The Official Future Moves List Thread! CHARACTER: Baraka!
The Official Future Moves List Thread! CHARACTER: Baraka!
In this thread, you can post any moves you want the selected character (shown in the thread title) to have. The moves can be special moves and ordinary moves.I will change the character every so often (when people stop posting ideas for the current character). Also, you can post what fighting styles and weapon(s) you want the character to have. First up is Raiden!
Styles: Jujitsu, Nan Chuan, Staff
Torpedo (special):
Classic Raiden move. The same as in all MK games it's been in, but he says different phrases.
Thunder Bolt (special):
You can't have a thunder god without it.
Thunder Stun (special):
New move. Raiden fires a powerful bolt of lightning at the opponent. It doesn't take any life off of them, but it does stun them, setting him up for a big combo. Unblockable, but dodgeable.
Teleport (special):
Raiden simply teleports behind the opponent.
Swoop Slash (staff):
New move. Raiden slashes the opponent's face and then sweep's them.
Post your ideas/comments!
Styles: Jujitsu, Nan Chuan, Staff
Torpedo (special):
Classic Raiden move. The same as in all MK games it's been in, but he says different phrases.
Thunder Bolt (special):
You can't have a thunder god without it.
Thunder Stun (special):
New move. Raiden fires a powerful bolt of lightning at the opponent. It doesn't take any life off of them, but it does stun them, setting him up for a big combo. Unblockable, but dodgeable.
Teleport (special):
Raiden simply teleports behind the opponent.
Swoop Slash (staff):
New move. Raiden slashes the opponent's face and then sweep's them.
Post your ideas/comments!
Here is my list.
YOUNGER SUBBY, My boy/fav character:
-Ice Ball
-Ice Clone
-Cold Shoulder charge
-Ice Shaker
ERMAC:
-Telekinetic Slam (MKSM style )
-Greenstar Fireball
-Mystic Float to a diving kick
-Mystic Float to a ground pound
-Telekinetic toss (MKD style)
RAIN:
-Lightning Strike (MKT style)
-Water/Control ball--Brief Description (He simply shoots a stong blast at his opponent which is composed of water/rain. It is a fairly quick attack where you can see him form the water ball around his hands where it will twirl in a light blue ball. When it connects it will send the opponent rolling backwards as if they just been hit with subzero's cold shoulder and it takes up a decent amount of health.)
-Tornado Kick (Like Cyrax's)
Imo this move suits rain better than cyrax.
NOOB SAIBOT:
-Dark Cloud
-His move where he jumps up, comes through the floor, grabs you and slams you down.
-Shadow Thrower man (MKT style)
-Invisibility
SCORPION:
-Spear--Brief Description (doesnt sit with his arm out as long . Reason being is because it leaves him so wide open to attacks.)
-Teleporting Kick (MKD style except much quicker)
-HellFire Raise (MKD style)
-BackFlip Kick (MKD style)
REPTILE:
-Slow and Fast Force orb
-Acid Spit (MKT style)
-Invisiblity
-Teleportation (as seen in MKSM), He disappears and reappears in an area away from his opponent.
ORIGINAL SUBZERO, My cousin's boy/fav character: (in the game but not involved with story)
-Ice Ball
-Ground Freeze--Brief Description (He quickly freezes the ground in a curved like shape, sort of like an incomplete U with out the stims. He will be positioned on the inner side of the ice. It will not melt for 6 or 7 seconds and if the opponent steps on it they will begin to slip, making themself vulnerable to attacks.)
-Ninja Slide--Brief Description (Extremely quick and can only be blocked by ducking and blocking. When he does this a line of ice is made exactly the way his younger brother's shoulder charge looks.)
-Sliding Round House--Brief Description (He quickly does a dashing round house. While he slides forward he will be motioning quickly to a roundhouse that looks similar to the last kick in his kicking combo on UMK3/MKT. Again he has a line of ice trailing him.)
