fighting stages for the next MK
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posted03/01/2005 06:30 AM (UTC)by
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Gexx21
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01/17/2005 11:59 PM (UTC)
Redexquisite's thread about reintroducing ols character's inspired me to write this one.

What fighting stages would you like to see for the next Mortal Kombat game? Classic ones, original ones, or ones based on real places. Please post any ideas you would have here. This is one I just thought up

1. A New York alleyway. You could have the typical damp and dark feel with like street gangs in the background routing and cheering on the combatants. Maybe a sort of a lumberjack match like feature. If you knock your opponent too close to the spectators, not only would they take some damage off, but set the opponent up for a free hit.

I'll post more ideas later.smile
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queve
02/19/2005 06:58 AM (UTC)
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The Warrior Shrine from Mk1.

Im very happy we already have a 3D version of it in Shaolin Monks with the BEST ORIGNAL characters. I hope to see it in Mk7.

I love that stage,.
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~Crow~
02/19/2005 07:49 AM (UTC)
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The MK team must experiment with stages in different realms. The majority of MK:D arenas are located in Outworld... a few in Earthrealm and perhaps one in the Netherrealm.

The Chaosrealm ruins would be a great location. The battle could begin atop one of the inverted temples there... it could be mulit-tier, with smaller inverted temples below onto which you can knock the opponent. The wind should be a factor here as well. Weather should play a large role in any Chaosrealm environment... as this would reflect the chaotic nature of the realm itself. I have many more ideas on this particular arena... but I won't share them because I don't want people to be afraid of "stealing" this idea for a created character's stage...

I'd also like to see a Ferryboat stage in the Netherrealm to represent the journey down the river Styx.
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Kiasyd
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"I have heard it said that it is better to keep your friends close and your enemies closer. Do you know what I mean?"

02/19/2005 04:23 PM (UTC)
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A battlefield. Warriors lying dead with agony on their faces. Spears, flags and swords lay around the field. The moon would play a huge part in the stage as the light shines on the pitch black sky.Sprirts of the dead warriors would randomly appear walking through the battleground. All this would take place outside the living forest so the stage would be grim and a bit decayed but still beautiful.
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S-c-o-r-p-i-o-n
02/19/2005 05:46 PM (UTC)
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They should have scorpions lair that would be cool to see that old stage again in 3d furious
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Libra
02/19/2005 05:51 PM (UTC)
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Has anyone ever played Dead or Alove Ultimate??? One of the stages is called "The Opera" and its a stage where the whole place is burning with fire.

I think Mortal Kombat should have a stage like that. Something like the Living Forest is burning and trees keeps on falling. Or Shao Kahn's Palace is falling apart by the fire.
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Keith
02/19/2005 06:34 PM (UTC)
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Goro's Lair-Always a nice place to fight
Warrior Shrine- I think I read some where that the statues in this arena where like graves for fallen fighters. The statues of the kombatanats from MK1 where built because Tsung was so confident in winning the tournament. anyway it would be nice to have back
The Pit- Fighting on the old walkway with thin spikes , hundreds of them, not like in MKD where you land on just one spike.

Kombat Tomb- Spiked ceiling, dragons, sunset, wierd creepy skulls, whats not to like.
Wasteland- Fighting in the wastelands of the Outworld would be nice
The Tower- One of my favourite stages from MKII I loved its dark, meancing feel for such a bright stage

Soul Chamber- My all time favourite stage, I love that big ugly head, it was the darkest and most interesting stage in my opinion. And I'd love to see it return
Temple: I'd like to be able to fight back here with the dark, organ music in the background and the candles everywhere. Just pure evil looking
Scorpions Lair: Another great and evil looking level the Netherealm stage was really awesome and I was dissapointed I didn't see it in Konquest

Elder Gods: Those faces were so cool! I love their evil smile. And it was a bright yet menacing stage that was really nicely designed.
Reptiles Lair: A very wierd and creepy stage from MK4 I loved every bit of it,
Wind World: Very cool, fighting in the rain makes the battle more dramatic

These are the nostalgia stages from past MK and they all should be in the new one.grin
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krsx66
02/19/2005 09:33 PM (UTC)
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Well first and foremost, I'd like the stages to actualy be relevant in terms of the games storyline. Having the Courtyard and Pit were cool for nostalgia, but they don't make any sense in terms of the story. The same could be said of MKDA, where there were stages in earthrealm, outworld, between realms etc...

