Fatalities MUST Have Different Animations When U Perform Them On Different Fighters!
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posted06/13/2005 05:51 PM (UTC)by
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Asesino
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08/01/2004 05:22 PM (UTC)
Topic!

Who sais yes?
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Chrome
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06/11/2005 03:52 PM (UTC)
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What can you differently perfrom in a head rip? if the suffere would be drahmin or Kahn, I would understnad, but otherwise?Or you mean camera angles?
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seanay
06/12/2005 09:35 AM (UTC)
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I think if its a robot it shudn't bleed it should like short circuit and blow up or something like that! i hope if they do return when there all groggy ready for a fatality to be preformed on them they should short curcuit like in MK3!! instead of just been like a normal person!
Also i think if u preformed a arm rip on smoke (cloud like form) i think the arms should like dissolve once you rip em off same with any part of his body!
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krackerjack
06/12/2005 03:31 PM (UTC)
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What a monumental waste of time.

20 characters multiplied by 2 fatalities per characer is already 40 fatality animations.
Further multiply those 40 fatality animations and, well, it's all too much time for something that we're going to get bored of watching after a week of playing the game.

It'd be great, but i'd rather that time be spent on more important things.
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Asesino
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06/12/2005 06:38 PM (UTC)
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krackerjack Wrote:
What a monumental waste of time.
things.


quiet!

I'm talking about if they have enough time .
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Chrome
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06/12/2005 06:47 PM (UTC)
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No he is right. 40 different animations are too much for a disc in ten years to come. There is no means to do that yet.

Besides, a fatality is something gruesome and simple, not some over-complexicated show with bleeding bodyparts. The fatalities are too flashy nowadays. They need to return to the MK1-MK2 days.
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takermk
06/12/2005 08:03 PM (UTC)
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Chrome Wrote:
No he is right. 40 different animations are too much for a disc in ten years to come. There is no means to do that yet.

Besides, a fatality is something gruesome and simple, not some over-complexicated show with bleeding bodyparts. The fatalities are too flashy nowadays. They need to return to the MK1-MK2 days.

Yeah. All the new ones are poopy. Just give me a quick less than 5 second fatality, and I'll be happy.
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Jerrod
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06/12/2005 08:06 PM (UTC)
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Asesino Wrote:
krackerjack Wrote:
What a monumental waste of time.

quiet!
I'm talking about if they have enough time .

krackerjack is right, what's the point of making individual animations for every character for the exact same fatality? The end result is what matters, who cares if one characters blows up when it's done and another doesn't? Besides, what's important is the stuff that happens DURING the fight, not after. The fatalities are what made MK a hit and set it apart from other fighters, but if they don't improve on the fighting aspect of it, then individual animation reactions for fatalities would be wasted work.
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Asesino
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06/13/2005 10:00 AM (UTC)
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The GORE the DEATH the BLOOD is what made MORTAL KOMBAT popular !!!
Not the lame engine in mk 1.
Even booN said that.
And if they dont make MK 7 really brutal with painful and brutal fatalities and all the death etc ,it will not be a hit.It must be like that ..
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Jerrod
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06/13/2005 05:51 PM (UTC)
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Asesino Wrote:
The GORE the DEATH the BLOOD is what made MORTAL KOMBAT popular !!!
Not the lame engine in mk 1.
Even booN said that.


Guess what? That was 13 years ago. Today, the game is no longer a hit. If it keeps going down the path of blood and gore without any substance, then it's useless and will die-out like Bloodstorm, a game which was by far gorier than Mortal Kombat, but was a terrible fighting game.

Midway has to prioritize on improving the fighting engine, then focus on the ten second ending animations that happen at the end of a winning round.
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