-Ninja Stars Toss--Brief Description (Throws about 3-4 ninja stars at the opponent)
CYRAX:
-Green net
-long detonator bomb
-short detonator bomb
-teleportation
-Slice and Dice (MKDA style)
SEKTOR:
-One missle
-2x missles
-3x missles
-One homing missile
-2x homing missles
-3x homing missles
-Underground upper-cut
-Flame Shot--Brief Description (puts his fist out and a flame comes out forearm, looks like Dhalsiam's Yoga Flame)
ROBOT SMOKE:
-Smoky Cut
-Foul Gas (MKD style)
-Harpoon (MKT style)
RAIDEN:
-Torpedo Dash
-Lightning Bolt
-Teleport
-Super Shocker Grab
-Reverse Lighting Bolt
STRYKER:
-High Grenade
-Low Grenade
-2x High Grenade
-2x Low Grenade
-Gun Fire
MILEENA:
-Sai toss
-Dropping kick
-Roll
-Stampede Kick (Like on her MKD teaser)
KITANA:
-Fan Toss (unlimited)
-Fan Lift
-Pretty Kick (with a 3rd kick)
JADE:
-Jade Kick
-Boomarang
-Returning Boomarang
-Teleportation (MKD style)
KUNG LAO:
-Hat Throw
-jumping teleport (MK2 style)
-Whirlwind Spin
-Diving Kick
-His twirling kicks (MKDA style)
LIU KANG:
-High fireball
-Low fireball
-Bike kick
-Flying kick
SINDEL:
-Her fireball
-Scream
-Float
-Fireball (while floating)
-Foot grab and kick
-Hair whip--Brief Description (She cocks her head back and swings it forward. Her hair will be launched forward, almost as if it were alive, smacking the opponent in the face.)
BARAKA:
-Spark toss
-Fury Blades
-Slidig blade stab (MKD style)
-Blade Swipe
SONYA:
-Ring toss
-Kiss of Death
-Flying Kick
-Leg grab and slam
JAX:
-Ground pound
-Piston punch
-Dashing punch
-"Gotcha" Grab
JOHNNY CAGE:
-forceball
-Elbow upper-cut
-Shadow kick
-Johnny Upper-cut
KABAL:
-Energy Sphere
-Super Dash
-Ground Saw
NIGHTWOLF:
-Arrow
-Shoulder Charge
-Refleting Shield
-Quick Wolf Morph--Brief Description (He transforms into a wolf for a period of time and can do special attacks in that form)
KANO:
-Cannon Ball
-Eye Laser
-Knife toss (unlimited)
-Choke hold
QUAN CHI:
-Green Skull
-Rising Star
-Ground Stomp
SHANG TSUNG:
-Eruption Fireballs (MK3 style)
-Fireball
-3D fireball
-Soul Steal
SHAO KAHN:
-Shoulder Charge
-Rising Knee charge
-Fireball
-Grab and Punch
KINTARO:
-Stomp (MK2 style)
-Fireball
-Grab and Punch
-Flame spit (Like Yoga Flame)
GORO:
-Grab and punch
-Fireball
-Grab and pound (trademark)
-Spinning arms (trademark)
KENSHI:
-Telekinetic Slam
-Telekinetic punches
-Telekinetic push
-Telekinetic toss
KIRA:
-Cannon Ball
-Low fireball
YOUNGER SUBBY, My boy/fav character:
-Ice Ball
-Ice Clone
-Cold Shoulder charge
-Ice Shaker
ERMAC:
-Telekinetic Slam (MKSM style )
-Greenstar Fireball
-Mystic Float to a diving kick
-Mystic Float to a ground pound
-Telekinetic toss (MKD style)
RAIN:
-Lightning Strike (MKT style)
-Water/Control ball--Brief Description (He simply shoots a stong blast at his opponent which is composed of water/rain. It is a fairly quick attack where you can see him form the water ball around his hands where it will twirl in a light blue ball. When it connects it will send the opponent rolling backwards as if they just been hit with subzero's cold shoulder and it takes up a decent amount of health.)
-Tornado Kick (Like Cyrax's)
Imo this move suits rain better than cyrax.
NOOB SAIBOT:
-Dark Cloud
-His move where he jumps up, comes through the floor, grabs you and slams you down.
