NRS could make any character great
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posted01/26/2016 04:47 AM (UTC)by
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barakall
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01/13/2015 11:18 PM (UTC)
Regardless of how you feel about the roster, seeing what they can do with Triborg and others before, it's great to know the future is bright because they can make any single character great!! I guess this makes it a bit tough to swallow the missed opportunities of Baraka, Fujin, Li Mei and them, but still. Can you imagine what MKXl is going to be like? Ow boy...
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Create_Account
01/25/2016 04:41 PM (UTC)
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I definately look forward to what they can do in 11. I don't personally think it makes sense to revamp characters like moloch, drahmin, mokap, or meat who weren't received well the first time but I look forward to characters like fujin etc who had fans but could have truly been great with some polish.

But please, don't bring back every mkx character. Bring back the new ones and don't abandon them (especially takeda) but not every character needs to return.
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Asesino
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01/25/2016 04:49 PM (UTC)
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Moloch and Drahmin are great.
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mandead
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Where's Fujin?

01/25/2016 04:57 PM (UTC)
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I agree that NRS have proven they can redeem characters by revamping them with modern tech and unique move sets, but it all comes down to whether they consider a character important / good enough to begin with.

I mean, look at the interesting characters they killed off in the comic... and then look at some of the dull as fuck characters we got in MKX =/
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Denizen
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01/25/2016 05:01 PM (UTC)
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Yep, and they waste that potential on non MK characters, four times. I wonder if in MKXI they're going to go for the 6 guest mark.
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mkreptile8860
01/25/2016 05:05 PM (UTC)
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Havik would be so sick revamped..
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Blade4693
01/25/2016 05:26 PM (UTC)
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I don't understand why Drahmin gets mixed in with people like Mokap and Meat. I thought the was awesome. Seriously, just remove the stupid flies, give him some sort of pants so he doesn't look like he is running around in a diaper and you have an awesome character IMO. He would literally only need some new specials, and then make his club mirror like Slasher's machete and bam he is good to go. His backstory is awesome, and his design just needs some pants added to it lol

He is one of the better 3D Era characters IMO. He and Havik both.
Mummies don't usually wear pants.

With the newer technology, they can definitely update the DA-A characters, both moves, and not looking like deformed action figures. MK9 & X characters move, and jump a hell of a lot better.


Ka-Tra
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Blade4693
01/25/2016 05:46 PM (UTC)
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No they don't wear pants but they typically don't walk around with nothing but a tan diaper on either...and last I checked they don't have iron clubbed arms or wear masks either...I also don't remember Drahmin being a mummy, I always thought he was a human warlord who died, and eventually was then an Oni from the 5th plane of the Netherrealm...did they change that?

Just kidding lol I get what you are saying but I still don't think Drahmin was ever supposed to be a mummy in the typical sense (Like Pharaoh Ermac or Kan-ra) so I think losing the diaper look would benefit his design.
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Create_Account
01/25/2016 06:05 PM (UTC)
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Blade4693 Wrote:
I don't understand why Drahmin gets mixed in with people like Mokap and Meat. I thought the was awesome. Seriously, just remove the stupid flies, give him some sort of pants so he doesn't look like he is running around in a diaper and you have an awesome character IMO. He would literally only need some new specials, and then make his club mirror like Slasher's machete and bam he is good to go. His backstory is awesome, and his design just needs some pants added to it lol

He is one of the better 3D Era characters IMO. He and Havik both.


I didn't mean that drahmin or moloch were bad characters, just that they weren't received well. Obviously NRS can make anyone awesome, no matter how what they start with, as demonstrated by tremor, scarlet, etc. However, fixing something broken (again just fans opinion) is a lot harder than maintaining and polishing something that works fine but could work better.

I would support a revamp of 'almost' anyone but I doubt that NRS would prioritize unpopular characters.
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frabn
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Well, you all got your Tremor now. Can we finally move on?

01/25/2016 06:07 PM (UTC)
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The Drahmin backstory you may be thinking of is from all the concept art that they did way early on. He was supposed to be some sort of brutal, ruthless human conqueror that was damned to a gruesome eternity of torture in the Netherrealm when he died. The mask was supposed to be significant...indicative of something pertaining to his curse.

Similarly, Moloch was supposed to be a legendary demon that would essentially be a great destroyer. I remember the concept of the owl dropping Moloch's ball and chain in a seemingly random location which would then summon the monster itself to lay waste.

Both Moloch and Drahmin had some great concepts, none of which were used in the final game, which is why ultimately Drahmin and Moloch are so tremendously loathed by the fan base. Drahmin's gameplay was awful - he had no combos beyond simple 2-hit strings and brute moves. All 3 styles were practically the same. And that dumb fatality he had...he says something along the lines of "oogiebooogieboogie" and clubs their head, then says "oogieboogieboogie" again and clubs the space where the head used to be.

Great in concept, terrible in execution.
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lastfighter89
01/25/2016 07:07 PM (UTC)
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I don't know why, but I think that Ferra & Torr are a redesigned, gameplay wise, version of Moloch and Drahmin.


