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posted04/23/2005 04:58 AM (UTC)by
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ErmacMaster
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02/03/2005 08:35 PM (UTC)
who thinks u should have as much use out of a level as possble. In MK7 if you hit the ground ur body mark should be there.and if u get hit with a ice blast (maybe) the left over ice should be there till the next round.
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outworld222
04/21/2005 03:30 AM (UTC)
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Thats a great idea...also the Chamber of artifacts should come back as a level....it was not really playable in MKD....
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Subzero2
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PSN: Eazail70x7

04/21/2005 02:46 PM (UTC)
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outworld222 Wrote:
Thats a great idea...also the Chamber of artifacts should come back as a level....it was not really playable in MKD....


???confusedconfused I played there many times. What do you mean exactly by "..not really playable in MKD...?
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Skaven13
04/23/2005 04:31 AM (UTC)
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I think maybe he means there was no pit fatality in it, even though there was one planned for it.

I would like to see levels more along the lines of the Lower Mines..with different areas to be knocked into and each area having a couple of death trap zones.
One thing I would like to see is a little more creativity on the multi-tiered design. Especially when you played on Sky Temple/Tower. You got knocked from one level down to another that looked almost like a mirror image of what you fell out of. Granted there were two new danger zones, but that is about it. I would love to see something that looks a lot different, with different danger zones.
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Kidd_Thunder
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It's offical. you Suck!

04/23/2005 04:58 AM (UTC)
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I hope MK7 levels have much more use in them. It would also be nice to see much more creativity in them. And I would also like to see Shang Tsung's palace back for MK7 with the same music from MKDA and the Soulnado as a death trap or stage fatality.glasses
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