-Shadow Thrower man (MKT style)
-Invisibility
SCORPION:
-Spear--Brief Description (doesnt sit with his arm out as long . Reason being is because it leaves him so wide open to attacks.)
-Teleporting Kick (MKD style except much quicker)
-HellFire Raise (MKD style)
-BackFlip Kick (MKD style)
REPTILE:
-Slow and Fast Force orb
-Acid Spit (MKT style)
-Invisiblity
-Teleportation (as seen in MKSM), He disappears and reappears in an area away from his opponent.
ORIGINAL SUBZERO, My cousin's boy/fav character: (in the game but not involved with story)
-Ice Ball
-Ground Freeze--Brief Description (He quickly freezes the ground in a curved like shape, sort of like an incomplete U with out the stims. He will be positioned on the inner side of the ice. It will not melt for 6 or 7 seconds and if the opponent steps on it they will begin to slip, making themself vulnerable to attacks.)
-Ninja Slide--Brief Description (Extremely quick and can only be blocked by ducking and blocking. When he does this a line of ice is made exactly the way his younger brother's shoulder charge looks.)
-Sliding Round House--Brief Description (He quickly does a dashing round house. While he slides forward he will be motioning quickly to a roundhouse that looks similar to the last kick in his kicking combo on UMK3/MKT. Again he has a line of ice trailing him.)
-Ninja Stars Toss--Brief Description (Throws about 3-4 ninja stars at the opponent)
CYRAX:
-Green net
-long detonator bomb
-short detonator bomb
-teleportation
-Slice and Dice (MKDA style)
SEKTOR:
-One missle
-2x missles
-3x missles
-One homing missile
-2x homing missles
-3x homing missles
-Underground upper-cut
-Flame Shot--Brief Description (puts his fist out and a flame comes out forearm, looks like Dhalsiam's Yoga Flame)
ROBOT SMOKE:
-Smoky Cut
-Foul Gas (MKD style)
-Harpoon (MKT style)
RAIDEN:
-Torpedo Dash
-Lightning Bolt
-Teleport
-Super Shocker Grab
-Reverse Lighting Bolt
STRYKER:
-High Grenade
-Low Grenade
-2x High Grenade
-2x Low Grenade
-Gun Fire
MILEENA:
-Sai toss
-Dropping kick
-Roll
-Stampede Kick (Like on her MKD teaser)
KITANA:
-Fan Toss (unlimited)
-Fan Lift
-Pretty Kick (with a 3rd kick)
JADE:
-Jade Kick
-Boomarang
-Returning Boomarang
-Teleportation (MKD style)
KUNG LAO:
-Hat Throw
-jumping teleport (MK2 style)
-Whirlwind Spin
-Diving Kick
-His twirling kicks (MKDA style)
LIU KANG:
-High fireball
-Low fireball
-Bike kick
-Flying kick
SINDEL:
-Her fireball
-Scream
-Float
-Fireball (while floating)
-Foot grab and kick
-Hair whip--Brief Description (She cocks her head back and swings it forward. Her hair will be launched forward, almost as if it were alive, smacking the opponent in the face.)
BARAKA:
-Spark toss
-Fury Blades
-Slidig blade stab (MKD style)
-Blade Swipe
SONYA:
-Ring toss
-Kiss of Death
-Flying Kick
-Leg grab and slam
JAX:
-Ground pound
-Piston punch
-Dashing punch
-"Gotcha" Grab
JOHNNY CAGE:
-forceball
-Elbow upper-cut
-Shadow kick
-Johnny Upper-cut
KABAL:
-Energy Sphere
-Super Dash
-Ground Saw
NIGHTWOLF:
-Arrow
-Shoulder Charge
-Refleting Shield
-Quick Wolf Morph--Brief Description (He transforms into a wolf for a period of time and can do special attacks in that form)
KANO:
-Cannon Ball
-Eye Laser
-Knife toss (unlimited)
-Choke hold
QUAN CHI:
-Green Skull
-Rising Star
-Ground Stomp
SHANG TSUNG:
-Eruption Fireballs (MK3 style)
-Fireball
-3D fireball
-Soul Steal
SHAO KAHN:
-Shoulder Charge
-Rising Knee charge
-Fireball
-Grab and Punch
KINTARO:
-Stomp (MK2 style)
-Fireball
-Grab and Punch
-Flame spit (Like Yoga Flame)
GORO:
-Grab and punch
-Fireball
-Grab and pound (trademark)
-Spinning arms (trademark)
KENSHI:
-Telekinetic Slam
-Telekinetic punches
-Telekinetic push
-Telekinetic toss
KIRA:
-Cannon Ball
-Low fireball
0
Cool thread. Since you started off with Raiden, I'll do the same.