Now, for classic stages redone:

A 'Warrior Shrine' as Queve said, but not THE Warrior Shrine from MK. I'd like to see it with statues of the former Mortal Kombat champions. So we'd have statues of Shang Tsung, the Great Kung Lao, Goro and Liu Kang etc and hopefully other cool statues of champion's from other realms that we've never seen before (kinda like Shang Tsung's island in the 1st MK movie). Anyone interested in a detailed version can check out my character's (Tempest) stage in the create-a-character tourney...

'Shang Tsung's Throne Room' from MK1 - It would be all run down and dilapidated (unless it's no longer there thanks to Shaolin Monks). I think it would be cool to see it in 3D, and something that could be awesome, would be to see Orginal Sub Zero's skeleton inside his old ninja outfit, still dead on the floor from where Scorpion killed him in MK1, and if he did indeed rip his spine out, his skull and spine could be seen detached and resting not too far from the body.

'The Pit 2' - I'd like to see it, though as kinda like a bonus stage, and if you get too close to the edge and attacked during the fight - the effect would be like venturing too close to the edge in the Dragon King's Temple in MKD, where u start to wobble, and one more attack will knock you off. A nice back breaking sound, or the sound of the ground cracking would be cool when they hit the floor...

A new 'Graveyard' could have a great vibe. Mist / fog surrounds the floor, and an eerie soundtrack would create a cool feel. If the fight was among the tombstones, and u could throw / knock ur opponent into them - well that would be an added bonus...

A stated above, the 'Soul Chamber' would be awesome, although I'm not sure if they should redo MK3's or MKG's...

---

Now for new stages:

'Lin Kuei Automation Chamber'. I think if they made this into a stage it would rock. It would be falling apart etc, after years of dis-use. I imagine it with wires everywhere, and many 'tubes' (where they converted them from human to machine took place) with the glass smashed, and even some tubes with half-finished automated ninjas left in them. A cool deathtrap would be to knock ur opponent into an open tube, and it closes - starting the automation process...

A new Elder God's Temple would be interesting, again - check out my characters stage if you want a detailed description...I think it's kinda good.

Finaly, the Temple of the Order of Light as it lay in ruins, after Baraka and the Nomads ripped the monks to shreds after MK1 (if that did indeed happen...) I just think the carnage would be great for a stage. Dead Shaolin monks everywhere, as well as dead Tarkatas and a destroyed temple's ruins. Awesome.



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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
02/19/2005 10:16 PM (UTC)
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I posted this last year, and I was coaxed by krsx66 to post it again.

The Temple of the Elements

The Temple itself is tiered. The bottom floor is the Water chamber. The second floor is the Wind Chamber. The third floor is the Mid Chamber. The fourth floor is the Earth chamber and finally, the fifth floor is the Fire chamber.

The Mid Chamber and the Temple Transport system

You begin the battle in the Mid Chamber. This room is barren and unimpressive! It�s only features are two openings where swirling wind vortexes can be seen. The openings are huge and appear to be harmless. After several seconds, no matter where you are the wind vortexes build up. They suck you inside them and transport you either up or down to the next floor. They are wind lifts.

The Wind Chamber:

If you go down to the second floor, you end up in the Wind Chamber. The lift will spit you out at the bottom. Whilst this is done, the ceiling in the Mid Chamber collapses causing the next floor up to become the Earth chamber. The wind chamber features another wind lift opposite the one you came through. It will take you to the floor below.