Ps: Drahmin's alternative in Mk DA was amazing.
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BADASS6669
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Sex is Evil, Evil is Sin, Sin is forgiven, so Sex is in.

I kill people for a living. Get over it.

01/25/2016 07:24 PM (UTC)
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I'd like to see them revamp Kobra or at least bring back his moves possibly on a female Kharacter.

My MK 11 wish list everyone from MKX just add a row to the select screen

Shao Kahn as a regular Kharacter on a quest to regain his throne
Shang Tsung
Havik
Sareena
Li Mei
Skarlet
Blaze Smaller super fast version
Fujin
Taven
Deagon

Models are done why not
Baraka
Rain
Sindel


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Create_Account
01/25/2016 07:33 PM (UTC)
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BADASS6669 Wrote:
I'd like to see them revamp Kobra or at least bring back his moves possibly on a female Kharacter.

My MK 11 wish list everyone from MKX just add a row to the select screen

Shao Kahn as a regular Kharacter on a quest to regain his throne
Shang Tsung
Havik
Sareena
Li Mei
Skarlet
Blaze Smaller super fast version
Fujin
Taven
Deagon

Models are done why not
Baraka
Rain
Sindel



My initial impression was that you would be asking for way too much.

But then I realised that if they use the same engine next game, returning characters will require very little change and bringing in return characters would use minimal dev time.

If they could use all or most of these characters in a satisfying story, I'd but the hell out of that
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lastfighter89
01/25/2016 07:38 PM (UTC)
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Next game will use Unreal Engine 4, sorry dreams shattered .
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PickleMendip
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STATE FED LIES CHARM EMPTY EYES. Anon.

01/25/2016 08:00 PM (UTC)
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Create_Account Wrote:

I would support a revamp of 'almost' anyone but I doubt that NRS would prioritize unpopular characters.


O RLY?

That's why all our favourites have had the attention they deserve as of late.
Fujin, Havik & Nitara say hi.
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Blade4693
01/25/2016 08:01 PM (UTC)
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Create_Account Wrote:
Blade4693 Wrote:
I don't understand why Drahmin gets mixed in with people like Mokap and Meat. I thought the was awesome. Seriously, just remove the stupid flies, give him some sort of pants so he doesn't look like he is running around in a diaper and you have an awesome character IMO. He would literally only need some new specials, and then make his club mirror like Slasher's machete and bam he is good to go. His backstory is awesome, and his design just needs some pants added to it lol

He is one of the better 3D Era characters IMO. He and Havik both.


I didn't mean that drahmin or moloch were bad characters, just that they weren't received well. Obviously NRS can make anyone awesome, no matter how what they start with, as demonstrated by tremor, scarlet, etc. However, fixing something broken (again just fans opinion) is a lot harder than maintaining and polishing something that works fine but could work better.

I would support a revamp of 'almost' anyone but I doubt that NRS would prioritize unpopular characters.


Oh yeah I know, and that is true. His gameplay was a huge turn off, but I always thought his design and concept were among the best of the 3D new characters. Lol back when I had DA Drahmin was THE character I strived so hard to unlock, only for him to be difficult and not very fun to play.

I remember reading that they said he was hard to design due to his club, but I think with the new tech it shouldn't be a problem. It supposed to be on his right arm, and they could simply put a mirror effect on him like they do with Jason while in Slasher variation, it works perfectly and probably wasn't hard to do.

I do see what you mean though, it sucks he was made then and not now, as I think they could really make him awesome today. Same with Havik.

@frabn: Yeah I have read/looked at all of the old art and stuff, I really liked those two. Really awesome stuff tbh, I find them more interesting than the other 3D chars with the exception of Havik, who I find just as interesting. I can live without Moloch, but I really would like to see Drahmin get another chance one day, though I imagine his chances are slim to none lol
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KungLaodoesntsuck
01/25/2016 08:23 PM (UTC)
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Denizen Wrote:
Yep, and they waste that potential on non MK characters, four times. I wonder if in MKXI they're going to go for the 6 guest mark.


I noticed the trend as well. And if they keep selling I guess NRS will just keep doing it. I'm not even against guests but 4 is too many and fuck Leatherface.

That said, I have no hope for MK11. At least not when it comes to the roster. I don't expect Fujin even though he's the most logical fucking character to put in. (How sad is it that SFV gets Alex and Fujin misses the game about MK4?)
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Onaga
01/25/2016 09:06 PM (UTC)
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Fighting game characters aren't hard to redeem. They are over the top and silly. Aseptically when it comes to the extravagant eccentric colorful MK characters.

Problem is it might take some thinking work for NRS so they'll just do away with half these characters in outside media.

Drahmin for example, he is the embodiment of the dark grotesque tone MK has been shooting for and finally achieved with MKX. Why he gets so much shit...I will never know. But then again you guys are weird and hostile towards any new characters who didn't start off as digitized sprites.

He's an easy character to relaunch. He's a god damn demon who wears the title of Oni Tormentor.

He's ripe for rebooting.