Raiden
Styles:
Mode A: Raijinken, Lightning Staff
Mode B: Jujutsu, Wakizashi
Special Moves
Torpedo: F, F, 4 (also in the air) (mid)
Lightning Blast: D, F, 1 (mid)
Reverse Lightning Blast: D, B, 1 (mid)
Static Teleport: D, U, 3
Shocker: F, F, 2 (high)
Lightning Charge: F, F, 3 (high)
Electro Shield: F, B, D, 2 (hold 2)
Raiden
Styles:
Mode A: Raijinken, Lightning Staff
Mode B: Jujutsu, Wakizashi
Special Moves
Torpedo: F, F, 4 (also in the air) (mid)
Lightning Blast: D, F, 1 (mid)
Reverse Lightning Blast: D, B, 1 (mid)
Static Teleport: D, U, 3
Shocker: F, F, 2 (high)
Lightning Charge: F, F, 3 (high)
Electro Shield: F, B, D, 2 (hold 2)

0
Raiden:
Fighting Styles -
1) Kung Fu - I believe it is one of, if not the oldest martial art, fitting for an eternal god.
2) Classic - all of MK1 and 2 Raiden's MKT combos
3) Warhammer (Was cool in both MK4 and MKD, plus I wanna see Kai return w/ the staff)
Specials:
Lightning bolt
Reverse lightning (gotta bring that back)
Sky lighting / lightning storm (like Sub Zero's old ice showers, it would be like a lighting storm all over the arena, or in specific spots - ala the ice showers - depending on the button command.
Teleport
Torpedo
Lighting shield (the electric shield he uses in the MKD intro against Shang Tsung)
Etheral Blast (again from the MKD intro, he would supercharge his energy and release a huge blast that destroys anything in close proximity, but would also take off some of Raiden's own health bar...)
Rolling thunder (He is the god of thunder too
Whenever an opponent jumps or is mid-air doing a special, this move would knock them out of the air back down to the ground from the reverberations of the thunder.
---
Nice thread.
Fighting Styles -
1) Kung Fu - I believe it is one of, if not the oldest martial art, fitting for an eternal god.
2) Classic - all of MK1 and 2 Raiden's MKT combos
3) Warhammer (Was cool in both MK4 and MKD, plus I wanna see Kai return w/ the staff)
Specials:
Lightning bolt
Reverse lightning (gotta bring that back)
Sky lighting / lightning storm (like Sub Zero's old ice showers, it would be like a lighting storm all over the arena, or in specific spots - ala the ice showers - depending on the button command.
Teleport
Torpedo
Lighting shield (the electric shield he uses in the MKD intro against Shang Tsung)
Etheral Blast (again from the MKD intro, he would supercharge his energy and release a huge blast that destroys anything in close proximity, but would also take off some of Raiden's own health bar...)
Rolling thunder (He is the god of thunder too
---
Nice thread.
0
Now, I'm going to do my favorite character, Sub-Zero.
