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This Could Be a Great Way to go if it Was Kept as a Fighter Genre Game Like a Massive Multiplayer Online Fighting Game. Not a MMORPG. Keeping all Character Health Bars the same and Their damage the same aswell as the same amount of Moves and tools in their tool Kit and Not making the Roster into a Glorified Rock Paper Scissors Game like alot of these other Fighting/RPG's do. Keeping it in the Fighting Genre and not turning it into a Role Based Optimal Play Rock Paper Scissor Game Like Multiplayer RPG's. With tanks/Heavy Roles, Damage/Assassin Roles And Assist/Hybrid/Mix-Up Roles Etc. You can Still have an "Outnumbered 3D External Combat System" in the Fighter Genre Without Turning it into an RPG I just Have Yet To See it. I Can See it Now Mortal Kombat Devs Still Paving The Road and Raising the Bar in "The Fighting Game Genre" and Have Been For Over 30 Years. If anybody is Going to or can Make a BALANCED Outnumbered External Combat Fighting Game it Most likely has to be and is Going to be NetherRealm.