Any Baraka experts got high damage combos that are not done in the corner?
Gameplay & Strategy
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Any Baraka experts got high damage combos that are not done in the corner?
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posted09/18/2011 11:47 AM (UTC)byI'm trying to learn characters that I normally do not play. Baraka is one such character that I've never really got around to playing much. I'm finding it difficult to come up with long (and/or) high damaging combos with him that don't require the corner. In the corner I can do a couple of combos (with different variations) that do up to 51% damage. However, I can't come up with any that don't require my opponent to be in the corner. Can anyone who mains Baraka give me any tips?
Here are the corner combos I was speaking about and their damage values (I ordered them from Full Bar to Enough bar for 1 Enhanced move to No bar) They are basically the same two combos with different enders depending on your super bar:
Baraka Combos for 41% damage and above:
All of these are performed while opponent is in the corner:
*With full Bar
1. Jumping in Punch, < + 3,1, < + 3,1, < +3,1, 1,2,1, XRay (14 hits @ 51% damage)
2. Jumping in Punch, 2,2,1+2, < +3,1, < +3,1, 1,2,1, XRay (16 hits @ 51% damage)
*With enough bar to do 1 Enhanced move
Combo 1
1. Jumping in Punch, < +3,1, < + 3,1, < +3,1, 1,2,1, Chopchop Shop (19 hits @ 45% damage)
2. Jumping in Punch, < +3,1, < + 3,1, < +3,1, 1,2,1, Spinner (14 hits @ 44% damage)
3. Jumping in Punch, < +3,1, < + 3,1, < +3,1, 1,2,1, Blade Rush (11 hits @ 43% damage)
4. Jumping in Punch, < +3,1, < + 3,1, < +3,1, 1,2,1, Sparked (11 hits @ 43% damage)
Combo 2
1. Jumping in Punch, 2,2,1+2, < +3,1, < +3,1, 1,2,1, Chopchop Shop (21 hits @ 45% damage)
2. Jumping in Punch, 2,2,1+2, < +3,1, < +3,1, 1,2,1, Spinner (16 hits @ 45% Damage)
3. Jumping in Punch, 2,2,1+2, < +3,1, < +3,1, 1,2,1, Blade Rush (13 hits @ 44% Damage)
4. Jumping in Punch, 2,2,1+2, < +3,1, < +3,1, 1,2,1, Sparked (13 hits @ 44% Damage)
*With no Bar
Combo 1
1. Jumping in Punch, < +3,1, < + 3,1, < +3,1, 1,2,1, Chop Chop (17 hits @ 42% damage)
2. Jumping in Punch, < +3,1, < + 3,1, < +3,1, 1,2,1, Blade Spin (12 hits @ 42% damage)
3. Jumping in Punch, < +3,1, < + 3,1, < +3,1, 1,2,1, Blade Charge (11 hits @ 41% damage)
4. Jumping in Punch, < +3,1, < + 3,1, < +3,1, 1,2,1, Spark (11 hits @ 41% damage)
Combo 2
1. Jumping in Punch, 2,2,1+2, < +3,1, < +3,1, 1,2,1, Chop Chop (19 hits @ 43% damage)
2. Jumping in Punch, 2,2,1+2, < +3,1, < +3,1, 1,2,1, Blade Spin (14 hits @ 43% damage)
3. Jumping in Punch, 2,2,1+2, < +3,1, < +3,1, 1,2,1, Blade Charge (13 hits @ 42% damage)
4. Jumping in Punch, 2,2,1+2, < +3,1, < +3,1, 1,2,1, Spark (13 hits @ 42% damage)
Here are the corner combos I was speaking about and their damage values (I ordered them from Full Bar to Enough bar for 1 Enhanced move to No bar) They are basically the same two combos with different enders depending on your super bar:
Baraka Combos for 41% damage and above:
All of these are performed while opponent is in the corner:
*With full Bar
1. Jumping in Punch, < + 3,1, < + 3,1, < +3,1, 1,2,1, XRay (14 hits @ 51% damage)
2. Jumping in Punch, 2,2,1+2, < +3,1, < +3,1, 1,2,1, XRay (16 hits @ 51% damage)
*With enough bar to do 1 Enhanced move
Combo 1
1. Jumping in Punch, < +3,1, < + 3,1, < +3,1, 1,2,1, Chopchop Shop (19 hits @ 45% damage)
2. Jumping in Punch, < +3,1, < + 3,1, < +3,1, 1,2,1, Spinner (14 hits @ 44% damage)
3. Jumping in Punch, < +3,1, < + 3,1, < +3,1, 1,2,1, Blade Rush (11 hits @ 43% damage)
4. Jumping in Punch, < +3,1, < + 3,1, < +3,1, 1,2,1, Sparked (11 hits @ 43% damage)
Combo 2
1. Jumping in Punch, 2,2,1+2, < +3,1, < +3,1, 1,2,1, Chopchop Shop (21 hits @ 45% damage)
2. Jumping in Punch, 2,2,1+2, < +3,1, < +3,1, 1,2,1, Spinner (16 hits @ 45% Damage)
3. Jumping in Punch, 2,2,1+2, < +3,1, < +3,1, 1,2,1, Blade Rush (13 hits @ 44% Damage)
4. Jumping in Punch, 2,2,1+2, < +3,1, < +3,1, 1,2,1, Sparked (13 hits @ 44% Damage)
*With no Bar
Combo 1
1. Jumping in Punch, < +3,1, < + 3,1, < +3,1, 1,2,1, Chop Chop (17 hits @ 42% damage)
2. Jumping in Punch, < +3,1, < + 3,1, < +3,1, 1,2,1, Blade Spin (12 hits @ 42% damage)
3. Jumping in Punch, < +3,1, < + 3,1, < +3,1, 1,2,1, Blade Charge (11 hits @ 41% damage)
4. Jumping in Punch, < +3,1, < + 3,1, < +3,1, 1,2,1, Spark (11 hits @ 41% damage)
Combo 2
1. Jumping in Punch, 2,2,1+2, < +3,1, < +3,1, 1,2,1, Chop Chop (19 hits @ 43% damage)
2. Jumping in Punch, 2,2,1+2, < +3,1, < +3,1, 1,2,1, Blade Spin (14 hits @ 43% damage)
3. Jumping in Punch, 2,2,1+2, < +3,1, < +3,1, 1,2,1, Blade Charge (13 hits @ 42% damage)
4. Jumping in Punch, 2,2,1+2, < +3,1, < +3,1, 1,2,1, Spark (13 hits @ 42% damage)


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Doesnt this deserve to be in the strategy zone?


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MsLiMei Wrote:
Baraka 44% Midscreen Meterless
Baraka 44% Midscreen Meterless
This one is very interesting, it's a reset but the user who uploaded it at YT is not sure if it works against a human opponent.
Hopefully it does, Baraka needs a bit of dirt like that to help him.
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