Sub-Zero
Styles:
Mode A: Ice Dragon, Ice Saber
Mode B: Pai Lum, Kori Blade
Special Moves
Freeze: D, F, 1 (also in the air) (mid)
Slide: B, F, 3 (low)
Super Slide: B, F, F, 3 (low)
Ice Clone: D, B, 1 (also in the air)
Ground Freeze: D, B, 3 (low)
Ice Shower: D, U, 1
Ice Shaker: B, D, 2
Cold Shoulder: B, F, 4 (mid)
Ice Wall: F, D, U, 2
Sub-Zero
Styles:
Mode A: Ice Dragon, Ice Saber
Mode B: Pai Lum, Kori Blade
Special Moves
Freeze: D, F, 1 (also in the air) (mid)
Slide: B, F, 3 (low)
Super Slide: B, F, F, 3 (low)
Ice Clone: D, B, 1 (also in the air)
Ground Freeze: D, B, 3 (low)
Ice Shower: D, U, 1
Ice Shaker: B, D, 2
Cold Shoulder: B, F, 4 (mid)
Ice Wall: F, D, U, 2
Sub-Zero_7th Wrote:
Freeze: D, F, 1 (also in the air) (mid)
Slide: B, F, 3 (low)
Super Slide: B, F, F, 3 (low)
Ice Clone: D, B, 1 (also in the air)
Ground Freeze: D, B, 3 (low)
Ice Shower: D, U, 1
Ice Shaker: B, D, 2
Cold Shoulder: B, F, 4 (mid)
Ice Wall: F, D, U, 2
Freeze: D, F, 1 (also in the air) (mid)
Slide: B, F, 3 (low)
Super Slide: B, F, F, 3 (low)
Ice Clone: D, B, 1 (also in the air)
Ground Freeze: D, B, 3 (low)
Ice Shower: D, U, 1
Ice Shaker: B, D, 2
Cold Shoulder: B, F, 4 (mid)
Ice Wall: F, D, U, 2
Okay. Next is Sub-Zero!
Freeze Ball (special):
This time, if it's blocked, it bounces straight back at him.
Cold Shoulder (special):
Just like in Deception.
Ice Clone (special):
A little bit different. Sub-Zero teleports behind the opponent, leaving an Ice-clone in his place. Handy if someone is about to attack you.
Kori Cut (Kori Blade/ Special):
NEW MOVE. Subby slices the opponent in several places. This takes life off the opponent, leaving them to bleed to death. Just like the impale move in MKDA, but you keep your weapon. It can be used more than once, but after the first time, it only does a small amount of damage.
Post your Subby ideas!
Freeze Ball (special):
This time, if it's blocked, it bounces straight back at him.
Cold Shoulder (special):
Just like in Deception.
Ice Clone (special):
A little bit different. Sub-Zero teleports behind the opponent, leaving an Ice-clone in his place. Handy if someone is about to attack you.
Kori Cut (Kori Blade/ Special):
NEW MOVE. Subby slices the opponent in several places. This takes life off the opponent, leaving them to bleed to death. Just like the impale move in MKDA, but you keep your weapon. It can be used more than once, but after the first time, it only does a small amount of damage.
Post your Subby ideas!
0
lol...whoops...I guess I was ahead with the Sub-Zero movelist...sorry...
I'll try to be more patient next time around.
I'll try to be more patient next time around.
0
krsx66 Wrote:
Raiden:
Fighting Styles -
1) Kung Fu - I believe it is one of, if not the oldest martial art, fitting for an eternal god.
Raiden:
Fighting Styles -
1) Kung Fu - I believe it is one of, if not the oldest martial art, fitting for an eternal god.
You are aware that Kung Fu is not a martial arts style, but a general term describing hundreds of Chinese martial art styles? But back on topic.....
Sub-Zero
Styles: Shotokan, Isshin Ryu
Weapon: Arctic Mace (a slight modification of his MK4 weapon, but made completely of ice, and with huge and protruding spikes sticking out from the top)
Moves:
Frozen Hell (like Scorpion's Hellfire, except it's a massive arctic wind that rises, and you're frozen if hit)
Ice Shaker (from MK:DA, nice shit)
Kori Punch (he flash-freezes the air around his fists, and they turn into huge chunks of ice, and he proceeds to hit his opponent)
[modified] Ice Clone (a newer version of the ice clone, after he makes the clone, it starts to walk towards the opponent on its own, until it dissolves)
0
Joes04 Wrote:
LOL! Don't worry.....
Sub-Zero_7th Wrote:
lol...whoops...I guess I was ahead with the Sub-Zero movelist...sorry...