Main Feature:

In this room, the direction of window changes. It will sometimes push opponents to wards each other or pull they away from each other. If projectiles are used whilst you are being pushed away from each other, they will rebound and hit the sender. Projectiles are sped up if the wind is blowing the opponents towards each other.

Death traps:

At the back is another Wind Chamber, only this one is enclosed. Anyone knocked into it will have their body destroyed. A powerful wind skins the opponent and then the skeleton and flesh is ripped apart. After that happens, the winds will change and spit out the bones and flesh back into the arena. If you watch carefully, Fujins laughing face appears in the vortex.

The wall opposite hides a hidden chamber. If knocked through, the opponent ends up being brutally battered to death. Several blasts of wind propel the opponent into the air and smash their body against the walls shattering their bones. You also see their arms and legs twisted into new positions and hear the bones crack as this happens. They eventually hit the ceiling triggering a spike to rise from the ground below. The opponent falls, and lands impaled.

The Water Chamber:


Chamber Layout and Deathtraps:

This room is deep! When you arrive, you�re on a cross-shaped bridge! You�re several feet up and below you, the chamber is filled with water � infested with electric eels and piranha. A dividing wall seperates both sets of fishes. The bridge is easily breakable and a good blow to the opponent will send them hurtling into the water where they are shocked to death by the eels or eaten to death by the piranha. However, going along one of the branches of the bridge will take you to an enclosed chamber. If the opponent is knocked into here, the chamber seals itself and hot water is poured from above onto the victim. They are scalded to death.

Chamber Layout and Deathtraps Part 2:

The other branch will take you to a hidden trigger. When knocked against the water god statue here, the water below rises so that it is level with the wind lifts and then the surface freezes. The bridge collapses. The arena is now slippery. There are 4 gaps in the ice, leading to the piranhas and eels. Stalagmites or stalactites (I forget which) occasionally fall from the ceiling. They slowly shatter the ice. If they break too much, you could end up trapped in this chamber. A small bed of the opposite icy spikes lines the outside edge of ice except for the parts leading to the wind lifts. Anyone knocked against the walls on these spikes is hurt and them impaled as the spikes fall from the ceiling. One of these beds, however, lies in under a hole higher up in the chamber. If you hit the wall directly underneath, a huge dragon head comes down to devour the opponent. You can see them struggling as the dragon pulls them inside the hole. After several seconds, their head comes flying back out landing at your feet with a look of agony on it.

The Earth Chamber

Chamber Layout and Hazards:

The usual wind lifts are opposite each other on either side of the room. To the side of each, is a single statue. On the far walls opposite these statues is the MK dragon symbol. The rest of the room is covered in dirt and rocks and boulders line the outside edge with two noticeable gaps marked with the MK dragon symbol on the walls. The dirt on the ground can be picked up and thrown in the enemies face. Some of the rocks and boulders can be thrown. Occasional tremors cause rocks to roll around and the earthen ceiling to release some rocks. Upon entering the room, a sandstorm is built up and it travels randomly around the room. Anyone sucked into is spun around and then blasted across the room into the far wall causing heavy damage. The storm dies down and grows again every so often.

Deathtraps and Hidden Chambers:

Anyone knocked against the walls opposite the statues will suffer projectile deaths. One statue spits out spikes, which impale the opponent. One of the spikes will catch the opponent in the mouth or forehead pinning them to the wall. The other statue fires boulders, which crush the opponents body. One large boulder hits the opponent in the head, crushing their skull and brain against the wall. You can see the impact and the brain as they fall to the ground.

The two gaps lead to more deaths. One sees the opponent fall through the wall into a hidden chamber. They fall and land on a sensitive ground, which triggers an earthquake. The earthquake becomes more violent and causes a huge boulder in one of the walls to be released. The boulder crashes down and rolls over the opponent, crushing them. As the earthquake continues, the ground opens up and they fall in. As this happens, the quake stops and the ground begins to close again. The opponents body is caught between the land and is crushed brutally. And you get to see this happening. I�m sure you can imagine how that would be! The ground opens again and the now disfigured body falls into the hot magma below.

