would the future MK games be better if they dropped the 3 fighting styles?
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would the future MK games be better if they dropped the 3 fighting styles?
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posted07/25/2005 11:13 AM (UTC)by

Member Since
07/22/2005 02:09 AM (UTC)
they dropped the 3 fighting style system.that is getting a bad rep.
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And replace it with what? We can't really answer whether it would be better or worse if we lost the 3 style system if you're not suggesting what to have instead.
I do not want the classic "every character shares same basic moves" setup from the old games. That was fine then, but time has moved on. Maybe it would work better if each character had two styles, one hand to hand, one weapon. Hopefully then, the styles would be far more realistic and well developed, and you wouldn't get characters having a useless style, as many do now.
I do not want the classic "every character shares same basic moves" setup from the old games. That was fine then, but time has moved on. Maybe it would work better if each character had two styles, one hand to hand, one weapon. Hopefully then, the styles would be far more realistic and well developed, and you wouldn't get characters having a useless style, as many do now.
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nope, i think the 3 fighting style system is one ov the gr8 things tht MK has over any other beating up game, throwin it away would b a waste 



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Two fighting styles each would be a lot better. Hand-to-hand and Weapon. Instead of having two hand-to-hand styles with hardly any good combos and not very many useful attacks, have one hand-to-hand style with more attacks and better combos. Weapon style could use more moves also.
The last two MK's felt too limited to me, with the "press these four buttons and you'll do a four-hit-combo" style they had going.
But oh well, if they don't change it in MK7, i guess I won't mind.
The last two MK's felt too limited to me, with the "press these four buttons and you'll do a four-hit-combo" style they had going.
But oh well, if they don't change it in MK7, i guess I won't mind.

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Dunno how well this would go down, but I'd like to see the 3 styles kept - but each fighter would have one of the new fighting styles from MKDA or MKD, one weapon style, and one CLASSIC style.
What I mean by 'Classic style' is each character is given the same ground / auto combos they had in UMK3/MKT. Each character in those games had about 5 or 6 - maybe more - different auto combos, which would fit very nicely (as well as adding some much needed nostalgia) with the new fighting and weapon styles seen in the 3D games.
Some of the old MKT ground combos looked very cool (like Kung Lao's 7 hitter) and all were useful in combat. I think they would fit into 3D, and would bring back elements of the best engine MK ever used, without disguarding the new fighting style system.
Incorporate the best of the old, and the best of the new, and it should create a great combined system - and at the same time end the arguments over whether MK should return to the old system, or persevere with the new.
What I mean by 'Classic style' is each character is given the same ground / auto combos they had in UMK3/MKT. Each character in those games had about 5 or 6 - maybe more - different auto combos, which would fit very nicely (as well as adding some much needed nostalgia) with the new fighting and weapon styles seen in the 3D games.
Some of the old MKT ground combos looked very cool (like Kung Lao's 7 hitter) and all were useful in combat. I think they would fit into 3D, and would bring back elements of the best engine MK ever used, without disguarding the new fighting style system.
Incorporate the best of the old, and the best of the new, and it should create a great combined system - and at the same time end the arguments over whether MK should return to the old system, or persevere with the new.

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krsx66 Wrote:
Dunno how well this would go down, but I'd like to see the 3 styles kept - but each fighter would have one of the new fighting styles from MKDA or MKD, one weapon style, and one CLASSIC style.
What I mean by 'Classic style' is each character is given the same ground / auto combos they had in UMK3/MKT. Each character in those games had about 5 or 6 - maybe more - different auto combos, which would fit very nicely (as well as adding some much needed nostalgia) with the new fighting and weapon styles seen in the 3D games.
Some of the old MKT ground combos looked very cool (like Kung Lao's 7 hitter) and all were useful in combat. I think they would fit into 3D, and would bring back elements of the best engine MK ever used, without disguarding the new fighting style system.
Incorporate the best of the old, and the best of the new, and it should create a great combined system - and at the same time end the arguments over whether MK should return to the old system, or persevere with the new.
Dunno how well this would go down, but I'd like to see the 3 styles kept - but each fighter would have one of the new fighting styles from MKDA or MKD, one weapon style, and one CLASSIC style.
What I mean by 'Classic style' is each character is given the same ground / auto combos they had in UMK3/MKT. Each character in those games had about 5 or 6 - maybe more - different auto combos, which would fit very nicely (as well as adding some much needed nostalgia) with the new fighting and weapon styles seen in the 3D games.
Some of the old MKT ground combos looked very cool (like Kung Lao's 7 hitter) and all were useful in combat. I think they would fit into 3D, and would bring back elements of the best engine MK ever used, without disguarding the new fighting style system.
Incorporate the best of the old, and the best of the new, and it should create a great combined system - and at the same time end the arguments over whether MK should return to the old system, or persevere with the new.
I agree with this idea 100%. Nice idea, bro! It'd be nice if there were combo finisher moves like in the Killer Instinct games that'd look somewhat stylish and add a nice twist to the combos and change them from being repetitive all the time. I might elaborate on this elsewhere. As long as you could still chain together different attacks to do your own custom combos, I think this'd be brilliant in MK.
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style the 3 stlyes give the gome the full shabang and gives the player a chance to counter the other player with out cheating
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The MK team said they would build the fighting game from scratch to full 3D again. Just like the game changed from MK Gold to MKDA, I think that I would be open to the idea of scrapping the 3 style fighting engine. I say there is a 50/50 chance it might not come back.
MK has always been about revolutions, new ideas that keep the game going. MK has changed with every game, like when it changed from a slow MK2 to a run button MK3. Therefore, future MK games should not be deprived of change!
MK has always been about revolutions, new ideas that keep the game going. MK has changed with every game, like when it changed from a slow MK2 to a run button MK3. Therefore, future MK games should not be deprived of change!