I'll try to be more patient next time around.
lol...whoops...I guess I was ahead with the Sub-Zero movelist...sorry...
I'll try to be more patient next time around.
LOL! Don't worry.....
lol ok. So what do you think of my ideas so far?
To KaizuDragon: Interesting ideas on some of the special moves, especially with the Ice Clone.
0
_7th, very nice moves, but could you go into more detail with some of them?

0
KaizuDragon Wrote:
You are aware that Kung Fu is not a martial arts style, but a general term describing hundreds of Chinese martial art styles?
You are aware that Kung Fu is not a martial arts style, but a general term describing hundreds of Chinese martial art styles?
You are aware that I don't care?
0
krsx66 Wrote:
You are aware that I don't care?
Didn't say you did, merely prodding your intelligence (or rather, lack of it).
0
KaizuDragon Wrote:
_7th, very nice moves, but could you go into more detail with some of them?
_7th, very nice moves, but could you go into more detail with some of them?
More detail eh? Can you list which ones you are referring to? I'd be glad to give details.
Okay. Next up is Scorpion!
Harpoon (special):
IMO, you can't have Scorpion without it.
Hellfire (special):
The same as in MKD but only this time, it can only be blocked if ducking & blocking.
Teleport Kick (special):
Scorpion teleports behind the opponent and kicks them in the back.
Firewall (special):
NEW MOVE: Scorp makes a flaming wall in front of him. If the opponent uses a projectile, it bounces straight back at them.
Post Your Scorpion Ideas Now!
Harpoon (special):
IMO, you can't have Scorpion without it.
Hellfire (special):
The same as in MKD but only this time, it can only be blocked if ducking & blocking.
Teleport Kick (special):
Scorpion teleports behind the opponent and kicks them in the back.
Firewall (special):
NEW MOVE: Scorp makes a flaming wall in front of him. If the opponent uses a projectile, it bounces straight back at them.
Post Your Scorpion Ideas Now!
0
Sub-Zero_7th Wrote:
More detail eh? Can you list which ones you are referring to? I'd be glad to give details.
KaizuDragon Wrote:
_7th, very nice moves, but could you go into more detail with some of them?
_7th, very nice moves, but could you go into more detail with some of them?
More detail eh? Can you list which ones you are referring to? I'd be glad to give details.
Ice Wall, Ice Shower, Ice Shaker
0
Ok. Before I do Scorpion's stuff, I'll go into detail about the 3 moves of Sub-Zero's that was requested for detail.
Ice Wall is a move that I was inspired by when watching an episode of The Batman when Mr. Freeze made like a bit a wall made out of ice. It wasn't a big wall, but more like a kind of shield...except a really big one...It's meant to be like a counter move, but Sub-Zero can push the wall against the opponent. The wall doesn't last forever though.
Ice Shower is basically his MK3 move in which he blasts ice upward and it goes downward on the opponent. The start up is a bit slower than the Freeze, but if it hits, the opponent is frozen a bit longer than the Freeze.
Ice Shaker is his move from MKDA in which he's surrounded by an icy mist and if the opponent gets near Sub-Zero, he/she will be flash frozen. I think Sub-Zero should have a cancel for it so that he's not so vulnerable like he was in MKDA. In addition, I think Sub-Zero should have a charge to his Ice Shaker move. The longer you charge it, the farther the icy mist will expand.
Another move that should have a charge and cancel should be his Freeze. If the charge is at max for his Freeze, he should do the Polar Blast attack his older brother had in MKM: SZ.
Now onto Scorpion....
Scorpion
Fighting Styles
Mode A: Shirai Ryu, Ninja-To
Mode B: Hapkido, Champion's Blade
Special Moves
Spear: B, F, 1
This is Scorpion's trademark move in which he shoots out a roped spear to catch the opponent. It hits high and can be ducked or sidestepped. If it connects, Scorpion should have various options.
1. He can reel them in and pummel the shit out of them.
2. He can violently snatch the spear back which will stun the opponent.
3. He can toss them with the spear.
If Scorpion misses, he can pull it back using a command or he can use it as a whip. If he uses it as a whip, he'll have great range but be a bit vulnerable. If he gets hit a certain way (namely by a physical attack), the spear will come back to him automatically.
