachute, not a punishment (but the choice happens at the beginning and exchange is automatic anyway). When you only fight a fight with a pre-selected range, the parachute system may not make sense, but it would allow the return of the 8-Kombat Tournament (and their suitability for the online mode) so that a given change would not be appropriate to an opponent in specific, I'd have the next round to regain it. In the system that works best in Classic Tower and the story mode itself (in comics characters like Scorpion after defeated, take another variation to return to fight).


Ok so, you're saying this system of forcing a player to change Variations is limited to side modes like Story Mode, Test Your Luck, etc. but not for competitive modes like 1v1 Versus?
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Odemuitascastas
01/29/2016 05:09 PM (UTC)
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DjangoDrag Wrote:
Odemuitascastas Wrote:
The idea would be the second generation of choice would be a parachute, not a punishment (but the choice happens at the beginning and exchange is automatic anyway). When you only fight a fight with a pre-selected range, the parachute system may not make sense, but it would allow the return of the 8-Kombat Tournament (and their suitability for the online mode) so that a given change would not be appropriate to an opponent in specific, I'd have the next round to regain it. In the system that works best in Classic Tower and the story mode itself (in comics characters like Scorpion after defeated, take another variation to return to fight).


Ok so, you're saying this system of forcing a player to change Variations is limited to side modes like Story Mode, Test Your Luck, etc. but not for competitive modes like 1v1 Versus?


Yes.
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DjangoDrag
01/29/2016 05:13 PM (UTC)
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Odemuitascastas Wrote:
DjangoDrag Wrote:
Odemuitascastas Wrote:
The idea would be the second generation of choice would be a parachute, not a punishment (but the choice happens at the beginning and exchange is automatic anyway). When you only fight a fight with a pre-selected range, the parachute system may not make sense, but it would allow the return of the 8-Kombat Tournament (and their suitability for the online mode) so that a given change would not be appropriate to an opponent in specific, I'd have the next round to regain it. In the system that works best in Classic Tower and the story mode itself (in comics characters like Scorpion after defeated, take another variation to return to fight).


Ok so, you're saying this system of forcing a player to change Variations is limited to side modes like Story Mode, Test Your Luck, etc. but not for competitive modes like 1v1 Versus?


Yes.


Ok gotcha. Sure, that would work fine as long as long as Versus mode didn't have a forced switch. If tournament players like Tom Brady had to lose his ice clone halfway through a match then all hell would break loose, and for good reason. haha
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