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I rally likes the 3-style system in MK:DA. I thought it was original, and, in a way, gave each character their own identity. But then in MK:D, it didnt really get a lot of improvments, and they used some of the styles previously given to other characters.
IMO doubling on styles ruins the characters. Especially newcomers to the game. The styles system individualised all of the MK:DA characters, so then when newcomers came along and got the same style as MK:DA characters, it took away individuality from the newcomers. They instantly had something major in common with another character., which leads to their ruin. i mean look at Havik and Kira. Good concepts, but ruined because they are too similar to others from MK:DA.
For the future, Id like to see perhaps tow styles only like others have suggested. But really, id like something completely new. Not really sure what tho lol.
IMO doubling on styles ruins the characters. Especially newcomers to the game. The styles system individualised all of the MK:DA characters, so then when newcomers came along and got the same style as MK:DA characters, it took away individuality from the newcomers. They instantly had something major in common with another character., which leads to their ruin. i mean look at Havik and Kira. Good concepts, but ruined because they are too similar to others from MK:DA.
For the future, Id like to see perhaps tow styles only like others have suggested. But really, id like something completely new. Not really sure what tho lol.


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I'm not a big fan on the 3 styles "system." Mainly because it's just more of the same useleessness. I am, however, on par with a standard stance + weapon stance. Also, I'd like to see the HP/HK system come back. I'm old school, though, so bleh. Asking for logic and functionality is too much I gues, lol.
I too am expecting them to scrap what we know with DA/D; D didn't do so well, next gen systems, etc. So it's going to be interesting to see what comes about. I look forward to it.
I too am expecting them to scrap what we know with DA/D; D didn't do so well, next gen systems, etc. So it's going to be interesting to see what comes about. I look forward to it.
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Yeah, I think so. Midway is going to need to add decent move properties next time. That's a lot of moves to take into consideration. I think maybe one weapon stance and one hand to hand stance like Satyagraha said would be a good idea. It's over complicated for what it is at the moment, I think. Considering people don't use 80 percent of each characters moveset, I don't see the need to have that many moves in that many "styles".
One "style" per character that's full of useful and interesting moves is far better than three styles full of moves you'll probably never use.
Edit: As for the "it's original" argument, well, originality doesn't equal "good", or useful. I could reinvent the wheel in the shape of a square, then claim that it's all good because it's original, but really it'd be a step backwards.
One "style" per character that's full of useful and interesting moves is far better than three styles full of moves you'll probably never use.
Edit: As for the "it's original" argument, well, originality doesn't equal "good", or useful. I could reinvent the wheel in the shape of a square, then claim that it's all good because it's original, but really it'd be a step backwards.


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the 3 styles system they got in MKDA and MKD does get the job done but imo is very flawed (especially with this fighting system Moloch and Onaga r way easy to beat). this 3 styles system is slow also. not even every style is that good. and really all u need to do with a lot of characters besides doing the special moves and throws is just doing the same combo over and over. they need to throw this fighting engine out the window and never go back to it.
so what do i think they should do? well i got 2 ideas.
#1
each character having just 2 styles. one unarmed and one armed having both styles having a lot of depth to them each instead of remaining to having just a few combos like MKDA/MKD.
#2
each character having 1 style. now this dont mean no characters dont have weapons. characters like Kabal, Kitana, Mileena, and Baraka for example should have a weapon style for their 1 style. while chars like Liu Kang, Kung Lao, Sonya, and Jax should just have a hand to hand style.
either way it would go it would only work right if they have a depth to the characters. there is like hardly any depth to the characters in MKDA/MKD move wise cuz a lot of them only have like 3-5 comboes to learn. makes it so easy to learn characters that u can master every one in a week. that isnt what im wanting. im wanting way more depth in the move list for each char. they should have a fighting engine that is similare to Virtua Fighter 4, Soul Calibur 2, and Tekken 5. otherwise they will probably end up having a flawed fighting engine as they do now.
if they come out with another MK fighter on PS2 then im hopeing for just 1 style per character. cuz i dont think it would be really good with just 2 styles either. but in the next gen consoles they should be able to have each char with 2 styles each that have good depth in their move list. maybe in 5 or 6 years they can try the 3 styles thing again?
so what do i think they should do? well i got 2 ideas.
#1
each character having just 2 styles. one unarmed and one armed having both styles having a lot of depth to them each instead of remaining to having just a few combos like MKDA/MKD.
#2
each character having 1 style. now this dont mean no characters dont have weapons. characters like Kabal, Kitana, Mileena, and Baraka for example should have a weapon style for their 1 style. while chars like Liu Kang, Kung Lao, Sonya, and Jax should just have a hand to hand style.
either way it would go it would only work right if they have a depth to the characters. there is like hardly any depth to the characters in MKDA/MKD move wise cuz a lot of them only have like 3-5 comboes to learn. makes it so easy to learn characters that u can master every one in a week. that isnt what im wanting. im wanting way more depth in the move list for each char. they should have a fighting engine that is similare to Virtua Fighter 4, Soul Calibur 2, and Tekken 5. otherwise they will probably end up having a flawed fighting engine as they do now.
if they come out with another MK fighter on PS2 then im hopeing for just 1 style per character. cuz i dont think it would be really good with just 2 styles either. but in the next gen consoles they should be able to have each char with 2 styles each that have good depth in their move list. maybe in 5 or 6 years they can try the 3 styles thing again?
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