Teleport Punch: D, B, 1
This is another known move of Scorpion's. This is great for getting out of near death trap situations as well as avoiding to be cornerned into a wall. If Scorpion is already cornered to the wall, well, this move isn't going to work for him. When this move hits, it hits mid and pushes the opponent a bit. The Teleport Punch can also be done when Scorpion is in the air.
Forward Leap Punch: D, F, 1
This move is from MK Trilogy and is much like the Teleport Punch. However, he goes forward in this move and is a bit quicker because of that. Like the Teleport Punch, the Forward Leap Punch hits mid though it's not as strong as the Teleport Punch. However, this move still has it's usefulness and can also be done in the air.
Fire Breath: D, F, 2
This is an unblockable move from MK4 and MKG with pretty good range to it. However, it has a slow start up and the recovery time is pretty bad.
Summon Hellfire:, D, B, 2
This is another unblockable move involving fire. This move is in MKDA and MKD and Scorpion raises his hands so that flames come up and engulf the opponent in them. This has a faster start-up and better recovery time than the Fire Breath but it can be avoided through sidestepping and moving away. It's also a bit weaker than the Fire Breath.
Fiery Flipkick: F, B, 3
This is a mid hitting anti-air attack from MKDA and MKD which requires good time. Bad timing leads to a big disadvantage for Scorpion and if the move is avoided, Scorpion is a bit vulnerable for being attacked.
Ice Wall is a move that I was inspired by when watching an episode of The Batman when Mr. Freeze made like a bit a wall made out of ice. It wasn't a big wall, but more like a kind of shield...except a really big one...It's meant to be like a counter move, but Sub-Zero can push the wall against the opponent. The wall doesn't last forever though.
Ice Shower is basically his MK3 move in which he blasts ice upward and it goes downward on the opponent. The start up is a bit slower than the Freeze, but if it hits, the opponent is frozen a bit longer than the Freeze.
Ice Shaker is his move from MKDA in which he's surrounded by an icy mist and if the opponent gets near Sub-Zero, he/she will be flash frozen. I think Sub-Zero should have a cancel for it so that he's not so vulnerable like he was in MKDA. In addition, I think Sub-Zero should have a charge to his Ice Shaker move. The longer you charge it, the farther the icy mist will expand.
Another move that should have a charge and cancel should be his Freeze. If the charge is at max for his Freeze, he should do the Polar Blast attack his older brother had in MKM: SZ.
Now onto Scorpion....
Scorpion
Fighting Styles
Mode A: Shirai Ryu, Ninja-To
Mode B: Hapkido, Champion's Blade
Special Moves
Spear: B, F, 1
This is Scorpion's trademark move in which he shoots out a roped spear to catch the opponent. It hits high and can be ducked or sidestepped. If it connects, Scorpion should have various options.
1. He can reel them in and pummel the shit out of them.
2. He can violently snatch the spear back which will stun the opponent.
3. He can toss them with the spear.
If Scorpion misses, he can pull it back using a command or he can use it as a whip. If he uses it as a whip, he'll have great range but be a bit vulnerable. If he gets hit a certain way (namely by a physical attack), the spear will come back to him automatically.
Teleport Punch: D, B, 1
This is another known move of Scorpion's. This is great for getting out of near death trap situations as well as avoiding to be cornerned into a wall. If Scorpion is already cornered to the wall, well, this move isn't going to work for him. When this move hits, it hits mid and pushes the opponent a bit. The Teleport Punch can also be done when Scorpion is in the air.
Forward Leap Punch: D, F, 1
This move is from MK Trilogy and is much like the Teleport Punch. However, he goes forward in this move and is a bit quicker because of that. Like the Teleport Punch, the Forward Leap Punch hits mid though it's not as strong as the Teleport Punch. However, this move still has it's usefulness and can also be done in the air.
Fire Breath: D, F, 2
This is an unblockable move from MK4 and MKG with pretty good range to it. However, it has a slow start up and the recovery time is pretty bad.