The other gaps leads to another hidden chamber. The chamber is thin and the walls are spiked. You bounce back and forth against the spiked walls as you fall, getting cut and bruised and partially impaled. You finally land as the chamber opens up. A huge tail suddenly knocks you into the air. And then the head of a huge earth creature appears and grabs the opponents out of the air. It swings their body around violently and one swing snaps the body in half at the waist. A final swing sends the opponents lower body across the arena as the creature swallows the top half before returning into the ground.

Fire Chamber:

Chamber Layout:

The top floor is the Fire Chamber. There is an enclosed fire chamber in the middle of one wall. The roof is open revealing the sky above. It is a violent fiery sky. The usual wind lifts are opposite each other and opposite the second chamber is another statue. The other walls are lined at the bottom with burning coals, which are ready to hurt anyone who steps on them. Two gaps in the ring of coal in contain are small pits filled with lava. Lava flows down the walls from a gap in the walls filling these pits. Anyone falling in suffers a painfully hot death.

Chamber Hazards:

From the sky, fireballs rain down onto the battle arena. Anyone they hurt is ignited temporarily and takes damage. If they miss, the fireballs creating small patches of fire on the ground that burn anyone who walks into them. A small light rain eventually falls putting them out. The ground is dried quickly as the floor is heated. Hot air is rising from it.

Deathtraps:

Being knocked into the chamber against the wall causes it to seal itself. A sudden surge of flames rises from the ground and continues to rage burning the opponent alive. A devil like face is revealed amongst the flames and the opponent is burnt until they are ash. Their screams fill the arena.

Hitting the statue triggers a huge fireball to drop from the sky. The opponent runs around screaming. As they do, a flame covered meteorite falls hitting their head seperating it from the body. The head lands still in flames across the arena. As the rest of the body falls to its knees another meteorite falls and this time seperates the torso from the legs. The opponents remains lie in three different places, still burning.