To toot my own horn here I'll provide a few examples.
riptaccess="always">
Drahmin Redesign by Antichrist2005 on DeviantArt
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Updated Drahmin Sketch by Antichrist2005 on DeviantArt

And as for Mokap, yeah you could make him work too easily actually. Look if someone can be taken seriously with a name like Ermac, and Noob Saibot, Mokap shouldn't be a hard pill to swallow at all. I would elaborate, but I've already taken up enough room.
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Total_Attraction
01/25/2016 09:44 PM (UTC)
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Of course they can make anyone great. But the problem is that it gets overlooked by many who have a problem with four guest characters in a roster that's over thirty characters. I had a problem with the way Kitana has been since Mortal Kombat had their crossover with DC. And now she plays beautifully and looks gorgeous. I don't see anyone here talking about how great characters are because now it's all about how Fujin got screwed over as badly as Bret Hart did in Montreal and Leatherface.
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Onaga
01/25/2016 09:46 PM (UTC)
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frabn Wrote:
The Drahmin backstory you may be thinking of is from all the concept art that they did way early on. He was supposed to be some sort of brutal, ruthless human conqueror that was damned to a gruesome eternity of torture in the Netherrealm when he died. The mask was supposed to be significant...indicative of something pertaining to his curse.

Similarly, Moloch was supposed to be a legendary demon that would essentially be a great destroyer. I remember the concept of the owl dropping Moloch's ball and chain in a seemingly random location which would then summon the monster itself to lay waste.

Both Moloch and Drahmin had some great concepts, none of which were used in the final game, which is why ultimately Drahmin and Moloch are so tremendously loathed by the fan base. Drahmin's gameplay was awful - he had no combos beyond simple 2-hit strings and brute moves. All 3 styles were practically the same. And that dumb fatality he had...he says something along the lines of "oogiebooogieboogie" and clubs their head, then says "oogieboogieboogie" again and clubs the space where the head used to be.

Great in concept, terrible in execution.


Dude, what are you talking about? Those were pieces were done to further explain the characters as the Bio's never touched upon their origin or nature. There is nothing in the bio that counters that piece of backstory for Drahmin and as far as Moloch goes that piece is pretty much his bio.
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VerminatorX
01/25/2016 09:47 PM (UTC)
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Predator was not great:

-no blade-net
-he destroys opponents head. A trophy hunter who destroys trophies. GG.
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barakall
01/25/2016 10:47 PM (UTC)
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Ok, let's get one thing straight: nobody could do anything with Mokap. He's a freaking motion capture actor so what in the world do people have this obsession with him? It's an insult they had him as an official character anyway.
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Onaga
01/26/2016 03:35 AM (UTC)
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barakall Wrote:
Ok, let's get one thing straight: nobody could do anything with Mokap. He's a freaking motion capture actor so what in the world do people have this obsession with him? It's an insult they had him as an official character anyway.


Well actually.... I had an idea.

My idea for him was he is an alchemist/sorcerer, who was Shang Tsung's apprentice until his demise.
Since then he has remained within the flesh pits continuing his study and exploration of both alchemy and the black arts of soul manipulation taught to him by his master.

So the idea here is that Mokap that we knew from MKDA was actually a being called a husk. A construct of Mokap's created through both alchemy and black magic. The body was created from within the flesh pits, but the soul within was, well the details are still iffy. Bottom line he either managed to create some form of artificial mortal made soul or yanked one from the ether and has completely purged it and made it a blank slate which allows him to command and directly control it.

He has several of these throughout the realms which allow him to observe and interact while he himself is safely hiding away.
But he also has ways of manipulating those who are not of his own making.
Move wise the idea would be for him to be this distance zoning character, at least for a base variation where he would have these ethereal like strings extending from his finger tips that if connecting with the opponent would usually involve them mimicking what he was doing and resulting in self harm. Or him drawing the opponent closer for a hard beat down.

This character is basically all about manipulation.

And yeah I would adapt his look so that the traditional Mocap suit looked more medieval and fantasy like and the orbs were connected to him controlling his Husk's. You can't abandon the basic look otherwise it's not that character right?

And yes...I'm going to throw up some quick sketches I did of him again...I'm sorry people this time it's not an ego wank.
And yes I am aware of the wacky anatomy of the first one. That's why it's not finished.

For the record the only reason I am posting pics via thumbnail links to my DA is because, I just don't know how to post pictures. It's not me trying to advertise my shit or anything.

riptaccess="always">
Mokap incomplete Redesign by Antichrist2005 on DeviantArt
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Mokap Redesign 2 by Antichrist2005 on DeviantArt
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Create_Account
01/26/2016 04:47 AM (UTC)
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PickleMendip Wrote:
Create_Account Wrote:

I would support a revamp of 'almost' anyone but I doubt that NRS would prioritize unpopular characters.


O RLY?

That's why all our favourites have had the attention they deserve as of late.
Fujin, Havik & Nitara say hi.


I'd love a revamp of any one of those, especially havik. The only characters I'm really opposed to are meat, mokap, (k/c)hameleon, and khrome. Im only against khrome because his fans are fucking annoying. I just think that NRS can only revamp so many characters each game and they will always prioritize characters who
1. They want to do and have ideas for (they don't seem too interested in fujin despite fan requests)
2. Are relatively popular/not considered joke characters
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