Summon Hellfire:, D, B, 2
This is another unblockable move involving fire. This move is in MKDA and MKD and Scorpion raises his hands so that flames come up and engulf the opponent in them. This has a faster start-up and better recovery time than the Fire Breath but it can be avoided through sidestepping and moving away. It's also a bit weaker than the Fire Breath.
Fiery Flipkick: F, B, 3
This is a mid hitting anti-air attack from MKDA and MKD which requires good time. Bad timing leads to a big disadvantage for Scorpion and if the move is avoided, Scorpion is a bit vulnerable for being attacked.
Next is Shao Kahn!
Wrath of the Hammer (special/ wrath hammer):
NEW MOVE. Kahn takes out his hammer and uppercuts the opponent. He then fires a fireball at the opponent sending them flying.
Taunt (special):
No need to explain
.
Emergency!(special):
NEW MOVE. When Kahn is very low on health, he morphs into Kintaro for the rest of the round.
Post your Shao Kahn Ideas here!
Wrath of the Hammer (special/ wrath hammer):
NEW MOVE. Kahn takes out his hammer and uppercuts the opponent. He then fires a fireball at the opponent sending them flying.
Taunt (special):
No need to explain
Emergency!(special):
NEW MOVE. When Kahn is very low on health, he morphs into Kintaro for the rest of the round.
Post your Shao Kahn Ideas here!
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Shao Kahn
Fighting Styles:
Mode A: Tai Tzu, Wrath Hammer
Mode B: Pankration, Power Spear
Tai Tzu is the Grand Emperor style of Kung Fu and has different forms of it.
The Wrath Hammer is Shao Kahn's trademark weapon of choice and symbolizes his great power.
Pankration (also called Pancratium), is an ancient Greek combat style that uses very brutal, powerful techniques.
The Power Spear is another of Shao Kahn's weapons. It's second to his Wrath Hammer.
Special Moves:
Shoulder Ram: F, F, 1
This is a mid hitting attack that knocks the opponent down if it connects.
Rising Shoulder Ram: D, F, 1
This is just like his Shoulder Ram except it goes diagonally and makes a good anti air attack.
Energy Blast: B, F, 2
This is his mid hitting projectile from MK3.
Taunt: D, F, 2
With his taunt, he can regain a bit of his health.
Energy Spear: B, F, 1
This is his low hitting projectile from MK2. It's stronger, but slower than his Energy Blast.
Grab n' Punch: F, F, 2
Shao Kahn grabs you and punches you. This knocks the opponent down. The grab can be ducked and sidestepped.
Energy Shield: F, B, 2
This is his move from MKD and acts like a defense move as well as an offensive move. It hits mid and has the same effect it does in MKD.
Fighting Styles:
Mode A: Tai Tzu, Wrath Hammer
Mode B: Pankration, Power Spear
Tai Tzu is the Grand Emperor style of Kung Fu and has different forms of it.
The Wrath Hammer is Shao Kahn's trademark weapon of choice and symbolizes his great power.
Pankration (also called Pancratium), is an ancient Greek combat style that uses very brutal, powerful techniques.
The Power Spear is another of Shao Kahn's weapons. It's second to his Wrath Hammer.
Special Moves:
Shoulder Ram: F, F, 1
This is a mid hitting attack that knocks the opponent down if it connects.
Rising Shoulder Ram: D, F, 1
This is just like his Shoulder Ram except it goes diagonally and makes a good anti air attack.
Energy Blast: B, F, 2
This is his mid hitting projectile from MK3.
Taunt: D, F, 2
With his taunt, he can regain a bit of his health.
Energy Spear: B, F, 1
This is his low hitting projectile from MK2. It's stronger, but slower than his Energy Blast.
Grab n' Punch: F, F, 2
Shao Kahn grabs you and punches you. This knocks the opponent down. The grab can be ducked and sidestepped.
Energy Shield: F, B, 2
This is his move from MKD and acts like a defense move as well as an offensive move. It hits mid and has the same effect it does in MKD.
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I like all the ideas so far 
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