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SmokeNc-017
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02/19/2005 11:22 PM (UTC)
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Level Name:Temple Outpost.
Only the most elite and skilled ninja are assigned to this outpost for training in the art of demon slaying and Ninjitsu.
The temple is set on the outskirts of the Dark Forest gateway which is rumored to be in the center of the Dark Forest. It sits a cross a brook of holy water which prevents an all out attack by the oni on the temple. Ninjas are sent out but Oni can't get it.
The temple itself is reminiscent of a typical stronghold seen in feudal Japan. It's about 10 stories high and reaches above the trees, giving an isometric view of the Dark Forest when seen from the very top of the temple.
The stage is quite massive. There are three ways to progress through it all depending on where the opponent is thrown. The fighters start on the roof of the temple, the background is gorgeous. Both fighters square off on a moon lit night, much like the Pit in MK1. The characters have a highlight on their bodies from the moons rays. The roof is big enough to allow free movement, but small enough to make a knock out possible. The opponent can either be knocked off the right side of the temple, hitting several of the lower alcoves below before landing in the training grounds. Or they can be knocked off the lefts side, causing them to fall out of the protective barrier of the temple and into the Dark Forest. The other way si if the opponent is uppercutted straight up and they will crash through the roof and down into the temple itself. The opponent will plummet through a random amount of floors, depending on the strength of the assault by the player. The music on the roof is serene and peacefull.
Courtyard:
If the player is knocked off to the right of the temple, they will land in the courtyard which serves as a training ground for the ninja elite.
The ambience is quiet endearing here. There are torches through out the courtyard to give light, cobble stone walkways are strewn through the courtyard. The entire place is boxed in with a giant wooden gate. In the background, you can see ninjas sparring with one another and others who are practicing their forms. Also, their are severl hidden hazzards in this stage. Land mines are expertly hidden under key points in the arena, if one is not carfully, they can trigger a mine and get a rude awekaning call to becarefull.
Weapon: In this area, the weapon is a Zanbatoe. A huge sword which is said to weigh several hundred pounds. Only the mightiest warriors can wield it efficiently in battle without tearing their arms from their sockets. The weapon is on a rack located on the east wall of the courtyard. However, if you're not carefull you can be in for a nasty surprise. The weapon does etreme damage when weilded but its weight make it a very slow weapon. Also, because of its size and weight, the weilder will take damage for using it. However, it can by pass blocking opponents with its immense size.
As a special feature in this part of the stage, it has a secret door that lets you enter the bottom floor of the temple.
Death Traps:
There are two death traps in this stage, depending on which gate the opponent is thrown through. The East gate leads to an archery range where the unfortunate opponet is skewerd by a rainstorm of arrows from above.
The West gate leads to a broken bridge. If the opponent is knocked through this gate, the bridge collapses and the opponet falls into a spike filled gorge at the bottom.
The music here is an orchestral theme, much like the ones heard in Onimusha
Dark Forest:
If the opponet is launched off the left side of the temple, they are sent into the outskirts of the temple and into the Dark Forest. In contrast to the courtyard, this is a very small battle field. Again, the battle field is lit by torches. The arena is surrounded by trees on three sides and the temple on the fourth. The temple serves as a backdrop with the brook, filled with holly water trickling in the background. There are demon eyes in the shadows of the forest, accompanyed by screams. The bodies of several demons are strewn through out the battle field. Body parts and gore is littered through out the arena. The fight can take place anywhere from the bridge to the entrence of the forest. The arena ends with a circle clearing, surrounded by torches. It's floor is shrouded by a low fog, and there are fire flies for ambiance.
Weapon(s)
This arena has several stage weapons which are imbeded in several of the demon bodies.
Runed Katana- The ultimate in japanes swords, infused with magical runes giving it a bue glow. The runes give the wielder a boost in defence, causing the opponet to do 50% less damage, but as a price, the opponent can only do 50% damage to the opponent.
Runed Dual Straight Swords- Probably the only other weapon that can stand to the Katana. These swords are infused with a magic that grows stronger each time an enemy is killed, causing their damage to increase exponentailly. The weilder will do 100% more damage but his life is drained 10% every successfull strike and he can't block, but neither can the opponent.
Death Trap: The death trap in this stage is a swift kick into the Dark Forest. The opponent is then showen being torn to pieces by demons, screaming in agony. A piece of the opponent, unique to each person is then thrown back into the light infront of the winner. (Inspired by the T-Rex fatality in E.C.)
The music here is very low, it has drum beats and a japanesse flute to give it an ominus feel.
Temple Chambers:
As stated before, depending on how hard the opponent is shot through the roof, the floor they land on changes. Somebody as poweful as Jax or Smoke could knock the opponented all the way down to the third floor, while somebody who isn't as strong like Sonya(no offence to the Sonya fans, just using anatomy as a reference) would knock the player down to maybe the 7th floor of the temple. The bottom floor of the temple is the most desired, and therefore hardest to get to. The floors themselves aren't very big, each one is about as large as the roof of the Sky Temple from Deception. So the stage, when taken seperatly is a medium size battle ground. The temple floors are made of a red wood. They have drapes in the distance and giant windows which let the player see what's outisde. The temple is well light with lanterns everywhere, each with its own kanji. The floors are aranged in a circular pattern, each one pressing against a different side of the temple. The temple has six walls, each floor, is more of a balconey and it's set against one of the sides. This makes the whole layout look like a spiral staircase. The floors are connected by stairs. If you wish to knock your opponent to a lower floor, you can knock them through the railing, causing them to fall directly to the floor below, or knock them down the stairs, causing thm to tumble down to the floor below. If you knock the opponent through the railing, where, you knock them through has a direct corollation on where the opponent lands. So knocking them through the railing at an angle from the 7th floor, may have the opponent fall down to the third floor, where as knocking them down to the stairs would only have them fall down to the sixth floor. Each floor has it's own unique design. One may be filled with armor, another maybe filled with weapons or items the players can use. Some have Easter eggs in the background, one of them has a "show" preformed by a random female fighter from the MK Universe. (That's right, Universe, she doesn't have to be in the game.) The show is obviously fan service, but don't get your hopes up. The bottom floor is the largest and is the most comfortable to fight in, but also the deadliest. The floor serves as an initail test to see a ninjas prowess in his skills by attacking him from all angles. The bottom floor jas spike traps which are activated by color coded tiles on the ground. The player must pay attention to the enviroment to avoid the traps. In addition to the spiked hazzards, their are also jets of fire that shoot from the ground. Others may have projectile traps where darts are shot at the players who stand on the wrong tiles. However, for all it's hazards, it has rewards as well. It has tiles that can regenerate some life, amplyfie damage, trap the opponent and so on. This bottom floor is the most amusing to fight in and has elements of Kombat Chess.
The music here is upbeat, with tiko drums, flutes, strings and other instruments to add to the atmosphere.
Weapon-
Knife Chain- The weapon is simple general. All it is, is a blade, connected to a zip chain. The weapon has an amazing attack speed and range, coupled by a descent amount of damage dealing. But it's nature requires a different control scheme. All of its attacks are done by rotating both analog sticks in different directions, making the player use the D-pad to move around. This gives the Knife Chain a unique experience when wielded.
Death Trap
A black tile is set in the center of the stage, making the players walk around the arena. Since black is the compilation of all colors, once the person steps into the black tile, a spiked cage shoots up from the ground, encasing the opponent.. The center of the tile opens and a jet of fire shoots from the center, incinerating the opponent. Then a hail storm of arrows shoots from the cieling, impaling the opponent, straight through his center. The spiked cage retracts and the opponents body falls to the ground.
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queve
02/20/2005 02:36 AM (UTC)
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Tgrant thats a great stage. I remember that thread you made a long time ago. wink

SmokeNc-017 Wrote:
Level Name:Temple Outpost.
Only the most elite and skilled ninja are assigned to this outpost for training in the art of demon slaying and Ninjitsu.
The temple is set on the outskirts of the Dark Forest gateway which is rumored to be in the center of the Dark Forest. It sits a cross a brook of holy water which prevents an all out attack by the oni on the temple. Ninjas are sent out but Oni can't get it.
The temple itself is reminiscent of a typical stronghold seen in feudal Japan. It's about 10 stories high and reaches above the trees, giving an isometric view of the Dark Forest when seen from the very top of the temple.
The stage is quite massive. There are three ways to progress through it all depending on where the opponent is thrown. The fighters start on the roof of the temple, the background is gorgeous. Both fighters square off on a moon lit night, much like the Pit in MK1. The characters have a highlight on their bodies from the moons rays. The roof is big enough to allow free movement, but small enough to make a knock out possible. The opponent can either be knocked off the right side of the temple, hitting several of the lower alcoves below before landing in the training grounds. Or they can be knocked off the lefts side, causing them to fall out of the protective barrier of the temple and into the Dark Forest. The other way si if the opponent is uppercutted straight up and they will crash through the roof and down into the temple itself. The opponent will plummet through a random amount of floors, depending on the strength of the assault by the player. The music on the roof is serene and peacefull.
Courtyard:
If the player is knocked off to the right of the temple, they will land in the courtyard which serves as a training ground for the ninja elite.
The ambience is quiet endearing here. There are torches through out the courtyard to give light, cobble stone walkways are strewn through the courtyard. The entire place is boxed in with a giant wooden gate. In the background, you can see ninjas sparring with one another and others who are practicing their forms. Also, their are severl hidden hazzards in this stage. Land mines are expertly hidden under key points in the arena, if one is not carfully, they can trigger a mine and get a rude awekaning call to becarefull.
Weapon: In this area, the weapon is a Zanbatoe. A huge sword which is said to weigh several hundred pounds. Only the mightiest warriors can wield it efficiently in battle without tearing their arms from their sockets. The weapon is on a rack located on the east wall of the courtyard. However, if you're not carefull you can be in for a nasty surprise. The weapon does etreme damage when weilded but its weight make it a very slow weapon. Also, because of its size and weight, the weilder will take damage for using it. However, it can by pass blocking opponents with its immense size.
As a special feature in this part of the stage, it has a secret door that lets you enter the bottom floor of the temple.
Death Traps:
There are two death traps in this stage, depending on which gate the opponent is thrown through. The East gate leads to an archery range where the unfortunate opponet is skewerd by a rainstorm of arrows from above.
The West gate leads to a broken bridge. If the opponent is knocked through this gate, the bridge collapses and the opponet falls into a spike filled gorge at the bottom.
The music here is an orchestral theme, much like the ones heard in Onimusha
Dark Forest:
If the opponet is launched off the left side of the temple, they are sent into the outskirts of the temple and into the Dark Forest. In contrast to the courtyard, this is a very small battle field. Again, the battle field is lit by torches. The arena is surrounded by trees on three sides and the temple on the fourth. The temple serves as a backdrop with the brook, filled with holly water trickling in the background. There are demon eyes in the shadows of the forest, accompanyed by screams. The bodies of several demons are strewn through out the battle field. Body parts and gore is littered through out the arena. The fight can take place anywhere from the bridge to the entrence of the forest. The arena ends with a circle clearing, surrounded by torches. It's floor is shrouded by a low fog, and there are fire flies for ambiance.
Weapon(s)
This arena has several stage weapons which are imbeded in several of the demon bodies.
Runed Katana- The ultimate in japanes swords, infused with magical runes giving it a bue glow. The runes give the wielder a boost in defence, causing the opponet to do 50% less damage, but as a price, the opponent can only do 50% damage to the opponent.
Runed Dual Straight Swords- Probably the only other weapon that can stand to the Katana. These swords are infused with a magic that grows stronger each time an enemy is killed, causing their damage to increase exponentailly. The weilder will do 100% more damage but his life is drained 10% every successfull strike and he can't block, but neither can the opponent.
Death Trap: The death trap in this stage is a swift kick into the Dark Forest. The opponent is then showen being torn to pieces by demons, screaming in agony. A piece of the opponent, unique to each person is then thrown back into the light infront of the winner. (Inspired by the T-Rex fatality in E.C.)
The music here is very low, it has drum beats and a japanesse flute to give it an ominus feel.
Temple Chambers:
As stated before, depending on how hard the opponent is shot through the roof, the floor they land on changes. Somebody as poweful as Jax or Smoke could knock the opponented all the way down to the third floor, while somebody who isn't as strong like Sonya(no offence to the Sonya fans, just using anatomy as a reference) would knock the player down to maybe the 7th floor of the temple. The bottom floor of the temple is the most desired, and therefore hardest to get to. The floors themselves aren't very big, each one is about as large as the roof of the Sky Temple from Deception. So the stage, when taken seperatly is a medium size battle ground. The temple floors are made of a red wood. They have drapes in the distance and giant windows which let the player see what's outisde. The temple is well light with lanterns everywhere, each with its own kanji. The floors are aranged in a circular pattern, each one pressing against a different side of the temple. The temple has six walls, each floor, is more of a balconey and it's set against one of the sides. This makes the whole layout look like a spiral staircase. The floors are connected by stairs. If you wish to knock your opponent to a lower floor, you can knock them through the railing, causing them to fall directly to the floor below, or knock them down the stairs, causing thm to tumble down to the floor below. If you knock the opponent through the railing, where, you knock them through has a direct corollation on where the opponent lands. So knocking them through the railing at an angle from the 7th floor, may have the opponent fall down to the third floor, where as knocking them down to the stairs would only have them fall down to the sixth floor. Each floor has it's own unique design. One may be filled with armor, another maybe filled with weapons or items the players can use. Some have Easter eggs in the background, one of them has a "show" preformed by a random female fighter from the MK Universe. (That's right, Universe, she doesn't have to be in the game.) The show is obviously fan service, but don't get your hopes up. The bottom floor is the largest and is the most comfortable to fight in, but also the deadliest. The floor serves as an initail test to see a ninjas prowess in his skills by attacking him from all angles. The bottom floor jas spike traps which are activated by color coded tiles on the ground. The player must pay attention to the enviroment to avoid the traps. In addition to the spiked hazzards, their are also jets of fire that shoot from the ground. Others may have projectile traps where darts are shot at the players who stand on the wrong tiles. However, for all it's hazards, it has rewards as well. It has tiles that can regenerate some life, amplyfie damage, trap the opponent and so on. This bottom floor is the most amusing to fight in and has elements of Kombat Chess.
The music here is upbeat, with tiko drums, flutes, strings and other instruments to add to the atmosphere.
Weapon-
Knife Chain- The weapon is simple general. All it is, is a blade, connected to a zip chain. The weapon has an amazing attack speed and range, coupled by a descent amount of damage dealing. But it's nature requires a different control scheme. All of its attacks are done by rotating both analog sticks in different directions, making the player use the D-pad to move around. This gives the Knife Chain a unique experience when wielded.
Death Trap
A black tile is set in the center of the stage, making the players walk around the arena. Since black is the compilation of all colors, once the person steps into the black tile, a spiked cage shoots up from the ground, encasing the opponent.. The center of the tile opens and a jet of fire shoots from the center, incinerating the opponent. Then a hail storm of arrows shoots from the cieling, impaling the opponent, straight through his center. The spiked cage retracts and the opponents body falls to the ground.


That was awesome. grin AMAZING details and well explained!

I would like to add:

Graveyard Mk3.
Church Sanctuary Mk3
Mk1 Tsung's throne room.
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Poasty-Guy
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About Me
We've got chicken tonight. Strangest damn things. They're man made.
02/20/2005 03:50 AM (UTC)
0
I'd like to see a couple stages where you would have to win the crowd's favour, to win. You know? Like... you fight for a time that could be changed in options, then at the end, if you appealed to the crowd, you would win the match. Some crowds would like special moves, some combos... Etc... and yeah...
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joyoza
03/01/2005 06:30 AM (UTC)
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the next gen-arenas should be as follows all explain brefliy what they consist of




arena 1 - (Mystic Mountian) The choose your destiny mountain in mk 3, here you would fight within the mountain on a classic dragon logo platfrom held in mid air by sourcery from none other then 4 shadow prests. One on each side of the platforms the purple guys from mk 2 portal stage.



arena 2 - A redesigned (Soul Chamber) stage this could be ermacs new level no ideas on content of this level as of yet.



arena 3 - (Hells gates) - A large gate leading into netherrealm u would battle infront of this gate on a platfrom surround by fire all around. Makes a nice death trap arena and can be officially scorpions arena.


arena 4 - (Black Dragon hideout) well we had Red Dragon why not black dragon no ideas at present time.


arena 5 - (Holy Grounds) A platfrom to battle on sorrounded by the 4 gods wind, fire, earth, wind sort of like the one from mk 2 the movie remember ?where raiden talks to those elements to give up is immortality? same
thing would look crazy .


arena 6 - Forbidden Forest hmm ... sounds like a remake of the living forest, midway dont screw this stage up again anyway maybe the forest were reptiles remaining kind inhabitat.

hmmm.. i have so many wish i worked for midway!!!!!!!!
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